In glpitch, stretch the x axis a bit so that we have more precision around the intere...
[pitch] / linux_audio.h
1 #ifndef _LINUX_AUDIO_H
2 #define _LINUX_AUDIO_H 1
3
4 int get_dsp_fd(int sample_rate, int fft_length, int overlap);
5 void read_chunk(int fd, short *in, unsigned num_samples);
6 void write_sine(int dsp_fd, double freq, unsigned num_samples, unsigned sample_rate);
7
8 #endif /* !defined(_LINUX_AUDIO_H) */