var move = moves[i];
var line = [];
+ var derived = calc_move_derived_data(move, total_num, data, (move_override % 2 == 0));
+
var white = move['white'];
var draw = move['draw'];
var black = move['black'];
line.push(move['move']); // Move.
transpose_only.push(move['transpose_only']);
- var num = white + draw + black;
- line.push(num); // N.
- line.push(num / total_num); // %.
+ line.push(derived['num']); // N.
+ line.push(derived['fraction']); // %.
line.push(computer); // CGames.
+ line.push(derived['human_index']); // Hum.
+ line.push(derived['win_ratio']); // Win%.
- // Adjust so that the human index is 50% overall.
- var exp = Math.log(0.5) / Math.log(data['computer_games'] / data['total_games']);
- line.push(1.0 - Math.pow(computer / num, exp)); // Hum.
-
- // Win%.
- var white_win_ratio = (white + 0.5 * draw) / num;
- var win_ratio = (move_override % 2 == 0) ? white_win_ratio : 1.0 - white_win_ratio;
- line.push(win_ratio);
-
- line.push(white); // WWin.
- line.push(white / num); // %WW.
- line.push(black); // BWin.
- line.push(black / num); // %BW.
- line.push(draw); // Draw.
- line.push(draw / num); // %Draw.
+ line.push(white); // WWin.
+ line.push(white / derived['num']); // %WW.
+ line.push(black); // BWin.
+ line.push(black / derived['num']); // %BW.
+ line.push(draw); // Draw.
+ line.push(draw / derived['num']); // %Draw.
if (move['num_elo'] >= 10) {
// Elo.
line.push(move['white_avg_elo']);
line.push(move['black_avg_elo']);
line.push(move['white_avg_elo'] - move['black_avg_elo']);
-
- // Win% corrected for Elo.
- var win_elo = -400.0 * Math.log(1.0 / white_win_ratio - 1.0) / Math.LN10;
- win_elo -= (move['white_avg_elo'] - move['black_avg_elo']);
- white_win_ratio = 1.0 / (1.0 + Math.pow(10, win_elo / -400.0));
- win_ratio = (move_override % 2 == 0) ? white_win_ratio : 1.0 - white_win_ratio;
- line.push(win_ratio);
} else {
line.push(null);
line.push(null);
line.push(null);
- line.push(null);
}
+
+ line.push(derived['corrected_win_ratio'] || null);
lines.push(line);
}
return total_num;
}
+var calc_move_derived_data = function(move, total_num, data, is_white) {
+ var derived = {};
+ var white = move['white'];
+ var draw = move['draw'];
+ var black = move['black'];
+ var computer = move['computer'];
+
+ var num = white + draw + black;
+ derived['num'] = num;
+ derived['fraction'] = num / total_num;
+
+ // Adjust so that the human index is 50% overall.
+ var exp = Math.log(0.5) / Math.log(data['computer_games'] / data['total_games']);
+ derived['human_index'] = 1.0 - Math.pow(computer / num, exp);
+
+ // Win%.
+ var white_win_ratio = (white + 0.5 * draw) / num;
+ var win_ratio = is_white ? white_win_ratio : 1.0 - white_win_ratio;
+ derived['win_ratio'] = win_ratio;
+
+ if (move['num_elo'] >= 10) {
+ // Win% corrected for Elo.
+ var win_elo = -400.0 * Math.log(1.0 / white_win_ratio - 1.0) / Math.LN10;
+ win_elo -= (move['white_avg_elo'] - move['black_avg_elo']);
+ white_win_ratio = 1.0 / (1.0 + Math.pow(10, win_elo / -400.0));
+ win_ratio = is_white ? white_win_ratio : 1.0 - white_win_ratio;
+ derived['corrected_win_ratio'] = win_ratio;
+ }
+
+ return derived;
+};
+
var set_includetransp = function(value) {
includetransp = value;
update();