From: Steinar H. Gunderson Date: Mon, 16 Oct 2017 20:16:41 +0000 (+0200) Subject: Implement sign_bias in the rANS GPU encoder. Still not working properly. X-Git-Url: https://git.sesse.net/?p=narabu;a=commitdiff_plain;h=86c0bf043378f95d1431990f378814af9fcfe6fd Implement sign_bias in the rANS GPU encoder. Still not working properly. --- diff --git a/coded.dat b/coded.dat index a811389..3980407 100644 Binary files a/coded.dat and b/coded.dat differ diff --git a/rans.shader b/rans.shader index a7c6f8c..36feb65 100644 --- a/rans.shader +++ b/rans.shader @@ -87,7 +87,7 @@ void RansEncFlush(uint rans, inout uint rans_offset) rans_output[rans_offset + 3] = uint8_t(rans >> 24); } -void encode_coeff(uint coeff, uint bits, inout RansEncoder enc) +void encode_coeff(uint coeff, uint bits, uint sign_bias, inout RansEncoder enc) { // Sign-extend to recover the coefficient. // FIXME: not needed for the bits == 8 case! @@ -100,10 +100,12 @@ void encode_coeff(uint coeff, uint bits, inout RansEncoder enc) k = ESCAPE_LIMIT; } - uvec2 sym = ransdist[enc.lut_base + (k - 1) & (NUM_SYMS - 1)]; + uvec2 sym = ransdist[enc.lut_base + (k + NUM_SYMS - 1) & (NUM_SYMS - 1)]; RansEncPut(enc.rans, enc.rans_offset, sym.x, sym.y, prob_bits); - // fix some bias stuff here + if (signed_k < 0) { + enc.rans += sign_bias; + } } void encode_end(inout RansEncoder enc) @@ -118,14 +120,17 @@ void encode_9_7(uint streamgroup_num, uint coeff_row, layout(r16ui) restrict rea RansEncInit(streamgroup_num, coeff_row, col1, dist1, enc1); RansEncInit(streamgroup_num, coeff_row, col2, dist2, enc2); + uint sign_bias1 = ransdist[enc1.lut_base + 255].x + ransdist[enc1.lut_base + 255].y; + uint sign_bias2 = ransdist[enc2.lut_base + 255].x + ransdist[enc2.lut_base + 255].y; + for (uint subblock_idx = BLOCKS_PER_STREAM; subblock_idx --> 0; ) { // TODO: Use SSBOs instead of a texture? uint x = (streamgroup_num * BLOCKS_PER_STREAM + subblock_idx) % 160; uint y = (streamgroup_num * BLOCKS_PER_STREAM + subblock_idx) / 160; uint f = imageLoad(tex, ivec2(x, y * 8 + coeff_row)).x; - encode_coeff(f & 0x1ffu, 9, enc1); - encode_coeff(f >> 9, 7, enc2); + encode_coeff(f & 0x1ffu, 9, sign_bias1, enc1); + encode_coeff(f >> 9, 7, sign_bias2, enc2); } encode_end(enc1); @@ -137,13 +142,15 @@ void encode_8(uint streamgroup_num, uint coeff_row, layout(r8i) restrict readonl RansEncoder enc; RansEncInit(streamgroup_num, coeff_row, col, dist, enc); + uint sign_bias = ransdist[enc.lut_base + 255].x + ransdist[enc.lut_base + 255].y; + for (uint subblock_idx = BLOCKS_PER_STREAM; subblock_idx --> 0; ) { // TODO: Use SSBOs instead of a texture? uint x = (streamgroup_num * BLOCKS_PER_STREAM + subblock_idx) % 160; uint y = (streamgroup_num * BLOCKS_PER_STREAM + subblock_idx) / 160; int f = imageLoad(tex, ivec2(x, y * 8 + coeff_row)).x; - encode_coeff(f, 8, enc); + encode_coeff(f, 8, sign_bias, enc); } encode_end(enc);