From 6d5032cb1f330b6767053c51a8d627ac5f7c00ec Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Fri, 21 Jun 2019 20:16:57 +0200 Subject: [PATCH] Move is_plain_signal(), which was now placed a bit confusingly. --- nageru/theme.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/nageru/theme.lua b/nageru/theme.lua index 6137cae..bd22aa4 100644 --- a/nageru/theme.lua +++ b/nageru/theme.lua @@ -132,10 +132,6 @@ Nageru.set_supports_wb(3, true) Nageru.set_channel_name(SBS_SIGNAL_NUM + 2, "Side-by-side") Nageru.set_channel_name(STATIC_SIGNAL_NUM + 2, "Static picture") -function is_plain_signal(num) - return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM -end - -- API ENTRY POINT -- Called every frame. Returns the color (if any) to paint around the given -- channel. Returns a CSS color (typically to mark live and preview signals); @@ -158,6 +154,10 @@ function channel_color(channel) return "transparent" end +function is_plain_signal(num) + return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM +end + function channel_involved_in(channel, signal_num) if is_plain_signal(signal_num) then return channel == (signal_num + 2) -- 2.39.2