]> git.sesse.net Git - remoteglot/blob - www/js/remoteglot.js
Fix display of splice points and tablebase wins after the last changes.
[remoteglot] / www / js / remoteglot.js
1 (function() {
2
3 /**
4  * Version of this script. If the server returns a version larger than
5  * this, it is a sign we should reload to upgrade ourselves.
6  *
7  * @type {Number}
8  * @const
9  * @private */
10 var SCRIPT_VERSION = 2021010201;
11
12 /**
13  * The current backend URL.
14  *
15  * @type {!string}
16  * @private
17  */
18 var backend_url = "/analysis.pl";
19 var backend_hash_url = "/hash";
20
21 /** @type {window.ChessBoard} @private */
22 var board = null;
23
24 /** @type {boolean} @private */
25 var board_is_animating = false;
26
27 /**
28  * The most recent analysis data we have from the server
29  * (about the most recent position).
30  *
31  * @type {?Object}
32  * @private */
33 var current_analysis_data = null;
34
35 /**
36  * If we are displaying previous analysis or from hash, this is non-null,
37  * and will override most of current_analysis_data.
38  *
39  * @type {?Object}
40  * @private
41  */
42 var displayed_analysis_data = null;
43
44 /**
45  * Games currently in progress, if any.
46  *
47  * @type {?Array.<{
48  *      name: string,
49  *      url: string,
50  *      hashurl: string,
51  *      id: string,
52  *      score: Object=,
53  *      result: string=,
54  * }>}
55  * @private
56  */
57 var current_games = null;
58
59 /** @type {Array.<{
60  *      from_col: number,
61  *      from_row: number,
62  *      to_col: number,
63  *      to_row: number,
64  *      line_width: number,
65  *      arrow_size: number,
66  *      fg_color: string
67  * }>}
68  * @private
69  */
70 var arrows = [];
71
72 /** @type {Array.<Array.<boolean>>} */
73 var occupied_by_arrows = [];
74
75 /** Currently displayed refutation lines (on-screen).
76  * Can either come from the current_analysis_data, displayed_analysis_data,
77  * or hash_refutation_lines.
78  */
79 var refutation_lines = [];
80
81 /** Refutation lines from current hash probe.
82  *
83  * If non-null, will override refutation lines from the base position.
84  * Note that these are relative to display_fen, not base_fen.
85  */
86 var hash_refutation_lines = null;
87
88 /** @type {!number} @private */
89 var move_num = 1;
90
91 /** @type {!string} @private */
92 var toplay = 'W';
93
94 /** @type {number} @private */
95 var ims = 0;
96
97 /** @type {boolean} @private */
98 var truncate_display_history = true;
99
100 /** @type {!string|undefined} @private */
101 var highlight_from = undefined;
102
103 /** @type {!string|undefined} @private */
104 var highlight_to = undefined;
105
106 /** The HTML object of the move currently being highlighted (in red).
107  * @type {?jQuery}
108  * @private */
109 var highlighted_move = null;
110
111 /** Currently suggested/recommended move when dragging.
112  * @type {?{from: !string, to: !string}}
113  * @private
114  */
115 var recommended_move = null;
116
117 /** If reverse-dragging (dragging from the destination square to the
118  * source square), the destination square.
119  * @type {?string}
120  * @private
121  */
122 var reverse_dragging_from = null;
123
124 /** @type {?number} @private */
125 var unique = null;
126
127 /** @type {boolean} @private */
128 var enable_sound = false;
129
130 /**
131  * Our best estimate of how many milliseconds we need to add to 
132  * new Date() to get the true UTC time. Calibrated against the
133  * server clock.
134  *
135  * @type {?number}
136  * @private
137  */
138 var client_clock_offset_ms = null;
139
140 var clock_timer = null;
141
142 /** The current position being analyzed, represented as a FEN string.
143  * Note that this is not necessarily the same as display_fen.
144  * @type {?string}
145  * @private
146  */
147 var base_fen = null;
148
149 /** The current position on the board, represented as a FEN string.
150  * Note that board.fen() does not contain e.g. who is to play.
151  * @type {?string}
152  * @private
153  */
154 var display_fen = null;
155
156 /** @typedef {{
157  *    start_fen: string,
158  *    pv: Array.<string>,
159  *    move_num: number,
160  *    toplay: string,
161  *    scores: Array<{first_move: number, score: Object}>,
162  *    start_display_move_num: number
163  * }} DisplayLine
164  *
165  * "start_display_move_num" is the (half-)move number to start displaying the PV at.
166  * "score" is also evaluated at this point.
167  */
168
169 /** All PVs that we currently know of.
170  *
171  * Element 0 is history (or null if no history).
172  * Element 1 is current main PV, or explored line if nowhere else on the screen.
173  * All remaining elements are refutation lines (multi-PV).
174  *
175  * @type {Array.<DisplayLine>}
176  * @private
177  */
178 var display_lines = [];
179
180 /** @type {?DisplayLine} @private */
181 var current_display_line = null;
182
183 /** @type {boolean} @private */
184 var current_display_line_is_history = false;
185
186 /** @type {?number} @private */
187 var current_display_move = null;
188
189 /**
190  * The current backend request to get main analysis (not history), if any,
191  * so that we can abort it.
192  *
193  * @type {?jqXHR}
194  * @private
195  */
196 var current_analysis_xhr = null;
197
198 /**
199  * The current timer to fire off a request to get main analysis (not history),
200  * if any, so that we can abort it.
201  *
202  * @type {?Number}
203  * @private
204  */
205 var current_analysis_request_timer = null;
206
207 /**
208  * The current backend request to get historic data, if any.
209  *
210  * @type {?jqXHR}
211  * @private
212  */
213 var current_historic_xhr = null;
214
215 /**
216  * The current backend request to get hash probes, if any, so that we can abort it.
217  *
218  * @type {?jqXHR}
219  * @private
220  */
221 var current_hash_xhr = null;
222
223 /**
224  * The current timer to display hash probe information (it could be waiting on the
225  * board to stop animating), if any, so that we can abort it.
226  *
227  * @type {?Number}
228  * @private
229  */
230 var current_hash_display_timer = null;
231
232 var supports_html5_storage = function() {
233         try {
234                 return 'localStorage' in window && window['localStorage'] !== null;
235         } catch (e) {
236                 return false;
237         }
238 }
239
240 // Make the unique token persistent so people refreshing the page won't count twice.
241 // Of course, you can never fully protect against people deliberately wanting to spam.
242 var get_unique = function() {
243         var use_local_storage = supports_html5_storage();
244         if (use_local_storage && localStorage['unique']) {
245                 return localStorage['unique'];
246         }
247         var unique = Math.random();
248         if (use_local_storage) {
249                 localStorage['unique'] = unique;
250         }
251         return unique;
252 }
253
254 var request_update = function() {
255         current_analysis_request_timer = null;
256
257         current_analysis_xhr = $.ajax({
258                 url: backend_url + "?ims=" + ims + "&unique=" + unique
259         }).done(function(data, textstatus, xhr) {
260                 sync_server_clock(xhr.getResponseHeader('Date'));
261                 ims = xhr.getResponseHeader('X-RGLM');
262                 var num_viewers = xhr.getResponseHeader('X-RGNV');
263                 var new_data;
264                 if (Array.isArray(data)) {
265                         new_data = JSON.parse(JSON.stringify(current_analysis_data));
266                         JSON_delta.patch(new_data, data);
267                 } else {
268                         new_data = data;
269                 }
270
271                 var minimum_version = xhr.getResponseHeader('X-RGMV');
272                 if (minimum_version && minimum_version > SCRIPT_VERSION) {
273                         // Upgrade to latest version with a force-reload.
274                         location.reload(true);
275                 }
276
277                 // Verify that the PV makes sense.
278                 var valid = true;
279                 if (new_data['pv']) {
280                         var hiddenboard = new Chess(new_data['position']['fen']);
281                         for (var i = 0; i < new_data['pv'].length; ++i) {
282                                 if (hiddenboard.move(new_data['pv'][i]) === null) {
283                                         valid = false;
284                                         break;
285                                 }
286                         }
287                 }
288
289                 var timeout = 100;
290                 if (valid) {
291                         possibly_play_sound(current_analysis_data, new_data);
292                         current_analysis_data = new_data;
293                         update_board();
294                         update_num_viewers(num_viewers);
295                 } else {
296                         console.log("Received invalid update, waiting five seconds and trying again.");
297                         setTimeout(function() { location.reload(true); }, 5000);
298                 }
299
300                 // Next update.
301                 if (!backend_url.match(/history/)) {
302                         current_analysis_request_timer = setTimeout(function() { request_update(); }, timeout);
303                 }
304         }).fail(function(jqXHR, textStatus, errorThrown) {
305                 if (textStatus === "abort") {
306                         // Aborted because we are switching backends. Abandon and don't retry,
307                         // because another one is already started for us.
308                 } else {
309                         // Backend error or similar. Wait ten seconds, then try again.
310                         current_analysis_request_timer = setTimeout(function() { request_update(); }, 10000);
311                 }
312         });
313 }
314
315 var possibly_play_sound = function(old_data, new_data) {
316         if (!enable_sound) {
317                 return;
318         }
319         if (old_data === null) {
320                 return;
321         }
322         var ding = document.getElementById('ding');
323         if (ding && ding.play) {
324                 if (old_data['position'] && old_data['position']['fen'] &&
325                     new_data['position'] && new_data['position']['fen'] &&
326                     (old_data['position']['fen'] !== new_data['position']['fen'] ||
327                      old_data['position']['move_num'] !== new_data['position']['move_num'])) {
328                         ding.play();
329                 }
330         }
331 }
332
333 /**
334  * @type {!string} server_date_string
335  */
336 var sync_server_clock = function(server_date_string) {
337         var server_time_ms = new Date(server_date_string).getTime();
338         var client_time_ms = new Date().getTime();
339         var estimated_offset_ms = server_time_ms - client_time_ms;
340
341         // In order not to let the noise move us too much back and forth
342         // (the server only has one-second resolution anyway), we only
343         // change an existing skew if we are at least five seconds off.
344         if (client_clock_offset_ms === null ||
345             Math.abs(estimated_offset_ms - client_clock_offset_ms) > 5000) {
346                 client_clock_offset_ms = estimated_offset_ms;
347         }
348 }
349
350 var clear_arrows = function() {
351         for (var i = 0; i < arrows.length; ++i) {
352                 if (arrows[i].svg) {
353                         if (arrows[i].svg.parentElement) {
354                                 arrows[i].svg.parentElement.removeChild(arrows[i].svg);
355                         }
356                         delete arrows[i].svg;
357                 }
358         }
359         arrows = [];
360
361         occupied_by_arrows = [];
362         for (var y = 0; y < 8; ++y) {
363                 occupied_by_arrows.push([false, false, false, false, false, false, false, false]);
364         }
365 }
366
367 var redraw_arrows = function() {
368         for (var i = 0; i < arrows.length; ++i) {
369                 position_arrow(arrows[i]);
370         }
371 }
372
373 /** @param {!number} x
374  * @return {!number}
375  */
376 var sign = function(x) {
377         if (x > 0) {
378                 return 1;
379         } else if (x < 0) {
380                 return -1;
381         } else {
382                 return 0;
383         }
384 }
385
386 /** See if drawing this arrow on the board would cause unduly amount of confusion.
387  * @param {!string} from The square the arrow is from (e.g. e4).
388  * @param {!string} to The square the arrow is to (e.g. e4).
389  * @return {boolean}
390  */
391 var interfering_arrow = function(from, to) {
392         var from_col = from.charCodeAt(0) - "a1".charCodeAt(0);
393         var from_row = from.charCodeAt(1) - "a1".charCodeAt(1);
394         var to_col   = to.charCodeAt(0) - "a1".charCodeAt(0);
395         var to_row   = to.charCodeAt(1) - "a1".charCodeAt(1);
396
397         occupied_by_arrows[from_row][from_col] = true;
398
399         // Knight move: Just check that we haven't been at the destination before.
400         if ((Math.abs(to_col - from_col) == 2 && Math.abs(to_row - from_row) == 1) ||
401             (Math.abs(to_col - from_col) == 1 && Math.abs(to_row - from_row) == 2)) {
402                 return occupied_by_arrows[to_row][to_col];
403         }
404
405         // Sliding piece: Check if anything except the from-square is seen before.
406         var dx = sign(to_col - from_col);
407         var dy = sign(to_row - from_row);
408         var x = from_col;
409         var y = from_row;
410         do {
411                 x += dx;
412                 y += dy;
413                 if (occupied_by_arrows[y][x]) {
414                         return true;
415                 }
416                 occupied_by_arrows[y][x] = true;
417         } while (x != to_col || y != to_row);
418
419         return false;
420 }
421
422 /** Find a point along the coordinate system given by the given line,
423  * <t> units forward from the start of the line, <u> units to the right of it.
424  * @param {!number} x1
425  * @param {!number} x2
426  * @param {!number} y1
427  * @param {!number} y2
428  * @param {!number} t
429  * @param {!number} u
430  * @return {!string} The point in "x y" form, suitable for SVG paths.
431  */
432 var point_from_start = function(x1, y1, x2, y2, t, u) {
433         var dx = x2 - x1;
434         var dy = y2 - y1;
435
436         var norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
437         dx *= norm;
438         dy *= norm;
439
440         var x = x1 + dx * t + dy * u;
441         var y = y1 + dy * t - dx * u;
442         return x + " " + y;
443 }
444
445 /** Find a point along the coordinate system given by the given line,
446  * <t> units forward from the end of the line, <u> units to the right of it.
447  * @param {!number} x1
448  * @param {!number} x2
449  * @param {!number} y1
450  * @param {!number} y2
451  * @param {!number} t
452  * @param {!number} u
453  * @return {!string} The point in "x y" form, suitable for SVG paths.
454  */
455 var point_from_end = function(x1, y1, x2, y2, t, u) {
456         var dx = x2 - x1;
457         var dy = y2 - y1;
458
459         var norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
460         dx *= norm;
461         dy *= norm;
462
463         var x = x2 + dx * t + dy * u;
464         var y = y2 + dy * t - dx * u;
465         return x + " " + y;
466 }
467
468 var position_arrow = function(arrow) {
469         if (arrow.svg) {
470                 if (arrow.svg.parentElement) {
471                         arrow.svg.parentElement.removeChild(arrow.svg);
472                 }
473                 delete arrow.svg;
474         }
475         if (current_display_line !== null && !current_display_line_is_history) {
476                 return;
477         }
478
479         var zoom_factor = $("#board").width() / 400.0;
480         var line_width = arrow.line_width * zoom_factor;
481         var arrow_size = arrow.arrow_size * zoom_factor;
482
483         var square_width = $(".square-a8").width();
484         var pos, from_y, to_y, from_x, to_x;
485         if (board.orientation() === 'black') {
486                 pos = $(".square-h1").position();
487                 from_y = (arrow.from_row + 0.5)*square_width;
488                 to_y = (arrow.to_row + 0.5)*square_width;
489                 from_x = (7 - arrow.from_col + 0.5)*square_width;
490                 to_x = (7 - arrow.to_col + 0.5)*square_width;
491         } else {
492                 pos = $(".square-a8").position();
493                 from_y = (7 - arrow.from_row + 0.5)*square_width;
494                 to_y = (7 - arrow.to_row + 0.5)*square_width;
495                 from_x = (arrow.from_col + 0.5)*square_width;
496                 to_x = (arrow.to_col + 0.5)*square_width;
497         }
498
499         var SVG_NS = "http://www.w3.org/2000/svg";
500         var XHTML_NS = "http://www.w3.org/1999/xhtml";
501         var svg = document.createElementNS(SVG_NS, "svg");
502         svg.setAttribute("width", /** @type{number} */ ($("#board").width()));
503         svg.setAttribute("height", /** @type{number} */ ($("#board").height()));
504         svg.setAttribute("style", "position: absolute");
505         svg.setAttribute("position", "absolute");
506         svg.setAttribute("version", "1.1");
507         svg.setAttribute("class", "c1");
508         svg.setAttribute("xmlns", XHTML_NS);
509
510         var x1 = from_x;
511         var y1 = from_y;
512         var x2 = to_x;
513         var y2 = to_y;
514
515         // Draw the line.
516         var outline = document.createElementNS(SVG_NS, "path");
517         outline.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
518         outline.setAttribute("xmlns", XHTML_NS);
519         outline.setAttribute("stroke", "#666");
520         outline.setAttribute("stroke-width", line_width + 2);
521         outline.setAttribute("fill", "none");
522         svg.appendChild(outline);
523
524         var path = document.createElementNS(SVG_NS, "path");
525         path.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
526         path.setAttribute("xmlns", XHTML_NS);
527         path.setAttribute("stroke", arrow.fg_color);
528         path.setAttribute("stroke-width", line_width);
529         path.setAttribute("fill", "none");
530         svg.appendChild(path);
531
532         // Then the arrow head.
533         var head = document.createElementNS(SVG_NS, "path");
534         head.setAttribute("d",
535                 "M " +  point_from_end(x1, y1, x2, y2, 0, 0) +
536                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, -arrow_size / 2) +
537                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size * .623, 0.0) +
538                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, arrow_size / 2) +
539                 " L " + point_from_end(x1, y1, x2, y2, 0, 0));
540         head.setAttribute("xmlns", XHTML_NS);
541         head.setAttribute("stroke", "#000");
542         head.setAttribute("stroke-width", "1");
543         head.setAttribute("fill", arrow.fg_color);
544         svg.appendChild(head);
545
546         $(svg).css({ top: pos.top, left: pos.left, 'pointer-events': 'none' });
547         document.body.appendChild(svg);
548         arrow.svg = svg;
549 }
550
551 /**
552  * @param {!string} from_square
553  * @param {!string} to_square
554  * @param {!string} fg_color
555  * @param {number} line_width
556  * @param {number} arrow_size
557  */
558 var create_arrow = function(from_square, to_square, fg_color, line_width, arrow_size) {
559         var from_col = from_square.charCodeAt(0) - "a1".charCodeAt(0);
560         var from_row = from_square.charCodeAt(1) - "a1".charCodeAt(1);
561         var to_col   = to_square.charCodeAt(0) - "a1".charCodeAt(0);
562         var to_row   = to_square.charCodeAt(1) - "a1".charCodeAt(1);
563
564         // Create arrow.
565         var arrow = {
566                 from_col: from_col,
567                 from_row: from_row,
568                 to_col: to_col,
569                 to_row: to_row,
570                 line_width: line_width,
571                 arrow_size: arrow_size,
572                 fg_color: fg_color
573         };
574
575         position_arrow(arrow);
576         arrows.push(arrow);
577 }
578
579 var compare_by_score = function(refutation_lines, invert, a, b) {
580         var sa = compute_score_sort_key(refutation_lines[b]['score'], refutation_lines[b]['depth'], invert);
581         var sb = compute_score_sort_key(refutation_lines[a]['score'], refutation_lines[a]['depth'], invert);
582         return sa - sb;
583 }
584
585 /**
586  * Fake multi-PV using the refutation lines. Find all “relevant” moves,
587  * sorted by quality, descending.
588  *
589  * @param {!Object} data
590  * @param {number} margin The maximum number of centipawns worse than the
591  *     best move can be and still be included.
592  * @param {boolean} invert Whether black is to play.
593  * @return {Array.<string>} The FEN representation (e.g. Ne4) of all
594  *     moves, in score order.
595  */
596 var find_nonstupid_moves = function(data, margin, invert) {
597         // First of all, if there are any moves that are more than 0.5 ahead of
598         // the primary move, the refutation lines are probably bunk, so just
599         // kill them all. 
600         var best_score = undefined;
601         var pv_score = undefined;
602         for (var move in data['refutation_lines']) {
603                 var line = data['refutation_lines'][move];
604                 var score = compute_score_sort_key(line['score'], line['depth'], invert, false);
605                 if (move == data['pv'][0]) {
606                         pv_score = score;
607                 }
608                 if (best_score === undefined || score > best_score) {
609                         best_score = score;
610                 }
611                 if (line['depth'] < 8) {
612                         return [];
613                 }
614         }
615
616         if (best_score - pv_score > 50) {
617                 return [];
618         }
619
620         // Now find all moves that are within “margin” of the best score.
621         // The PV move will always be first.
622         var moves = [];
623         for (var move in data['refutation_lines']) {
624                 var line = data['refutation_lines'][move];
625                 var score = compute_score_sort_key(line['score'], line['depth'], invert);
626                 if (move != data['pv'][0] && best_score - score <= margin) {
627                         moves.push(move);
628                 }
629         }
630         moves = moves.sort(function(a, b) { return compare_by_score(data['refutation_lines'], data['position']['toplay'] === 'B', a, b) });
631         moves.unshift(data['pv'][0]);
632
633         return moves;
634 }
635
636 /**
637  * @param {number} x
638  * @return {!string}
639  */
640 var thousands = function(x) {
641         return String(x).split('').reverse().join('').replace(/(\d{3}\B)/g, '$1,').split('').reverse().join('');
642 }
643
644 /**
645  * @param {!string} start_fen
646  * @param {Array.<string>} pv
647  * @param {number} move_num
648  * @param {!string} toplay
649  * @param {Array<{ first_move: integer, score: Object }>} scores
650  * @param {number} start_display_move_num
651  * @param {number=} opt_limit
652  * @param {boolean=} opt_showlast
653  */
654 var add_pv = function(start_fen, pv, move_num, toplay, scores, start_display_move_num, opt_limit, opt_showlast) {
655         display_lines.push({
656                 start_fen: start_fen,
657                 pv: pv,
658                 move_num: parseInt(move_num),
659                 toplay: toplay,
660                 scores: scores,
661                 start_display_move_num: start_display_move_num
662         });
663         var splicepos = null;
664         if (scores !== null && scores.length >= 1 &&
665             scores[scores.length - 1].score !== undefined &&
666             scores[scores.length - 1].score !== null &&
667             scores[scores.length - 1].score[0] === 'T') {
668                 splicepos = scores[scores.length - 1].score[1];
669         }
670         return print_pv(display_lines.length - 1, splicepos, opt_limit, opt_showlast);
671 }
672
673 /**
674  * @param {number} line_num
675  * @param {?number} splicepos If non-null, where the tablebase-spliced portion of the TB starts.
676  * @param {number=} opt_limit If set, show at most this number of moves.
677  * @param {boolean=} opt_showlast If limit is set, show the last moves instead of the first ones.
678  */
679 var print_pv = function(line_num, splicepos, opt_limit, opt_showlast) {
680         var display_line = display_lines[line_num];
681         var pv = display_line.pv;
682         var move_num = display_line.move_num;
683         var toplay = display_line.toplay;
684
685         // Truncate PV at the start if needed.
686         var start_display_move_num = display_line.start_display_move_num;
687         if (start_display_move_num > 0) {
688                 pv = pv.slice(start_display_move_num);
689                 var to_add = start_display_move_num;
690                 if (toplay === 'B') {
691                         ++move_num;
692                         toplay = 'W';
693                         --to_add;
694                 }
695                 if (to_add % 2 == 1) {
696                         toplay = 'B';
697                         --to_add;
698                 }
699                 move_num += to_add / 2;
700                 if (splicepos !== null && splicepos > 0) {
701                         --splicepos;
702                 }
703         }
704
705         var ret = '';
706         var i = 0;
707         var in_tb = false;
708         if (opt_limit && opt_showlast && pv.length > opt_limit) {
709                 // Truncate the PV at the beginning (instead of at the end).
710                 // We assume here that toplay is 'W'. We also assume that if
711                 // opt_showlast is set, then it is the history, and thus,
712                 // the UI should be to expand the history.
713                 ret = '(<a class="move" href="javascript:collapse_history(false)">…</a>) ';
714                 i = pv.length - opt_limit;
715                 if (i % 2 == 1) {
716                         ++i;
717                 }
718                 move_num += i / 2;
719         } else if (toplay == 'B' && pv.length > 0) {
720                 var move = "";
721                 if (splicepos === 0) {
722                         move += "(TB: ";
723                         in_tb = true;
724                 }
725                 move += "<a class=\"move\" id=\"automove" + line_num + "-0\" href=\"javascript:show_line(" + line_num + ", " + 0 + ");\">" + pv[0] + "</a>";
726                 ret = move_num + '. … ' + move;
727                 toplay = 'W';
728                 ++i;
729                 ++move_num;
730         }
731         for ( ; i < pv.length; ++i) {
732                 var move = "<a class=\"move\" id=\"automove" + line_num + "-" + i + "\" href=\"javascript:show_line(" + line_num + ", " + i + ");\">" + pv[i] + "</a>";
733                 if (splicepos === i) {
734                         ret += " (TB: ";
735                         in_tb = true;
736                 }
737
738                 if (toplay == 'W') {
739                         if (i > opt_limit && !opt_showlast) {
740                                 if (in_tb) {
741                                         ret += ")";
742                                 }
743                                 return ret + ' (…)';
744                         }
745                         if (ret != '') {
746                                 ret += ' ';
747                         }
748                         ret += move_num + '. ' + move;
749                         ++move_num;
750                         toplay = 'B';
751                 } else {
752                         ret += ' ' + move;
753                         toplay = 'W';
754                 }
755         }
756         if (in_tb) {
757                 ret += ")";
758         }
759         return ret;
760 }
761
762 /** Update the highlighted to/from squares on the board.
763  * Based on the global "highlight_from" and "highlight_to" variables.
764  */
765 var update_board_highlight = function() {
766         $("#board").find('.square-55d63').removeClass('nonuglyhighlight');
767         if ((current_display_line === null || current_display_line_is_history) &&
768             highlight_from !== undefined && highlight_to !== undefined) {
769                 $("#board").find('.square-' + highlight_from).addClass('nonuglyhighlight');
770                 $("#board").find('.square-' + highlight_to).addClass('nonuglyhighlight');
771         }
772 }
773
774 var update_history = function() {
775         if (display_lines[0] === null || display_lines[0].pv.length == 0) {
776                 $("#history").html("No history");
777         } else if (truncate_display_history) {
778                 $("#history").html(print_pv(0, null, 8, true));
779         } else {
780                 $("#history").html(
781                         '(<a class="move" href="javascript:collapse_history(true)">collapse</a>) ' +
782                         print_pv(0, null));
783         }
784 }
785
786 /**
787  * @param {!boolean} truncate_history
788  */
789 var collapse_history = function(truncate_history) {
790         truncate_display_history = truncate_history;
791         update_history();
792 }
793 window['collapse_history'] = collapse_history;
794
795 /** Update the HTML display of multi-PV from the global "refutation_lines".
796  *
797  * Also recreates the global "display_lines".
798  */
799 var update_refutation_lines = function() {
800         if (base_fen === null) {
801                 return;
802         }
803         if (display_lines.length > 2) {
804                 // Truncate so that only the history and PV is left.
805                 display_lines = [ display_lines[0], display_lines[1] ];
806         }
807         var tbl = $("#refutationlines");
808         tbl.empty();
809
810         if (display_lines.length < 2) {
811                 return;
812         }
813
814         // Find out where the lines start from.
815         var base_line = [];
816         var base_scores = display_lines[1].scores;
817         var start_display_move_num = 0;
818         if (hash_refutation_lines) {
819                 base_line = current_display_line.pv.slice(0, current_display_move + 1);
820                 base_scores = current_display_line.scores;
821                 start_display_move_num = base_line.length;
822         }
823
824         var moves = [];
825         for (var move in refutation_lines) {
826                 moves.push(move);
827         }
828
829         var invert = (toplay === 'B');
830         if (current_display_line && current_display_move % 2 == 0 && !current_display_line_is_history) {
831                 invert = !invert;
832         }
833         moves = moves.sort(function(a, b) { return compare_by_score(refutation_lines, invert, a, b) });
834         for (var i = 0; i < moves.length; ++i) {
835                 var line = refutation_lines[moves[i]];
836
837                 var tr = document.createElement("tr");
838
839                 var move_td = document.createElement("td");
840                 tr.appendChild(move_td);
841                 $(move_td).addClass("move");
842
843                 var scores = base_scores.concat([{ first_move: start_display_move_num, score: line['score'] }]);
844
845                 if (line['pv'].length == 0) {
846                         // Not found, so just make a one-move PV.
847                         var move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['move'] + "</a>";
848                         $(move_td).html(move);
849                         var score_td = document.createElement("td");
850
851                         $(score_td).addClass("score");
852                         $(score_td).text("—");
853                         tr.appendChild(score_td);
854
855                         var depth_td = document.createElement("td");
856                         tr.appendChild(depth_td);
857                         $(depth_td).addClass("depth");
858                         $(depth_td).text("—");
859
860                         var pv_td = document.createElement("td");
861                         tr.appendChild(pv_td);
862                         $(pv_td).addClass("pv");
863                         $(pv_td).html(add_pv(base_fen, base_line.concat([ line['move'] ]), move_num, toplay, scores, start_display_move_num));
864
865                         tbl.append(tr);
866                         continue;
867                 }
868
869                 var move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['move'] + "</a>";
870                 $(move_td).html(move);
871
872                 var score_td = document.createElement("td");
873                 tr.appendChild(score_td);
874                 $(score_td).addClass("score");
875                 $(score_td).text(format_short_score(line['score']));
876
877                 var depth_td = document.createElement("td");
878                 tr.appendChild(depth_td);
879                 $(depth_td).addClass("depth");
880                 if (line['depth'] && line['depth'] >= 0) {
881                         $(depth_td).text("d" + line['depth']);
882                 } else {
883                         $(depth_td).text("—");
884                 }
885
886                 var pv_td = document.createElement("td");
887                 tr.appendChild(pv_td);
888                 $(pv_td).addClass("pv");
889                 $(pv_td).html(add_pv(base_fen, base_line.concat(line['pv']), move_num, toplay, scores, start_display_move_num, 10));
890
891                 tbl.append(tr);
892         }
893
894         // Update the move highlight, as we've rewritten all the HTML.
895         update_move_highlight();
896 }
897
898 /**
899  * Create a Chess.js board object, containing the given position plus the given moves,
900  * up to the given limit.
901  *
902  * @param {?string} fen
903  * @param {Array.<string>} moves
904  * @param {number} last_move
905  */
906 var chess_from = function(fen, moves, last_move) {
907         var hiddenboard = new Chess();
908         if (fen !== null && fen !== undefined) {
909                 hiddenboard.load(fen);
910         }
911         for (var i = 0; i <= last_move; ++i) {
912                 if (moves[i] === '0-0') {
913                         hiddenboard.move('O-O');
914                 } else if (moves[i] === '0-0-0') {
915                         hiddenboard.move('O-O-O');
916                 } else {
917                         hiddenboard.move(moves[i]);
918                 }
919         }
920         return hiddenboard;
921 }
922
923 var update_game_list = function(games) {
924         $("#games").text("");
925         if (games === null) {
926                 return;
927         }
928
929         var games_div = document.getElementById('games');
930         for (var game_num = 0; game_num < games.length; ++game_num) {
931                 var game = games[game_num];
932                 var game_span = document.createElement("span");
933                 game_span.setAttribute("class", "game");
934
935                 var game_name = document.createTextNode(game['name']);
936                 if (game['url'] === backend_url) {
937                         // This game.
938                         game_span.appendChild(game_name);
939
940                         if (current_analysis_data && current_analysis_data['position']) {
941                                 var score;
942                                 if (current_analysis_data['position']['result']) {
943                                         score = " (" + current_analysis_data['position']['result'] + ")";
944                                 } else {
945                                         score = " (" + format_short_score(current_analysis_data['score']) + ")";
946                                 }
947                                 game_span.appendChild(document.createTextNode(score));
948                         }
949                 } else {
950                         // Some other game.
951                         var game_a = document.createElement("a");
952                         game_a.setAttribute("href", "#" + game['id']);
953                         game_a.appendChild(game_name);
954                         game_span.appendChild(game_a);
955
956                         var score;
957                         if (game['result']) {
958                                 score = " (" + game['result'] + ")";
959                         } else {
960                                 score = " (" + format_short_score(game['score']) + ")";
961                         }
962                         game_span.appendChild(document.createTextNode(score));
963                 }
964
965                 games_div.appendChild(game_span);
966         }
967 }
968
969 /**
970  * Try to find a running game that matches with the current hash,
971  * and switch to it if we're not already displaying it.
972  */
973 var possibly_switch_game_from_hash = function() {
974         var history_match = window.location.hash.match(/^#history=([a-zA-Z0-9_-]+)/);
975         if (history_match !== null) {
976                 var game_id = history_match[1];
977                 var fake_game = {
978                         url: '/history/' + game_id + '.json',
979                         hashurl: '',
980                         id: 'history=' + game_id
981                 };
982                 switch_backend(fake_game);
983                 return;
984         }
985
986         if (current_games === null) {
987                 return;
988         }
989
990         var hash = window.location.hash.replace(/^#/,'');
991         for (var i = 0; i < current_games.length; ++i) {
992                 if (current_games[i]['id'] === hash) {
993                         if (backend_url !== current_games[i]['url']) {
994                                 switch_backend(current_games[i]);
995                         }
996                         return;
997                 }
998         }
999 }
1000
1001 /**
1002  * If this is a Chess960 castling which doesn't move the king,
1003  * move the rook instead.
1004 */
1005 var patch_move = function(move) {
1006         if (move === null) return null;
1007         if (move.from !== move.to) return move;
1008
1009         var f = move.rook_sq & 15;
1010         var r = move.rook_sq >> 4;
1011         var from = ('abcdefgh'.substring(f,f+1) + '87654321'.substring(r,r+1));
1012         var to = move.to;
1013
1014         if (move.to === 'g1') {
1015                 to = 'f1';
1016         } else if (move.to === 'g8') {
1017                 to = 'f8';
1018         } else if (move.to === 'b1') {
1019                 to = 'c1';
1020         } else if (move.to === 'b8') {
1021                 to = 'c8';
1022         }
1023
1024         return { from: from, to: to };
1025 }
1026
1027 /** Update all the HTML on the page, based on current global state.
1028  */
1029 var update_board = function() {
1030         var data = displayed_analysis_data || current_analysis_data;
1031         var current_data = current_analysis_data;  // Convenience alias.
1032
1033         display_lines = [];
1034
1035         // Print the history. This is pretty much the only thing that's
1036         // unconditionally taken from current_data (we're not interested in
1037         // historic history).
1038         if (current_data['position']['history']) {
1039                 var start = (current_data['position'] && current_data['position']['start_fen']) ? current_data['position']['start_fen'] : 'start';
1040                 add_pv(start, current_data['position']['history'], 1, 'W', null, 0, 8, true);
1041         } else {
1042                 display_lines.push(null);
1043         }
1044         update_history();
1045
1046         // Games currently in progress, if any.
1047         if (current_data['games']) {
1048                 current_games = current_data['games'];
1049                 possibly_switch_game_from_hash();
1050         } else {
1051                 current_games = null;
1052         }
1053         update_game_list(current_games);
1054
1055         // The headline. Names are always fetched from current_data;
1056         // the rest can depend a bit.
1057         var headline;
1058         if (current_data &&
1059             current_data['position']['player_w'] && current_data['position']['player_b']) {
1060                 headline = current_data['position']['player_w'] + '–' +
1061                         current_data['position']['player_b'] + ', analysis';
1062         } else {
1063                 headline = 'Analysis';
1064         }
1065
1066         // Credits, where applicable. Note that we don't want the footer to change a lot
1067         // when e.g. viewing history, so if any of these changed during the game,
1068         // use the current one still.
1069         if (current_data['using_lomonosov']) {
1070                 $("#lomonosov").show();
1071         } else {
1072                 $("#lomonosov").hide();
1073         }
1074
1075         // Credits: The engine name/version.
1076         if (current_data['engine'] && current_data['engine']['name'] !== null) {
1077                 $("#engineid").text(current_data['engine']['name']);
1078         }
1079
1080         // Credits: The engine URL.
1081         if (current_data['engine'] && current_data['engine']['url']) {
1082                 $("#engineid").attr("href", current_data['engine']['url']);
1083         } else {
1084                 $("#engineid").removeAttr("href");
1085         }
1086
1087         // Credits: Engine details.
1088         if (current_data['engine'] && current_data['engine']['details']) {
1089                 $("#enginedetails").text(" (" + current_data['engine']['details'] + ")");
1090         } else {
1091                 $("#enginedetails").text("");
1092         }
1093
1094         // Credits: Move source, possibly with URL.
1095         if (current_data['move_source'] && current_data['move_source_url']) {
1096                 $("#movesource").text("Moves provided by ");
1097                 var movesource_a = document.createElement("a");
1098                 movesource_a.setAttribute("href", current_data['move_source_url']);
1099                 var movesource_text = document.createTextNode(current_data['move_source']);
1100                 movesource_a.appendChild(movesource_text);
1101                 var movesource_period = document.createTextNode(".");
1102                 document.getElementById("movesource").appendChild(movesource_a);
1103                 document.getElementById("movesource").appendChild(movesource_period);
1104         } else if (current_data['move_source']) {
1105                 $("#movesource").text("Moves provided by " + current_data['move_source'] + ".");
1106         } else {
1107                 $("#movesource").text("");
1108         }
1109
1110         var last_move;
1111         if (displayed_analysis_data) {
1112                 // Displaying some non-current position, pick out the last move
1113                 // from the history. This will work even if the fetch failed.
1114                 if (current_display_move !== -1) {
1115                         last_move = format_halfmove_with_number(
1116                                 current_display_line.pv[current_display_move],
1117                                 current_display_move);
1118                         headline += ' after ' + last_move;
1119                 }
1120         } else if (data['position']['last_move'] !== 'none') {
1121                 // Find the previous move.
1122                 var previous_move_num, previous_toplay;
1123                 if (data['position']['toplay'] == 'B') {
1124                         previous_move_num = data['position']['move_num'];
1125                         previous_toplay = 'W';
1126                 } else {
1127                         previous_move_num = data['position']['move_num'] - 1;
1128                         previous_toplay = 'B';
1129                 }
1130
1131                 last_move = format_move_with_number(
1132                         data['position']['last_move'],
1133                         previous_move_num,
1134                         previous_toplay == 'W');
1135                 headline += ' after ' + last_move;
1136         } else {
1137                 last_move = null;
1138         }
1139         $("#headline").text(headline);
1140
1141         // The <title> contains a very brief headline.
1142         var title_elems = [];
1143         if (data['position'] && data['position']['result']) {
1144                 title_elems.push(data['position']['result']);
1145         } else if (data['score']) {
1146                 title_elems.push(format_short_score(data['score']));
1147         }
1148         if (last_move !== null) {
1149                 title_elems.push(last_move);
1150         }
1151
1152         if (title_elems.length != 0) {
1153                 document.title = '(' + title_elems.join(', ') + ') analysis.sesse.net';
1154         } else {
1155                 document.title = 'analysis.sesse.net';
1156         }
1157
1158         // The last move (shown by highlighting the from and to squares).
1159         if (data['position'] && data['position']['last_move_uci']) {
1160                 highlight_from = data['position']['last_move_uci'].substr(0, 2);
1161                 highlight_to = data['position']['last_move_uci'].substr(2, 2);
1162         } else if (current_display_line_is_history && current_display_line && current_display_move >= 0) {
1163                 // We don't have historic analysis for this position, but we
1164                 // can reconstruct what the last move was by just replaying
1165                 // from the start.
1166                 var position = (data['position'] && data['position']['start_fen']) ? data['position']['start_fen'] : null;
1167                 var hiddenboard = chess_from(position, current_display_line.pv, current_display_move);
1168                 var moves = hiddenboard.history({ verbose: true });
1169                 last_move = moves.pop();
1170                 highlight_from = last_move.from;
1171                 highlight_to = last_move.to;
1172         } else {
1173                 highlight_from = highlight_to = undefined;
1174         }
1175         update_board_highlight();
1176
1177         if (data['failed']) {
1178                 $("#score").text("No analysis for this move");
1179                 $("#pvtitle").text("PV:");
1180                 $("#pv").empty();
1181                 $("#searchstats").html("&nbsp;");
1182                 $("#refutationlines").empty();
1183                 $("#whiteclock").empty();
1184                 $("#blackclock").empty();
1185                 refutation_lines = [];
1186                 update_refutation_lines();
1187                 clear_arrows();
1188                 update_displayed_line();
1189                 update_move_highlight();
1190                 return;
1191         }
1192
1193         update_clock();
1194
1195         // The score.
1196         if (current_display_line && !current_display_line_is_history) {
1197                 var score;
1198                 if (current_display_line.scores && current_display_line.scores.length > 0) {
1199                         for (var i = 0; i < current_display_line.scores.length; ++i) {
1200                                 if (current_display_move < current_display_line.scores[i].first_move) {
1201                                         break;
1202                                 }
1203                                 score = current_display_line.scores[i].score;
1204                         }
1205                 }
1206                 if (score) {
1207                         $("#score").text(format_long_score(score));
1208                 } else {
1209                         $("#score").text("No score for this line");
1210                 }
1211         } else if (data['score']) {
1212                 $("#score").text(format_long_score(data['score']));
1213         }
1214
1215         // The search stats.
1216         if (data['searchstats']) {
1217                 $("#searchstats").html(data['searchstats']);
1218         } else if (data['tablebase'] == 1) {
1219                 $("#searchstats").text("Tablebase result");
1220         } else if (data['nodes'] && data['nps'] && data['depth']) {
1221                 var stats = thousands(data['nodes']) + ' nodes, ' + thousands(data['nps']) + ' nodes/sec, depth ' + data['depth'] + ' ply';
1222                 if (data['seldepth']) {
1223                         stats += ' (' + data['seldepth'] + ' selective)';
1224                 }
1225                 if (data['tbhits'] && data['tbhits'] > 0) {
1226                         if (data['tbhits'] == 1) {
1227                                 stats += ', one Syzygy hit';
1228                         } else {
1229                                 stats += ', ' + thousands(data['tbhits']) + ' Syzygy hits';
1230                         }
1231                 }
1232
1233                 $("#searchstats").text(stats);
1234         } else {
1235                 $("#searchstats").text("");
1236         }
1237
1238         // Update the board itself.
1239         base_fen = data['position']['fen'];
1240         update_displayed_line();
1241
1242         // Print the PV.
1243         $("#pvtitle").text("PV:");
1244
1245         var scores = [{ first_move: -1, score: data['score'] }];
1246         $("#pv").html(add_pv(data['position']['fen'], data['pv'], data['position']['move_num'], data['position']['toplay'], scores, 0));
1247
1248         // Update the PV arrow.
1249         clear_arrows();
1250         if (data['pv'].length >= 1) {
1251                 var hiddenboard = new Chess(base_fen);
1252
1253                 // draw a continuation arrow as long as it's the same piece
1254                 var last_to;
1255                 for (var i = 0; i < data['pv'].length; i += 2) {
1256                         var move = patch_move(hiddenboard.move(data['pv'][i]));
1257
1258                         if ((i >= 2 && move.from != last_to) ||
1259                              interfering_arrow(move.from, move.to)) {
1260                                 break;
1261                         }
1262                         create_arrow(move.from, move.to, '#f66', 6, 20);
1263                         last_to = move.to;
1264                         hiddenboard.move(data['pv'][i + 1]);  // To keep continuity.
1265                 }
1266
1267                 var alt_moves = find_nonstupid_moves(data, 30, data['position']['toplay'] === 'B');
1268                 for (var i = 1; i < alt_moves.length && i < 3; ++i) {
1269                         hiddenboard = new Chess(base_fen);
1270                         var move = patch_move(hiddenboard.move(alt_moves[i]));
1271                         if (move !== null) {
1272                                 create_arrow(move.from, move.to, '#f66', 1, 10);
1273                         }
1274                 }
1275         }
1276
1277         // See if all semi-reasonable moves have only one possible response.
1278         if (data['pv'].length >= 2) {
1279                 var nonstupid_moves = find_nonstupid_moves(data, 300, data['position']['toplay'] === 'B');
1280                 var response;
1281                 {
1282                         var hiddenboard = new Chess(base_fen);
1283                         hiddenboard.move(data['pv'][0]);
1284                         response = hiddenboard.move(data['pv'][1]);
1285                 }
1286                 for (var i = 0; i < nonstupid_moves.length; ++i) {
1287                         if (nonstupid_moves[i] == data['pv'][0]) {
1288                                 // ignore the PV move for refutation lines.
1289                                 continue;
1290                         }
1291                         if (!data['refutation_lines'] ||
1292                             !data['refutation_lines'][nonstupid_moves[i]] ||
1293                             !data['refutation_lines'][nonstupid_moves[i]]['pv'] ||
1294                             data['refutation_lines'][nonstupid_moves[i]]['pv'].length < 2) {
1295                                 // Incomplete PV, abort.
1296                                 response = undefined;
1297                                 break;
1298                         }
1299                         var line = data['refutation_lines'][nonstupid_moves[i]];
1300                         hiddenboard = new Chess(base_fen);
1301                         hiddenboard.move(line['pv'][0]);
1302                         var this_response = hiddenboard.move(line['pv'][1]);
1303                         if (this_response === null) {
1304                                 console.log("BUG: ", i);
1305                                 console.log(data);
1306                                 console.log(line['pv']);
1307                         }
1308                         if (response.from !== this_response.from || response.to !== this_response.to) {
1309                                 // Different response depending on lines, abort.
1310                                 response = undefined;
1311                                 break;
1312                         }
1313                 }
1314
1315                 if (nonstupid_moves.length > 0 && response !== undefined) {
1316                         create_arrow(response.from, response.to, '#66f', 6, 20);
1317                 }
1318         }
1319
1320         // Update the refutation lines.
1321         base_fen = data['position']['fen'];
1322         move_num = parseInt(data['position']['move_num']);
1323         toplay = data['position']['toplay'];
1324         refutation_lines = hash_refutation_lines || data['refutation_lines'];
1325         update_refutation_lines();
1326
1327         // Update the sparkline last, since its size depends on how everything else reflowed.
1328         update_sparkline(data);
1329 }
1330
1331 var update_sparkline = function(data) {
1332         if (data && data['score_history']) {
1333                 var first_move_num = undefined;
1334                 for (var halfmove_num in data['score_history']) {
1335                         halfmove_num = parseInt(halfmove_num);
1336                         if (first_move_num === undefined || halfmove_num < first_move_num) {
1337                                 first_move_num = halfmove_num;
1338                         }
1339                 }
1340                 if (first_move_num !== undefined) {
1341                         var last_move_num = data['position']['move_num'] * 2 - 3;
1342                         if (data['position']['toplay'] === 'B') {
1343                                 ++last_move_num;
1344                         }
1345
1346                         // Possibly truncate some moves if we don't have enough width.
1347                         // FIXME: Sometimes width() for #scorecontainer (and by extent,
1348                         // #scoresparkcontainer) on Chrome for mobile seems to start off
1349                         // at something very small, and then suddenly snap back into place.
1350                         // Figure out why.
1351                         var max_moves = Math.floor($("#scoresparkcontainer").width() / 5) - 5;
1352                         if (last_move_num - first_move_num > max_moves) {
1353                                 first_move_num = last_move_num - max_moves;
1354                         }
1355
1356                         var min_score = -100;
1357                         var max_score = 100;
1358                         var last_score = null;
1359                         var scores = [];
1360                         for (var halfmove_num = first_move_num; halfmove_num <= last_move_num; ++halfmove_num) {
1361                                 if (data['score_history'][halfmove_num]) {
1362                                         var score = compute_plot_score(data['score_history'][halfmove_num]);
1363                                         last_score = score;
1364                                         if (score < min_score) min_score = score;
1365                                         if (score > max_score) max_score = score;
1366                                 }
1367                                 scores.push(last_score);
1368                         }
1369                         if (data['score']) {
1370                                 scores.push(compute_plot_score(data['score']));
1371                         }
1372                         // FIXME: at some widths, calling sparkline() seems to push
1373                         // #scorecontainer under the board.
1374                         $('#scorespark').unbind('sparklineClick');
1375                         $("#scorespark").sparkline(scores, {
1376                                 type: 'bar',
1377                                 zeroColor: 'gray',
1378                                 chartRangeMin: min_score,
1379                                 chartRangeMax: max_score,
1380                                 tooltipFormatter: function(sparkline, options, fields) {
1381                                         // score_history contains the Nth _position_, but format_tooltip
1382                                         // wants to format the Nth _move_; thus the -1.
1383                                         return format_tooltip(data, fields[0].offset + first_move_num - 1);
1384                                 }
1385                         });
1386                         $('#scorespark').unbind('sparklineClick');
1387                         $('#scorespark').bind('sparklineClick', function(event) {
1388                                 var sparkline = event.sparklines[0];
1389                                 var region = sparkline.getCurrentRegionFields();
1390                                 if (region[0].offset !== undefined) {
1391                                         show_line(0, first_move_num + region[0].offset - 1);
1392                                 }
1393                         });
1394                 } else {
1395                         $("#scorespark").text("");
1396                 }
1397         } else {
1398                 $("#scorespark").text("");
1399         }
1400 }
1401
1402 /**
1403  * @param {number} num_viewers
1404  */
1405 var update_num_viewers = function(num_viewers) {
1406         var text = "";
1407         if (num_viewers === null) {
1408                 text = "";
1409         } else if (num_viewers == 1) {
1410                 text = "You are the only current viewer";
1411         } else {
1412                 text = num_viewers + " current viewers";
1413         }
1414         if (display_fen !== null) {
1415                 var counter = Math.floor(display_fen.split(" ")[4] / 2);
1416                 if (counter >= 20) {
1417                         text = text.replace("current ", "");
1418                         text += " | 50-move rule: " + counter;
1419                 }
1420         }
1421         $("#numviewers").text(text);
1422 }
1423
1424 var update_clock = function() {
1425         clearTimeout(clock_timer);
1426
1427         var data = displayed_analysis_data || current_analysis_data;
1428         if (!data) return;
1429
1430         if (data['position']) {
1431                 var result = data['position']['result'];
1432                 if (result === '1-0') {
1433                         $("#whiteclock").text("1");
1434                         $("#blackclock").text("0");
1435                         $("#whiteclock").removeClass("running-clock");
1436                         $("#blackclock").removeClass("running-clock");
1437                         return;
1438                 }
1439                 if (result === '1/2-1/2') {
1440                         $("#whiteclock").text("1/2");
1441                         $("#blackclock").text("1/2");
1442                         $("#whiteclock").removeClass("running-clock");
1443                         $("#blackclock").removeClass("running-clock");
1444                         return;
1445                 }       
1446                 if (result === '0-1') {
1447                         $("#whiteclock").text("0");
1448                         $("#blackclock").text("1");
1449                         $("#whiteclock").removeClass("running-clock");
1450                         $("#blackclock").removeClass("running-clock");
1451                         return;
1452                 }
1453         }
1454
1455         var white_clock_ms = null;
1456         var black_clock_ms = null;
1457
1458         // Static clocks.
1459         if (data['position'] &&
1460             data['position']['white_clock'] &&
1461             data['position']['black_clock']) {
1462                 white_clock_ms = data['position']['white_clock'] * 1000;
1463                 black_clock_ms = data['position']['black_clock'] * 1000;
1464         }
1465
1466         // Dynamic clock (only one, obviously).
1467         var color;
1468         if (data['position']['white_clock_target']) {
1469                 color = "white";
1470                 $("#whiteclock").addClass("running-clock");
1471                 $("#blackclock").removeClass("running-clock");
1472         } else if (data['position']['black_clock_target']) {
1473                 color = "black";
1474                 $("#whiteclock").removeClass("running-clock");
1475                 $("#blackclock").addClass("running-clock");
1476         } else {
1477                 $("#whiteclock").removeClass("running-clock");
1478                 $("#blackclock").removeClass("running-clock");
1479         }
1480         var remaining_ms;
1481         if (color) {
1482                 var now = new Date().getTime() + client_clock_offset_ms;
1483                 remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
1484                 if (color === "white") {
1485                         white_clock_ms = remaining_ms;
1486                 } else {
1487                         black_clock_ms = remaining_ms;
1488                 }
1489         }
1490
1491         if (white_clock_ms === null || black_clock_ms === null) {
1492                 $("#whiteclock").empty();
1493                 $("#blackclock").empty();
1494                 return;
1495         }
1496
1497         // If either player has twenty minutes or less left, add the second counters.
1498         // This matches what DGT clocks do.
1499         var show_seconds = (white_clock_ms < 60 * 20 * 1000 || black_clock_ms < 60 * 20 * 1000);
1500
1501         if (color) {
1502                 // See when the clock will change next, and update right after that.
1503                 var next_update_ms;
1504                 if (show_seconds) {
1505                         next_update_ms = remaining_ms % 1000 + 100;
1506                 } else {
1507                         next_update_ms = remaining_ms % 60000 + 100;
1508                 }
1509                 clock_timer = setTimeout(update_clock, next_update_ms);
1510         }
1511
1512         $("#whiteclock").text(format_clock(white_clock_ms, show_seconds));
1513         $("#blackclock").text(format_clock(black_clock_ms, show_seconds));
1514 }
1515
1516 /**
1517  * @param {Number} remaining_ms
1518  * @param {boolean} show_seconds
1519  */
1520 var format_clock = function(remaining_ms, show_seconds) {
1521         if (remaining_ms <= 0) {
1522                 if (show_seconds) {
1523                         return "00:00:00";
1524                 } else {
1525                         return "00:00";
1526                 }
1527         }
1528
1529         var remaining = Math.floor(remaining_ms / 1000);
1530         var seconds = remaining % 60;
1531         remaining = (remaining - seconds) / 60;
1532         var minutes = remaining % 60;
1533         remaining = (remaining - minutes) / 60;
1534         var hours = remaining;
1535         if (show_seconds) {
1536                 return format_2d(hours) + ":" + format_2d(minutes) + ":" + format_2d(seconds);
1537         } else {
1538                 return format_2d(hours) + ":" + format_2d(minutes);
1539         }
1540 }
1541
1542 /**
1543  * @param {Number} x
1544  */
1545 var format_2d = function(x) {
1546         if (x >= 10) {
1547                 return x;
1548         } else {
1549                 return "0" + x;
1550         }
1551 }
1552
1553 /**
1554  * @param {string} move
1555  * @param {Number} move_num Move number of this move.
1556  * @param {boolean} white_to_play Whether white is to play this move.
1557  */
1558 var format_move_with_number = function(move, move_num, white_to_play) {
1559         var ret;
1560         if (white_to_play) {
1561                 ret = move_num + '. ';
1562         } else {
1563                 ret = move_num + '… ';
1564         }
1565         ret += move;
1566         return ret;
1567 }
1568
1569 /**
1570  * @param {string} move
1571  * @param {Number} halfmove_num Half-move number that is to be played,
1572  *   starting from 0.
1573  */
1574 var format_halfmove_with_number = function(move, halfmove_num) {
1575         return format_move_with_number(
1576                 move,
1577                 Math.floor(halfmove_num / 2) + 1,
1578                 halfmove_num % 2 == 0);
1579 }
1580
1581 /**
1582  * @param {Object} data
1583  * @param {Number} halfmove_num
1584  */
1585 var format_tooltip = function(data, halfmove_num) {
1586         if (data['score_history'][halfmove_num + 1] ||
1587             (halfmove_num + 1) === data['position']['history'].length) {
1588                 // Position is in the history, or it is the current position
1589                 // (which is implicitly tacked onto the history).
1590                 var move;
1591                 var short_score;
1592                 if ((halfmove_num + 1) === data['position']['history'].length) {
1593                         move = data['position']['last_move'];
1594                         short_score = format_short_score(data['score']);
1595                 } else {
1596                         move = data['position']['history'][halfmove_num];
1597                         short_score = format_short_score(data['score_history'][halfmove_num + 1]);
1598                 }
1599                 if (halfmove_num === -1) {
1600                         return "Start position: " + short_score;
1601                 } else {
1602                         var move_with_number = format_halfmove_with_number(move, halfmove_num);
1603                         return "After " + move_with_number + ": " + short_score;
1604                 }
1605         } else {
1606                 for (var i = halfmove_num; i --> -1; ) {
1607                         if (data['score_history'][i]) {
1608                                 var move = data['position']['history'][i];
1609                                 if (i === -1) {
1610                                         return "[Analysis kept from start position]";
1611                                 } else {
1612                                         return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]";
1613                                 }
1614                         }
1615                 }
1616         }
1617 }
1618
1619 /**
1620  * @param {boolean} truncate_history
1621  */
1622 var set_truncate_history = function(truncate_history) {
1623         truncate_display_history = truncate_history;
1624         update_refutation_lines();
1625 }
1626 window['set_truncate_history'] = set_truncate_history;
1627
1628 /**
1629  * @param {number} line_num
1630  * @param {number} move_num
1631  */
1632 var show_line = function(line_num, move_num) {
1633         if (line_num == -1) {
1634                 current_display_line = null;
1635                 current_display_move = null;
1636                 hash_refutation_lines = null;
1637                 if (displayed_analysis_data) {
1638                         // TODO: Support exiting to history position if we are in an
1639                         // analysis line of a history position.
1640                         displayed_analysis_data = null;
1641                 }
1642                 update_board();
1643                 return;
1644         } else {
1645                 current_display_line = jQuery.extend({}, display_lines[line_num]);  // Shallow clone.
1646                 current_display_move = move_num + current_display_line.start_display_move_num;
1647         }
1648         current_display_line_is_history = (line_num == 0);
1649
1650         update_historic_analysis();
1651         update_displayed_line();
1652         update_board_highlight();
1653         update_move_highlight();
1654         redraw_arrows();
1655 }
1656 window['show_line'] = show_line;
1657
1658 var prev_move = function() {
1659         if (current_display_line &&
1660             current_display_move >= current_display_line.start_display_move_num) {
1661                 --current_display_move;
1662         }
1663         update_historic_analysis();
1664         update_displayed_line();
1665         update_move_highlight();
1666 }
1667 window['prev_move'] = prev_move;
1668
1669 var next_move = function() {
1670         if (current_display_line &&
1671             current_display_move < current_display_line.pv.length - 1) {
1672                 ++current_display_move;
1673         }
1674         update_historic_analysis();
1675         update_displayed_line();
1676         update_move_highlight();
1677 }
1678 window['next_move'] = next_move;
1679
1680 var next_game = function() {
1681         if (current_games === null) {
1682                 return;
1683         }
1684
1685         // Try to find the game we are currently looking at.
1686         for (var game_num = 0; game_num < current_games.length; ++game_num) {
1687                 var game = current_games[game_num];
1688                 if (game['url'] === backend_url) {
1689                         var next_game_num = (game_num + 1) % current_games.length;
1690                         switch_backend(current_games[next_game_num]);
1691                         return;
1692                 }
1693         }
1694
1695         // Couldn't find it; give up.
1696 }
1697
1698 var update_historic_analysis = function() {
1699         if (!current_display_line_is_history) {
1700                 return;
1701         }
1702         if (current_display_move == current_display_line.pv.length - 1) {
1703                 displayed_analysis_data = null;
1704                 update_board();
1705         }
1706
1707         // Fetch old analysis for this line if it exists.
1708         var hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1709         var filename = "/history/move" + (current_display_move + 1) + "-" +
1710                 hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json";
1711
1712         current_historic_xhr = $.ajax({
1713                 url: filename
1714         }).done(function(data, textstatus, xhr) {
1715                 displayed_analysis_data = data;
1716                 update_board();
1717         }).fail(function(jqXHR, textStatus, errorThrown) {
1718                 if (textStatus === "abort") {
1719                         // Aborted because we are switching backends. Don't do anything;
1720                         // we will already have been cleared.
1721                 } else {
1722                         displayed_analysis_data = {'failed': true};
1723                         update_board();
1724                 }
1725         });
1726 }
1727
1728 /**
1729  * @param {string} fen
1730  */
1731 var update_imbalance = function(fen) {
1732         var hiddenboard = new Chess(fen);
1733         var imbalance = {'k': 0, 'q': 0, 'r': 0, 'b': 0, 'n': 0, 'p': 0};
1734         for (var row = 0; row < 8; ++row) {
1735                 for (var col = 0; col < 8; ++col) {
1736                         var col_text = String.fromCharCode('a1'.charCodeAt(0) + col);
1737                         var row_text = String.fromCharCode('a1'.charCodeAt(1) + row);
1738                         var square = col_text + row_text;
1739                         var contents = hiddenboard.get(square);
1740                         if (contents !== null) {
1741                                 if (contents.color === 'w') {
1742                                         ++imbalance[contents.type];
1743                                 } else {
1744                                         --imbalance[contents.type];
1745                                 }
1746                         }
1747                 }
1748         }
1749         var white_imbalance = '';
1750         var black_imbalance = '';
1751         for (var piece in imbalance) {
1752                 for (var i = 0; i < imbalance[piece]; ++i) {
1753                         white_imbalance += '<img src="img/chesspieces/wikipedia/w' + piece.toUpperCase() + '.png" alt="" style="width: 15px;height: 15px;">';
1754                 }
1755                 for (var i = 0; i < -imbalance[piece]; ++i) {
1756                         black_imbalance += '<img src="img/chesspieces/wikipedia/b' + piece.toUpperCase() + '.png" alt="" style="width: 15px;height: 15px;">';
1757                 }
1758         }
1759         $('#whiteimbalance').html(white_imbalance);
1760         $('#blackimbalance').html(black_imbalance);
1761 }
1762
1763 /** Mark the currently selected move in red.
1764  * Also replaces the PV with the current displayed line if it's not shown
1765  * anywhere else on the screen.
1766  */
1767 var update_move_highlight = function() {
1768         if (highlighted_move !== null) {
1769                 highlighted_move.removeClass('highlight'); 
1770         }
1771         if (current_display_line) {
1772                 var display_line_num = find_display_line_matching_num();
1773                 if (display_line_num === null) {
1774                         // Replace the PV with the (complete) line.
1775                         $("#pvtitle").text("Exploring:");
1776                         current_display_line.start_display_move_num = 0;
1777                         display_lines.push(current_display_line);
1778                         $("#pv").html(print_pv(display_lines.length - 1, null));  // FIXME
1779                         display_line_num = display_lines.length - 1;
1780
1781                         // Clear out the PV, so it's not selected by anything later.
1782                         display_lines[1].pv = [];
1783                 }
1784
1785                 highlighted_move = $("#automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num));
1786                 highlighted_move.addClass('highlight');
1787         }
1788 }
1789
1790 /**
1791  * See if the current displayed line is identical to any of the ones
1792  * we have on screen. (It might not be if e.g. the analysis reloaded
1793  * since we started looking.)
1794  *
1795  * @return {?number}
1796  */
1797 var find_display_line_matching_num = function() {
1798         for (var i = 0; i < display_lines.length; ++i) {
1799                 var line = display_lines[i];
1800                 if (line.start_display_move_num > 0) continue;
1801                 if (current_display_line.start_fen !== line.start_fen) continue;
1802                 if (current_display_line.pv.length !== line.pv.length) continue;
1803                 var ok = true;
1804                 for (var j = 0; j < line.pv.length; ++j) {
1805                         if (current_display_line.pv[j] !== line.pv[j]) {
1806                                 ok = false;
1807                                 break;
1808                         }
1809                 }
1810                 if (ok) {
1811                         return i;
1812                 }
1813         }
1814         return null;
1815 }
1816
1817 /** Update the board based on the currently displayed line.
1818  * 
1819  * TODO: This should really be called only whenever something changes,
1820  * instead of all the time.
1821  */
1822 var update_displayed_line = function() {
1823         if (current_display_line === null) {
1824                 $("#linenav").hide();
1825                 $("#linemsg").show();
1826                 display_fen = base_fen;
1827                 set_board_position(base_fen);
1828                 update_imbalance(base_fen);
1829                 return;
1830         }
1831
1832         $("#linenav").show();
1833         $("#linemsg").hide();
1834
1835         if (current_display_move <= 0) {
1836                 $("#prevmove").html("Previous");
1837         } else {
1838                 $("#prevmove").html("<a href=\"javascript:prev_move();\">Previous</a></span>");
1839         }
1840         if (current_display_move == current_display_line.pv.length - 1) {
1841                 $("#nextmove").html("Next");
1842         } else {
1843                 $("#nextmove").html("<a href=\"javascript:next_move();\">Next</a></span>");
1844         }
1845
1846         var hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1847         set_board_position(hiddenboard.fen());
1848         if (display_fen !== hiddenboard.fen() && !current_display_line_is_history) {
1849                 // Fire off a hash request, since we're now off the main position
1850                 // and it just changed.
1851                 explore_hash(hiddenboard.fen());
1852         }
1853         display_fen = hiddenboard.fen();
1854         update_imbalance(hiddenboard.fen());
1855 }
1856
1857 var set_board_position = function(new_fen) {
1858         board_is_animating = true;
1859         var old_fen = board.fen();
1860         board.position(new_fen);
1861         if (board.fen() === old_fen) {
1862                 board_is_animating = false;
1863         }
1864 }
1865
1866 /**
1867  * @param {boolean} param_enable_sound
1868  */
1869 var set_sound = function(param_enable_sound) {
1870         enable_sound = param_enable_sound;
1871         if (enable_sound) {
1872                 $("#soundon").html("<strong>On</strong>");
1873                 $("#soundoff").html("<a href=\"javascript:set_sound(false)\">Off</a>");
1874
1875                 // Seemingly at least Firefox prefers MP3 over Opus; tell it otherwise,
1876                 // and also preload the file since the user has selected audio.
1877                 var ding = document.getElementById('ding');
1878                 if (ding && ding.canPlayType && ding.canPlayType('audio/ogg; codecs="opus"') === 'probably') {
1879                         ding.src = 'ding.opus';
1880                         ding.load();
1881                 }
1882         } else {
1883                 $("#soundon").html("<a href=\"javascript:set_sound(true)\">On</a>");
1884                 $("#soundoff").html("<strong>Off</strong>");
1885         }
1886         if (supports_html5_storage()) {
1887                 localStorage['enable_sound'] = enable_sound ? 1 : 0;
1888         }
1889 }
1890 window['set_sound'] = set_sound;
1891
1892 /** Send off a hash probe request to the backend.
1893  * @param {string} fen
1894  */
1895 var explore_hash = function(fen) {
1896         // If we already have a backend response going, abort it.
1897         if (current_hash_xhr) {
1898                 current_hash_xhr.abort();
1899         }
1900         if (current_hash_display_timer) {
1901                 clearTimeout(current_hash_display_timer);
1902                 current_hash_display_timer = null;
1903         }
1904         $("#refutationlines").empty();
1905         current_hash_xhr = $.ajax({
1906                 url: backend_hash_url + "?fen=" + fen
1907         }).done(function(data, textstatus, xhr) {
1908                 show_explore_hash_results(data, fen);
1909         });
1910 }
1911
1912 /** Process the JSON response from a hash probe request.
1913  * @param {!Object} data
1914  * @param {string} fen
1915  */
1916 var show_explore_hash_results = function(data, fen) {
1917         if (board_is_animating) {
1918                 // Updating while the animation is still going causes
1919                 // the animation to jerk. This is pretty crude, but it will do.
1920                 current_hash_display_timer = setTimeout(function() { show_explore_hash_results(data, fen); }, 100);
1921                 return;
1922         }
1923         current_hash_display_timer = null;
1924         hash_refutation_lines = data['lines'];
1925         update_board();
1926 }
1927
1928 // almost all of this stuff comes from the chessboard.js example page
1929 var onDragStart = function(source, piece, position, orientation) {
1930         var pseudogame = new Chess(display_fen);
1931         if (pseudogame.game_over() === true ||
1932             (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
1933             (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
1934                 return false;
1935         }
1936
1937         recommended_move = get_best_move(pseudogame, source, null, pseudogame.turn() === 'b');
1938         if (recommended_move) {
1939                 var squareEl = $('#board .square-' + recommended_move.to);
1940                 squareEl.addClass('highlight1-32417');
1941         }
1942         return true;
1943 }
1944
1945 var mousedownSquare = function(e) {
1946         reverse_dragging_from = null;
1947         var square = $(this).attr('data-square');
1948
1949         var pseudogame = new Chess(display_fen);
1950         if (pseudogame.game_over() === true) {
1951                 return;
1952         }
1953
1954         // If the square is empty, or has a piece of the side not to move,
1955         // we handle it. If not, normal piece dragging will take it.
1956         var position = board.position();
1957         if (!position.hasOwnProperty(square) ||
1958             (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
1959             (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
1960                 reverse_dragging_from = square;
1961                 recommended_move = get_best_move(pseudogame, null, square, pseudogame.turn() === 'b');
1962                 if (recommended_move) {
1963                         var squareEl = $('#board .square-' + recommended_move.from);
1964                         squareEl.addClass('highlight1-32417');
1965                         squareEl = $('#board .square-' + recommended_move.to);
1966                         squareEl.addClass('highlight1-32417');
1967                 }
1968         }
1969 }
1970
1971 var mouseupSquare = function(e) {
1972         if (reverse_dragging_from === null) {
1973                 return;
1974         }
1975         var source = $(this).attr('data-square');
1976         var target = reverse_dragging_from;
1977         reverse_dragging_from = null;
1978         if (onDrop(source, target) !== 'snapback') {
1979                 onSnapEnd(source, target);
1980         }
1981         $("#board").find('.square-55d63').removeClass('highlight1-32417');
1982 }
1983
1984 var get_best_move = function(game, source, target, invert) {
1985         var moves = game.moves({ verbose: true });
1986         if (source !== null) {
1987                 moves = moves.filter(function(move) { return move.from == source; });
1988         }
1989         if (target !== null) {
1990                 moves = moves.filter(function(move) { return move.to == target; });
1991         }
1992         if (moves.length == 0) {
1993                 return null;
1994         }
1995         if (moves.length == 1) {
1996                 return moves[0];
1997         }
1998
1999         // More than one move. Use the display lines (if we have them)
2000         // to disambiguate; otherwise, we have no information.
2001         var move_hash = {};
2002         for (var i = 0; i < moves.length; ++i) {
2003                 move_hash[moves[i].san] = moves[i];
2004         }
2005
2006         // See if we're already exploring some line.
2007         if (current_display_line &&
2008             current_display_move < current_display_line.pv.length - 1) {
2009                 var first_move = current_display_line.pv[current_display_move + 1];
2010                 if (move_hash[first_move]) {
2011                         return move_hash[first_move];
2012                 }
2013         }
2014
2015         // History and PV take priority over the display lines.
2016         for (var i = 0; i < 2; ++i) {
2017                 var line = display_lines[i];
2018                 var first_move = line.pv[line.start_display_move_num];
2019                 if (move_hash[first_move]) {
2020                         return move_hash[first_move];
2021                 }
2022         }
2023
2024         var best_move = null;
2025         var best_move_score = null;
2026
2027         for (var move in refutation_lines) {
2028                 var line = refutation_lines[move];
2029                 if (!line['score']) {
2030                         continue;
2031                 }
2032                 var first_move = line['pv'][0];
2033                 if (move_hash[first_move]) {
2034                         var score = compute_score_sort_key(line['score'], line['depth'], invert);
2035                         if (best_move_score === null || score > best_move_score) {
2036                                 best_move = move_hash[first_move];
2037                                 best_move_score = score;
2038                         }
2039                 }
2040         }
2041         return best_move;
2042 }
2043
2044 var onDrop = function(source, target) {
2045         if (source === target) {
2046                 if (recommended_move === null) {
2047                         return 'snapback';
2048                 } else {
2049                         // Accept the move. It will be changed in onSnapEnd.
2050                         return;
2051                 }
2052         } else {
2053                 // Suggestion not asked for.
2054                 recommended_move = null;
2055         }
2056
2057         // see if the move is legal
2058         var pseudogame = new Chess(display_fen);
2059         var move = pseudogame.move({
2060                 from: source,
2061                 to: target,
2062                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2063         });
2064
2065         // illegal move
2066         if (move === null) return 'snapback';
2067 }
2068
2069 var onSnapEnd = function(source, target) {
2070         if (source === target && recommended_move !== null) {
2071                 source = recommended_move.from;
2072                 target = recommended_move.to;
2073         }
2074         recommended_move = null;
2075         var pseudogame = new Chess(display_fen);
2076         var move = pseudogame.move({
2077                 from: source,
2078                 to: target,
2079                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2080         });
2081
2082         if (current_display_line &&
2083             current_display_move < current_display_line.pv.length - 1 &&
2084             current_display_line.pv[current_display_move + 1] === move.san) {
2085                 next_move();
2086                 return;
2087         }
2088
2089         // Walk down the displayed lines until we find one that starts with
2090         // this move, then select that. Note that this gives us a good priority
2091         // order (history first, then PV, then multi-PV lines).
2092         for (var i = 0; i < display_lines.length; ++i) {
2093                 if (i == 1 && current_display_line) {
2094                         // Do not choose PV if not on it.
2095                         continue;
2096                 }
2097                 var line = display_lines[i];
2098                 if (line.pv[line.start_display_move_num] === move.san) {
2099                         show_line(i, 0);
2100                         return;
2101                 }
2102         }
2103
2104         // Shouldn't really be here if we have hash probes, but there's really
2105         // nothing we can do.
2106 }
2107 // End of dragging-related code.
2108
2109 var fmt_cp = function(v) {
2110         if (v === 0) {
2111                 return "0.00";
2112         } else if (v > 0) {
2113                 return "+" + (v / 100).toFixed(2);
2114         } else {
2115                 v = -v;
2116                 return "-" + (v / 100).toFixed(2);
2117         }
2118 }
2119
2120 var format_short_score = function(score) {
2121         if (!score) {
2122                 return "???";
2123         }
2124         if (score[0] === 'T' || score[0] === 't') {
2125                 var ret = "TB\u00a0";
2126                 if (score[2]) {  // Is a bound.
2127                         ret = score[2] + "\u00a0TB\u00a0";
2128                 }
2129                 if (score[0] === 'T') {
2130                         return ret + Math.ceil(score[1] / 2);
2131                 } else {
2132                         return ret + "-" + Math.ceil(-score[1] / 2);
2133                 }
2134         } else if (score[0] === 'M' || score[0] === 'm') {
2135                 var sign = (score[0] === 'm') ? '-' : '';
2136                 if (score[2]) {  // Is a bound.
2137                         return score[2] + "\u00a0M " + sign + score[1];
2138                 } else {
2139                         return "M " + sign + score[1];
2140                 }
2141         } else if (score[0] === 'd') {
2142                 return "TB =0";
2143         } else if (score[0] === 'cp') {
2144                 if (score[2]) {  // Is a bound.
2145                         return score[2] + "\u00a0" + fmt_cp(score[1]);
2146                 } else {
2147                         return fmt_cp(score[1]);
2148                 }
2149         }
2150         return null;
2151 }
2152
2153 var format_long_score = function(score) {
2154         if (!score) {
2155                 return "???";
2156         }
2157         if (score[0] === 'T') {
2158                 if (score[1] == 0) {
2159                         return "Won for white (tablebase)";
2160                 } else {
2161                         return "White wins in " + Math.ceil(score[1] / 2);
2162                 }
2163         } else if (score[0] === 't') {
2164                 if (score[1] == -1) {
2165                         return "Won for black (tablebase)";
2166                 } else {
2167                         return "Black wins in " + Math.ceil(score[1] / 2);
2168                 }
2169         } else if (score[0] === 'M') {
2170                 if (score[1] == 0) {
2171                         return "White wins by checkmate";
2172                 } else {
2173                         return "White mates in " + score[1];
2174                 }
2175         } else if (score[0] === 'm') {
2176                 if (score[1] == 0) {
2177                         return "Black wins by checkmate";
2178                 } else {
2179                         return "Black mates in " + score[1];
2180                 }
2181         } else if (score[0] === 'd') {
2182                 return "Theoretical draw";
2183         } else if (score[0] === 'cp') {
2184                 return "Score: " + format_short_score(score);
2185         }
2186         return null;
2187 }
2188
2189 var compute_plot_score = function(score) {
2190         if (score[0] === 'M' || score[0] === 'T') {
2191                 return 500;
2192         } else if (score[0] === 'm' || score[0] === 't') {
2193                 return -500;
2194         } else if (score[0] === 'd') {
2195                 return 0;
2196         } else if (score[0] === 'cp') {
2197                 if (score[1] > 500) {
2198                         return 500;
2199                 } else if (score[1] < -500) {
2200                         return -500;
2201                 } else {
2202                         return score[1];
2203                 }
2204         }
2205         return null;
2206 }
2207
2208 /**
2209  * @param score The score digest tuple.
2210  * @param {?number} depth Depth the move has been computed to, or null.
2211  * @param {boolean} invert Whether black is to play.
2212  * @param {boolean=} depth_secondary_key
2213  * @return {number}
2214  */
2215 var compute_score_sort_key = function(score, depth, invert, depth_secondary_key) {
2216         var s;
2217         if (!score) {
2218                 return -10000000;
2219         }
2220         if (score[0] === 'T') {
2221                 // White reaches TB win.
2222                 s = 89999 - score[1];
2223         } else if (score[0] === 't') {
2224                 // Black reaches TB win.
2225                 s = -(89999 - score[1]);
2226         } else if (score[0] === 'M') {
2227                 // White mates.
2228                 s = 99999 - score[1];
2229         } else if (score[0] === 'm') {
2230                 // Black mates.
2231                 s = -(99999 - score[1]);
2232         } else if (score[0] === 'd') {
2233                 s = 0;
2234         } else if (score[0] === 'cp') {
2235                 s = score[1];
2236         }
2237         if (s) {
2238                 if (invert) s = -s;
2239                 if (depth_secondary_key) {
2240                         return s * 200 + (depth || 0);
2241                 } else {
2242                         return s;
2243                 }
2244         } else {
2245                 return null;
2246         }
2247 }
2248
2249 /**
2250  * @param {Object} game
2251  */
2252 var switch_backend = function(game) {
2253         // Stop looking at historic data.
2254         current_display_line = null;
2255         current_display_move = null;
2256         displayed_analysis_data = null;
2257         if (current_historic_xhr) {
2258                 current_historic_xhr.abort();
2259         }
2260
2261         // If we already have a backend response going, abort it.
2262         if (current_analysis_xhr) {
2263                 current_analysis_xhr.abort();
2264         }
2265         if (current_hash_xhr) {
2266                 current_hash_xhr.abort();
2267         }
2268
2269         // Otherwise, we should have a timer going to start a new one.
2270         // Kill that, too.
2271         if (current_analysis_request_timer) {
2272                 clearTimeout(current_analysis_request_timer);
2273                 current_analysis_request_timer = null;
2274         }
2275         if (current_hash_display_timer) {
2276                 clearTimeout(current_hash_display_timer);
2277                 current_hash_display_timer = null;
2278         }
2279
2280         // Request an immediate fetch with the new backend.
2281         backend_url = game['url'];
2282         backend_hash_url = game['hashurl'];
2283         window.location.hash = '#' + game['id'];
2284         current_analysis_data = null;
2285         ims = 0;
2286         request_update();
2287 }
2288 window['switch_backend'] = switch_backend;
2289
2290 window['flip'] = function() { board.flip(); redraw_arrows(); };
2291
2292 var init = function() {
2293         unique = get_unique();
2294
2295         // Load settings from HTML5 local storage if available.
2296         if (supports_html5_storage() && localStorage['enable_sound']) {
2297                 set_sound(parseInt(localStorage['enable_sound']));
2298         } else {
2299                 set_sound(false);
2300         }
2301
2302         // Create board.
2303         board = new window.ChessBoard('board', {
2304                 onMoveEnd: function() { board_is_animating = false; },
2305
2306                 draggable: true,
2307                 onDragStart: onDragStart,
2308                 onDrop: onDrop,
2309                 onSnapEnd: onSnapEnd
2310         });
2311         $("#board").on('mousedown', '.square-55d63', mousedownSquare);
2312         $("#board").on('mouseup', '.square-55d63', mouseupSquare);
2313
2314         request_update();
2315         $(window).resize(function() {
2316                 board.resize();
2317                 update_sparkline(displayed_analysis_data || current_analysis_data);
2318                 update_board_highlight();
2319                 redraw_arrows();
2320         });
2321         $(window).keyup(function(event) {
2322                 if (event.which == 39) {  // Left arrow.
2323                         next_move();
2324                 } else if (event.which == 37) {  // Right arrow.
2325                         prev_move();
2326                 } else if (event.which >= 49 && event.which <= 57) {  // 1-9.
2327                         var num = event.which - 49;
2328                         if (current_games && current_games.length >= num) {
2329                                 switch_backend(current_games[num]);
2330                         }
2331                 } else if (event.which == 78) {  // N.
2332                         next_game();
2333                 }
2334         });
2335         window.addEventListener('hashchange', possibly_switch_game_from_hash, false);
2336         possibly_switch_game_from_hash();
2337 };
2338 $(document).ready(init);
2339
2340 })();