4 * Version of this script. If the server returns a version larger than
5 * this, it is a sign we should reload to upgrade ourselves.
10 var SCRIPT_VERSION = 2016032000;
13 * The current backend URL.
18 var backend_url = "/analysis.pl";
19 var backend_hash_url = "/hash";
21 /** @type {window.ChessBoard} @private */
24 /** @type {boolean} @private */
25 var board_is_animating = false;
28 * The most recent analysis data we have from the server
29 * (about the most recent position).
33 var current_analysis_data = null;
36 * If we are displaying previous analysis or from hash, this is non-null,
37 * and will override most of current_analysis_data.
42 var displayed_analysis_data = null;
45 * Games currently in progress, if any.
54 var current_games = null;
69 /** @type {Array.<Array.<boolean>>} */
70 var occupied_by_arrows = [];
72 /** Currently displayed refutation lines (on-screen).
73 * Can either come from the current_analysis_data, displayed_analysis_data,
74 * or hash_refutation_lines.
76 var refutation_lines = [];
78 /** Refutation lines from current hash probe.
80 * If non-null, will override refutation lines from the base position.
81 * Note that these are relative to display_fen, not base_fen.
83 var hash_refutation_lines = null;
85 /** @type {!number} @private */
88 /** @type {!string} @private */
91 /** @type {number} @private */
94 /** @type {boolean} @private */
95 var sort_refutation_lines_by_score = true;
97 /** @type {boolean} @private */
98 var truncate_display_history = true;
100 /** @type {!string|undefined} @private */
101 var highlight_from = undefined;
103 /** @type {!string|undefined} @private */
104 var highlight_to = undefined;
106 /** The HTML object of the move currently being highlighted (in red).
109 var highlighted_move = null;
111 /** Currently suggested/recommended move when dragging.
112 * @type {?{from: !string, to: !string}}
115 var recommended_move = null;
117 /** If reverse-dragging (dragging from the destination square to the
118 * source square), the destination square.
122 var reverse_dragging_from = null;
124 /** @type {?number} @private */
127 /** @type {boolean} @private */
128 var enable_sound = false;
131 * Our best estimate of how many milliseconds we need to add to
132 * new Date() to get the true UTC time. Calibrated against the
138 var client_clock_offset_ms = null;
140 var clock_timer = null;
142 /** The current position being analyzed, represented as a FEN string.
143 * Note that this is not necessarily the same as display_fen.
149 /** The current position on the board, represented as a FEN string.
150 * Note that board.fen() does not contain e.g. who is to play.
154 var display_fen = null;
158 * pretty_pv: Array.<string>,
161 * start_display_move_num: number
164 * "start_display_move_num" is the (half-)move number to start displaying the PV at.
167 /** All PVs that we currently know of.
169 * Element 0 is history (or null if no history).
170 * Element 1 is current main PV, or explored line if nowhere else on the screen.
171 * All remaining elements are refutation lines (multi-PV).
173 * @type {Array.<DisplayLine>}
176 var display_lines = [];
178 /** @type {?DisplayLine} @private */
179 var current_display_line = null;
181 /** @type {boolean} @private */
182 var current_display_line_is_history = false;
184 /** @type {?number} @private */
185 var current_display_move = null;
188 * The current backend request to get main analysis (not history), if any,
189 * so that we can abort it.
194 var current_analysis_xhr = null;
197 * The current timer to fire off a request to get main analysis (not history),
198 * if any, so that we can abort it.
203 var current_analysis_request_timer = null;
206 * The current backend request to get historic data, if any.
211 var current_historic_xhr = null;
214 * The current backend request to get hash probes, if any, so that we can abort it.
219 var current_hash_xhr = null;
222 * The current timer to display hash probe information (it could be waiting on the
223 * board to stop animating), if any, so that we can abort it.
228 var current_hash_display_timer = null;
230 var supports_html5_storage = function() {
232 return 'localStorage' in window && window['localStorage'] !== null;
238 // Make the unique token persistent so people refreshing the page won't count twice.
239 // Of course, you can never fully protect against people deliberately wanting to spam.
240 var get_unique = function() {
241 var use_local_storage = supports_html5_storage();
242 if (use_local_storage && localStorage['unique']) {
243 return localStorage['unique'];
245 var unique = Math.random();
246 if (use_local_storage) {
247 localStorage['unique'] = unique;
252 var request_update = function() {
253 current_analysis_request_timer = null;
255 current_analysis_xhr = $.ajax({
256 url: backend_url + "?ims=" + ims + "&unique=" + unique
257 }).done(function(data, textstatus, xhr) {
258 sync_server_clock(xhr.getResponseHeader('Date'));
259 ims = xhr.getResponseHeader('X-RGLM');
260 var num_viewers = xhr.getResponseHeader('X-RGNV');
262 if (Array.isArray(data)) {
263 new_data = JSON.parse(JSON.stringify(current_analysis_data));
264 JSON_delta.patch(new_data, data);
269 var minimum_version = xhr.getResponseHeader('X-RGMV');
270 if (minimum_version && minimum_version > SCRIPT_VERSION) {
271 // Upgrade to latest version with a force-reload.
272 location.reload(true);
275 possibly_play_sound(current_analysis_data, new_data);
276 current_analysis_data = new_data;
278 update_num_viewers(num_viewers);
281 current_analysis_request_timer = setTimeout(function() { request_update(); }, 100);
282 }).fail(function(jqXHR, textStatus, errorThrown) {
283 if (textStatus === "abort") {
284 // Aborted because we are switching backends. Abandon and don't retry,
285 // because another one is already started for us.
287 // Backend error or similar. Wait ten seconds, then try again.
288 current_analysis_request_timer = setTimeout(function() { request_update(); }, 10000);
293 var possibly_play_sound = function(old_data, new_data) {
297 if (old_data === null) {
300 var ding = document.getElementById('ding');
301 if (ding && ding.play) {
302 if (old_data['position'] && old_data['position']['fen'] &&
303 new_data['position'] && new_data['position']['fen'] &&
304 (old_data['position']['fen'] !== new_data['position']['fen'] ||
305 old_data['position']['move_num'] !== new_data['position']['move_num'])) {
312 * @type {!string} server_date_string
314 var sync_server_clock = function(server_date_string) {
315 var server_time_ms = new Date(server_date_string).getTime();
316 var client_time_ms = new Date().getTime();
317 var estimated_offset_ms = server_time_ms - client_time_ms;
319 // In order not to let the noise move us too much back and forth
320 // (the server only has one-second resolution anyway), we only
321 // change an existing skew if we are at least five seconds off.
322 if (client_clock_offset_ms === null ||
323 Math.abs(estimated_offset_ms - client_clock_offset_ms) > 5000) {
324 client_clock_offset_ms = estimated_offset_ms;
328 var clear_arrows = function() {
329 for (var i = 0; i < arrows.length; ++i) {
331 if (arrows[i].svg.parentElement) {
332 arrows[i].svg.parentElement.removeChild(arrows[i].svg);
334 delete arrows[i].svg;
339 occupied_by_arrows = [];
340 for (var y = 0; y < 8; ++y) {
341 occupied_by_arrows.push([false, false, false, false, false, false, false, false]);
345 var redraw_arrows = function() {
346 for (var i = 0; i < arrows.length; ++i) {
347 position_arrow(arrows[i]);
351 /** @param {!number} x
354 var sign = function(x) {
364 /** See if drawing this arrow on the board would cause unduly amount of confusion.
365 * @param {!string} from The square the arrow is from (e.g. e4).
366 * @param {!string} to The square the arrow is to (e.g. e4).
369 var interfering_arrow = function(from, to) {
370 var from_col = from.charCodeAt(0) - "a1".charCodeAt(0);
371 var from_row = from.charCodeAt(1) - "a1".charCodeAt(1);
372 var to_col = to.charCodeAt(0) - "a1".charCodeAt(0);
373 var to_row = to.charCodeAt(1) - "a1".charCodeAt(1);
375 occupied_by_arrows[from_row][from_col] = true;
377 // Knight move: Just check that we haven't been at the destination before.
378 if ((Math.abs(to_col - from_col) == 2 && Math.abs(to_row - from_row) == 1) ||
379 (Math.abs(to_col - from_col) == 1 && Math.abs(to_row - from_row) == 2)) {
380 return occupied_by_arrows[to_row][to_col];
383 // Sliding piece: Check if anything except the from-square is seen before.
384 var dx = sign(to_col - from_col);
385 var dy = sign(to_row - from_row);
391 if (occupied_by_arrows[y][x]) {
394 occupied_by_arrows[y][x] = true;
395 } while (x != to_col || y != to_row);
400 /** Find a point along the coordinate system given by the given line,
401 * <t> units forward from the start of the line, <u> units to the right of it.
402 * @param {!number} x1
403 * @param {!number} x2
404 * @param {!number} y1
405 * @param {!number} y2
408 * @return {!string} The point in "x y" form, suitable for SVG paths.
410 var point_from_start = function(x1, y1, x2, y2, t, u) {
414 var norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
418 var x = x1 + dx * t + dy * u;
419 var y = y1 + dy * t - dx * u;
423 /** Find a point along the coordinate system given by the given line,
424 * <t> units forward from the end of the line, <u> units to the right of it.
425 * @param {!number} x1
426 * @param {!number} x2
427 * @param {!number} y1
428 * @param {!number} y2
431 * @return {!string} The point in "x y" form, suitable for SVG paths.
433 var point_from_end = function(x1, y1, x2, y2, t, u) {
437 var norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
441 var x = x2 + dx * t + dy * u;
442 var y = y2 + dy * t - dx * u;
446 var position_arrow = function(arrow) {
448 if (arrow.svg.parentElement) {
449 arrow.svg.parentElement.removeChild(arrow.svg);
453 if (current_display_line !== null && !current_display_line_is_history) {
457 var pos = $(".square-a8").position();
459 var zoom_factor = $("#board").width() / 400.0;
460 var line_width = arrow.line_width * zoom_factor;
461 var arrow_size = arrow.arrow_size * zoom_factor;
463 var square_width = $(".square-a8").width();
464 var from_y = (7 - arrow.from_row + 0.5)*square_width;
465 var to_y = (7 - arrow.to_row + 0.5)*square_width;
466 var from_x = (arrow.from_col + 0.5)*square_width;
467 var to_x = (arrow.to_col + 0.5)*square_width;
469 var SVG_NS = "http://www.w3.org/2000/svg";
470 var XHTML_NS = "http://www.w3.org/1999/xhtml";
471 var svg = document.createElementNS(SVG_NS, "svg");
472 svg.setAttribute("width", /** @type{number} */ ($("#board").width()));
473 svg.setAttribute("height", /** @type{number} */ ($("#board").height()));
474 svg.setAttribute("style", "position: absolute");
475 svg.setAttribute("position", "absolute");
476 svg.setAttribute("version", "1.1");
477 svg.setAttribute("class", "c1");
478 svg.setAttribute("xmlns", XHTML_NS);
486 var outline = document.createElementNS(SVG_NS, "path");
487 outline.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
488 outline.setAttribute("xmlns", XHTML_NS);
489 outline.setAttribute("stroke", "#666");
490 outline.setAttribute("stroke-width", line_width + 2);
491 outline.setAttribute("fill", "none");
492 svg.appendChild(outline);
494 var path = document.createElementNS(SVG_NS, "path");
495 path.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
496 path.setAttribute("xmlns", XHTML_NS);
497 path.setAttribute("stroke", arrow.fg_color);
498 path.setAttribute("stroke-width", line_width);
499 path.setAttribute("fill", "none");
500 svg.appendChild(path);
502 // Then the arrow head.
503 var head = document.createElementNS(SVG_NS, "path");
504 head.setAttribute("d",
505 "M " + point_from_end(x1, y1, x2, y2, 0, 0) +
506 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, -arrow_size / 2) +
507 " L " + point_from_end(x1, y1, x2, y2, -arrow_size * .623, 0.0) +
508 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, arrow_size / 2) +
509 " L " + point_from_end(x1, y1, x2, y2, 0, 0));
510 head.setAttribute("xmlns", XHTML_NS);
511 head.setAttribute("stroke", "#000");
512 head.setAttribute("stroke-width", "1");
513 head.setAttribute("fill", arrow.fg_color);
514 svg.appendChild(head);
516 $(svg).css({ top: pos.top, left: pos.left, 'pointer-events': 'none' });
517 document.body.appendChild(svg);
522 * @param {!string} from_square
523 * @param {!string} to_square
524 * @param {!string} fg_color
525 * @param {number} line_width
526 * @param {number} arrow_size
528 var create_arrow = function(from_square, to_square, fg_color, line_width, arrow_size) {
529 var from_col = from_square.charCodeAt(0) - "a1".charCodeAt(0);
530 var from_row = from_square.charCodeAt(1) - "a1".charCodeAt(1);
531 var to_col = to_square.charCodeAt(0) - "a1".charCodeAt(0);
532 var to_row = to_square.charCodeAt(1) - "a1".charCodeAt(1);
540 line_width: line_width,
541 arrow_size: arrow_size,
545 position_arrow(arrow);
549 var compare_by_sort_key = function(refutation_lines, a, b) {
550 var ska = refutation_lines[a]['sort_key'];
551 var skb = refutation_lines[b]['sort_key'];
552 if (ska < skb) return -1;
553 if (ska > skb) return 1;
557 var compare_by_score = function(refutation_lines, a, b) {
558 var sa = parseInt(refutation_lines[b]['score_sort_key'], 10);
559 var sb = parseInt(refutation_lines[a]['score_sort_key'], 10);
564 * Fake multi-PV using the refutation lines. Find all “relevant” moves,
565 * sorted by quality, descending.
567 * @param {!Object} data
568 * @param {number} margin The maximum number of centipawns worse than the
569 * best move can be and still be included.
570 * @return {Array.<string>} The UCI representation (e.g. e1g1) of all
571 * moves, in score order.
573 var find_nonstupid_moves = function(data, margin) {
574 // First of all, if there are any moves that are more than 0.5 ahead of
575 // the primary move, the refutation lines are probably bunk, so just
577 var best_score = undefined;
578 var pv_score = undefined;
579 for (var move in data['refutation_lines']) {
580 var score = parseInt(data['refutation_lines'][move]['score_sort_key'], 10);
581 if (move == data['pv_uci'][0]) {
584 if (best_score === undefined || score > best_score) {
587 if (!(data['refutation_lines'][move]['depth'] >= 8)) {
592 if (best_score - pv_score > 50) {
596 // Now find all moves that are within “margin” of the best score.
597 // The PV move will always be first.
599 for (var move in data['refutation_lines']) {
600 var score = parseInt(data['refutation_lines'][move]['score_sort_key'], 10);
601 if (move != data['pv_uci'][0] && best_score - score <= margin) {
605 moves = moves.sort(function(a, b) { return compare_by_score(data['refutation_lines'], a, b) });
606 moves.unshift(data['pv_uci'][0]);
615 var thousands = function(x) {
616 return String(x).split('').reverse().join('').replace(/(\d{3}\B)/g, '$1,').split('').reverse().join('');
620 * @param {!string} start_fen
621 * @param {Array.<string>} pretty_pv
622 * @param {number} move_num
623 * @param {!string} toplay
624 * @param {number} start_display_move_num
625 * @param {number=} opt_limit
626 * @param {boolean=} opt_showlast
628 var add_pv = function(start_fen, pretty_pv, move_num, toplay, start_display_move_num, opt_limit, opt_showlast) {
630 start_fen: start_fen,
631 pretty_pv: pretty_pv,
632 move_num: parseInt(move_num),
634 start_display_move_num: start_display_move_num,
636 return print_pv(display_lines.length - 1, opt_limit, opt_showlast);
640 * @param {number} line_num
641 * @param {number=} opt_limit
642 * @param {boolean=} opt_showlast
644 var print_pv = function(line_num, opt_limit, opt_showlast) {
645 var display_line = display_lines[line_num];
646 var pretty_pv = display_line.pretty_pv;
647 var move_num = display_line.move_num;
648 var toplay = display_line.toplay;
650 // Truncate PV at the start if needed.
651 var start_display_move_num = display_line.start_display_move_num;
652 if (start_display_move_num > 0) {
653 pretty_pv = pretty_pv.slice(start_display_move_num);
654 var to_add = start_display_move_num;
655 if (toplay === 'B') {
660 if (to_add % 2 == 1) {
664 move_num += to_add / 2;
669 if (opt_limit && opt_showlast && pretty_pv.length > opt_limit) {
670 // Truncate the PV at the beginning (instead of at the end).
671 // We assume here that toplay is 'W'. We also assume that if
672 // opt_showlast is set, then it is the history, and thus,
673 // the UI should be to expand the history.
674 pv = '(<a class="move" href="javascript:collapse_history(false)">…</a>) ';
675 i = pretty_pv.length - opt_limit;
680 } else if (toplay == 'B' && pretty_pv.length > 0) {
681 var move = "<a class=\"move\" id=\"automove" + line_num + "-0\" href=\"javascript:show_line(" + line_num + ", " + 0 + ");\">" + pretty_pv[0] + "</a>";
682 pv = move_num + '. … ' + move;
687 for ( ; i < pretty_pv.length; ++i) {
688 var move = "<a class=\"move\" id=\"automove" + line_num + "-" + i + "\" href=\"javascript:show_line(" + line_num + ", " + i + ");\">" + pretty_pv[i] + "</a>";
691 if (i > opt_limit && !opt_showlast) {
697 pv += move_num + '. ' + move;
708 /** Update the highlighted to/from squares on the board.
709 * Based on the global "highlight_from" and "highlight_to" variables.
711 var update_board_highlight = function() {
712 $("#board").find('.square-55d63').removeClass('nonuglyhighlight');
713 if ((current_display_line === null || current_display_line_is_history) &&
714 highlight_from !== undefined && highlight_to !== undefined) {
715 $("#board").find('.square-' + highlight_from).addClass('nonuglyhighlight');
716 $("#board").find('.square-' + highlight_to).addClass('nonuglyhighlight');
720 var update_history = function() {
721 if (display_lines[0] === null || display_lines[0].pretty_pv.length == 0) {
722 $("#history").html("No history");
723 } else if (truncate_display_history) {
724 $("#history").html(print_pv(0, 8, true));
727 '(<a class="move" href="javascript:collapse_history(true)">collapse</a>) ' +
728 print_pv(0, 1, 'W'));
733 * @param {!boolean} truncate_history
735 var collapse_history = function(truncate_history) {
736 truncate_display_history = truncate_history;
739 window['collapse_history'] = collapse_history;
741 /** Update the HTML display of multi-PV from the global "refutation_lines".
743 * Also recreates the global "display_lines".
745 var update_refutation_lines = function() {
746 if (base_fen === null) {
749 if (display_lines.length > 2) {
750 // Truncate so that only the history and PV is left.
751 display_lines = [ display_lines[0], display_lines[1] ];
753 var tbl = $("#refutationlines");
756 // Find out where the lines start from.
758 var start_display_move_num = 0;
759 if (hash_refutation_lines) {
760 base_line = current_display_line.pretty_pv.slice(0, current_display_move + 1);
761 start_display_move_num = base_line.length;
765 for (var move in refutation_lines) {
768 var compare = sort_refutation_lines_by_score ? compare_by_score : compare_by_sort_key;
769 moves = moves.sort(function(a, b) { return compare(refutation_lines, a, b) });
770 for (var i = 0; i < moves.length; ++i) {
771 var line = refutation_lines[moves[i]];
773 var tr = document.createElement("tr");
775 var move_td = document.createElement("td");
776 tr.appendChild(move_td);
777 $(move_td).addClass("move");
779 if (line['pv_pretty'].length == 0) {
781 $(move_td).text(line['pretty_move']);
782 var score_td = document.createElement("td");
784 $(score_td).addClass("score");
785 $(score_td).text("—");
786 tr.appendChild(score_td);
788 var depth_td = document.createElement("td");
789 tr.appendChild(depth_td);
790 $(depth_td).addClass("depth");
791 $(depth_td).text("—");
797 if (line['pv_pretty'].length == 0) {
798 $(move_td).text(line['pretty_move']);
800 var move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['pretty_move'] + "</a>";
801 $(move_td).html(move);
804 var score_td = document.createElement("td");
805 tr.appendChild(score_td);
806 $(score_td).addClass("score");
807 $(score_td).text(line['pretty_score']);
809 var depth_td = document.createElement("td");
810 tr.appendChild(depth_td);
811 $(depth_td).addClass("depth");
812 $(depth_td).text("d" + line['depth']);
814 var pv_td = document.createElement("td");
815 tr.appendChild(pv_td);
816 $(pv_td).addClass("pv");
817 $(pv_td).html(add_pv(base_fen, base_line.concat(line['pv_pretty']), move_num, toplay, start_display_move_num, 10));
822 // Make one of the links clickable and the other nonclickable.
823 if (sort_refutation_lines_by_score) {
824 $("#sortbyscore0").html("<a href=\"javascript:resort_refutation_lines(false)\">Move</a>");
825 $("#sortbyscore1").html("<strong>Score</strong>");
827 $("#sortbyscore0").html("<strong>Move</strong>");
828 $("#sortbyscore1").html("<a href=\"javascript:resort_refutation_lines(true)\">Score</a>");
831 // Update the move highlight, as we've rewritten all the HTML.
832 update_move_highlight();
836 * Create a Chess.js board object, containing the given position plus the given moves,
837 * up to the given limit.
839 * @param {?string} fen
840 * @param {Array.<string>} moves
841 * @param {number} last_move
843 var chess_from = function(fen, moves, last_move) {
844 var hiddenboard = new Chess();
846 hiddenboard.load(fen);
848 for (var i = 0; i <= last_move; ++i) {
849 if (moves[i] === '0-0') {
850 hiddenboard.move('O-O');
851 } else if (moves[i] === '0-0-0') {
852 hiddenboard.move('O-O-O');
854 hiddenboard.move(moves[i]);
860 var update_game_list = function(games) {
861 $("#games").text("");
862 if (games === null) {
866 var games_div = document.getElementById('games');
867 for (var game_num = 0; game_num < games.length; ++game_num) {
868 var game = games[game_num];
869 var game_span = document.createElement("span");
870 game_span.setAttribute("class", "game");
872 var game_name = document.createTextNode(game['name']);
873 if (game['url'] === backend_url) {
874 game_span.appendChild(game_name);
876 var game_a = document.createElement("a");
877 game_a.setAttribute("href", "#" + game['id']);
878 game_a.appendChild(game_name);
879 game_span.appendChild(game_a);
881 games_div.appendChild(game_span);
886 * Try to find a running game that matches with the current hash,
887 * and switch to it if we're not already displaying it.
889 var possibly_switch_game_from_hash = function() {
890 if (current_games === null) {
894 var hash = window.location.hash.replace(/^#/,'');
895 for (var i = 0; i < current_games.length; ++i) {
896 if (current_games[i]['id'] === hash) {
897 if (backend_url !== current_games[i]['url']) {
898 switch_backend(current_games[i]['url']);
905 /** Update all the HTML on the page, based on current global state.
907 var update_board = function() {
908 var data = displayed_analysis_data || current_analysis_data;
909 var current_data = current_analysis_data; // Convenience alias.
913 // Print the history. This is pretty much the only thing that's
914 // unconditionally taken from current_data (we're not interested in
915 // historic history).
916 if (current_data['position']['pretty_history']) {
917 add_pv('start', current_data['position']['pretty_history'], 1, 'W', 0, 8, true);
919 display_lines.push(null);
923 // Games currently in progress, if any.
924 if (current_data['games']) {
925 current_games = current_data['games'];
926 possibly_switch_game_from_hash();
927 update_game_list(current_data['games']);
929 current_games = null;
930 update_game_list(null);
933 // The headline. Names are always fetched from current_data;
934 // the rest can depend a bit.
937 current_data['position']['player_w'] && current_data['position']['player_b']) {
938 headline = current_data['position']['player_w'] + '–' +
939 current_data['position']['player_b'] + ', analysis';
941 headline = 'Analysis';
944 // Credits, where applicable. Note that we don't want the footer to change a lot
945 // when e.g. viewing history, so if any of these changed during the game,
946 // use the current one still.
947 if (current_data['using_lomonosov']) {
948 $("#lomonosov").show();
950 $("#lomonosov").hide();
953 // Credits: The engine name/version.
954 if (current_data['engine'] && current_data['engine']['name'] !== null) {
955 $("#engineid").text(current_data['engine']['name']);
958 // Credits: The engine URL.
959 if (current_data['engine'] && current_data['engine']['url']) {
960 $("#engineid").attr("href", current_data['engine']['url']);
962 $("#engineid").removeAttr("href");
965 // Credits: Engine details.
966 if (current_data['engine'] && current_data['engine']['details']) {
967 $("#enginedetails").text(" (" + current_data['engine']['details'] + ")");
969 $("#enginedetails").text("");
972 // Credits: Move source, possibly with URL.
973 if (current_data['move_source'] && current_data['move_source_url']) {
974 $("#movesource").text("Moves provided by ");
975 var movesource_a = document.createElement("a");
976 movesource_a.setAttribute("href", current_data['move_source_url']);
977 var movesource_text = document.createTextNode(current_data['move_source']);
978 movesource_a.appendChild(movesource_text);
979 var movesource_period = document.createTextNode(".");
980 document.getElementById("movesource").appendChild(movesource_a);
981 document.getElementById("movesource").appendChild(movesource_period);
982 } else if (current_data['move_source']) {
983 $("#movesource").text("Moves provided by " + current_data['move_source'] + ".");
985 $("#movesource").text("");
989 if (displayed_analysis_data) {
990 // Displaying some non-current position, pick out the last move
991 // from the history. This will work even if the fetch failed.
992 last_move = format_halfmove_with_number(
993 current_display_line.pretty_pv[current_display_move],
994 current_display_move + 1);
995 headline += ' after ' + last_move;
996 } else if (data['position']['last_move'] !== 'none') {
997 last_move = format_move_with_number(
998 data['position']['last_move'],
999 data['position']['move_num'],
1000 data['position']['toplay'] == 'W');
1001 headline += ' after ' + last_move;
1005 $("#headline").text(headline);
1007 // The <title> contains a very brief headline.
1008 var title_elems = [];
1009 if (data['short_score'] !== undefined && data['short_score'] !== null) {
1010 title_elems.push(data['short_score'].replace(/^ /, ""));
1012 if (last_move !== null) {
1013 title_elems.push(last_move);
1016 if (title_elems.length != 0) {
1017 document.title = '(' + title_elems.join(', ') + ') analysis.sesse.net';
1019 document.title = 'analysis.sesse.net';
1022 // The last move (shown by highlighting the from and to squares).
1023 if (data['position'] && data['position']['last_move_uci']) {
1024 highlight_from = data['position']['last_move_uci'].substr(0, 2);
1025 highlight_to = data['position']['last_move_uci'].substr(2, 2);
1026 } else if (current_display_line_is_history && current_display_move >= 0) {
1027 // We don't have historic analysis for this position, but we
1028 // can reconstruct what the last move was by just replaying
1030 var hiddenboard = chess_from(null, current_display_line.pretty_pv, current_display_move);
1031 var moves = hiddenboard.history({ verbose: true });
1032 var last_move = moves.pop();
1033 highlight_from = last_move.from;
1034 highlight_to = last_move.to;
1036 highlight_from = highlight_to = undefined;
1038 update_board_highlight();
1040 if (data['failed']) {
1041 $("#score").text("No analysis for this move");
1042 $("#pvtitle").text("PV:");
1044 $("#searchstats").html(" ");
1045 $("#refutationlines").empty();
1046 $("#whiteclock").empty();
1047 $("#blackclock").empty();
1048 refutation_lines = [];
1049 update_refutation_lines();
1051 update_displayed_line();
1052 update_move_highlight();
1059 if (data['score'] !== null) {
1060 $("#score").text(data['score']);
1063 // The search stats.
1064 if (data['searchstats']) {
1065 $("#searchstats").html(data['searchstats']);
1066 } else if (data['tablebase'] == 1) {
1067 $("#searchstats").text("Tablebase result");
1068 } else if (data['nodes'] && data['nps'] && data['depth']) {
1069 var stats = thousands(data['nodes']) + ' nodes, ' + thousands(data['nps']) + ' nodes/sec, depth ' + data['depth'] + ' ply';
1070 if (data['seldepth']) {
1071 stats += ' (' + data['seldepth'] + ' selective)';
1073 if (data['tbhits'] && data['tbhits'] > 0) {
1074 if (data['tbhits'] == 1) {
1075 stats += ', one Syzygy hit';
1077 stats += ', ' + thousands(data['tbhits']) + ' Syzygy hits';
1081 $("#searchstats").text(stats);
1083 $("#searchstats").text("");
1086 // Update the board itself.
1087 base_fen = data['position']['fen'];
1088 update_displayed_line();
1091 $("#pvtitle").text("PV:");
1092 $("#pv").html(add_pv(data['position']['fen'], data['pv_pretty'], data['position']['move_num'], data['position']['toplay'], 0));
1094 // Update the PV arrow.
1096 if (data['pv_uci'].length >= 1) {
1097 // draw a continuation arrow as long as it's the same piece
1098 for (var i = 0; i < data['pv_uci'].length; i += 2) {
1099 var from = data['pv_uci'][i].substr(0, 2);
1100 var to = data['pv_uci'][i].substr(2,4);
1101 if ((i >= 2 && from != data['pv_uci'][i - 2].substr(2, 2)) ||
1102 interfering_arrow(from, to)) {
1105 create_arrow(from, to, '#f66', 6, 20);
1108 var alt_moves = find_nonstupid_moves(data, 30);
1109 for (var i = 1; i < alt_moves.length && i < 3; ++i) {
1110 create_arrow(alt_moves[i].substr(0, 2),
1111 alt_moves[i].substr(2, 2), '#f66', 1, 10);
1115 // See if all semi-reasonable moves have only one possible response.
1116 if (data['pv_uci'].length >= 2) {
1117 var nonstupid_moves = find_nonstupid_moves(data, 300);
1118 var response = data['pv_uci'][1];
1119 for (var i = 0; i < nonstupid_moves.length; ++i) {
1120 if (nonstupid_moves[i] == data['pv_uci'][0]) {
1121 // ignore the PV move for refutation lines.
1124 if (!data['refutation_lines'] ||
1125 !data['refutation_lines'][nonstupid_moves[i]] ||
1126 !data['refutation_lines'][nonstupid_moves[i]]['pv_uci'] ||
1127 data['refutation_lines'][nonstupid_moves[i]]['pv_uci'].length < 1) {
1128 // Incomplete PV, abort.
1129 response = undefined;
1132 var this_response = data['refutation_lines'][nonstupid_moves[i]]['pv_uci'][1];
1133 if (response !== this_response) {
1134 // Different response depending on lines, abort.
1135 response = undefined;
1140 if (nonstupid_moves.length > 0 && response !== undefined) {
1141 create_arrow(response.substr(0, 2),
1142 response.substr(2, 2), '#66f', 6, 20);
1146 // Update the refutation lines.
1147 base_fen = data['position']['fen'];
1148 move_num = parseInt(data['position']['move_num']);
1149 toplay = data['position']['toplay'];
1150 refutation_lines = hash_refutation_lines || data['refutation_lines'];
1151 update_refutation_lines();
1153 // Update the sparkline last, since its size depends on how everything else reflowed.
1154 update_sparkline(data);
1157 var update_sparkline = function(data) {
1158 if (data && data['score_history']) {
1159 var first_move_num = undefined;
1160 for (var halfmove_num in data['score_history']) {
1161 halfmove_num = parseInt(halfmove_num);
1162 if (first_move_num === undefined || halfmove_num < first_move_num) {
1163 first_move_num = halfmove_num;
1166 if (first_move_num !== undefined) {
1167 var last_move_num = data['position']['move_num'] * 2 - 3;
1168 if (data['position']['toplay'] === 'B') {
1172 // Possibly truncate some moves if we don't have enough width.
1173 // FIXME: Sometimes width() for #scorecontainer (and by extent,
1174 // #scoresparkcontainer) on Chrome for mobile seems to start off
1175 // at something very small, and then suddenly snap back into place.
1177 var max_moves = Math.floor($("#scoresparkcontainer").width() / 5) - 5;
1178 if (last_move_num - first_move_num > max_moves) {
1179 first_move_num = last_move_num - max_moves;
1182 var min_score = -100;
1183 var max_score = 100;
1184 var last_score = null;
1186 for (var halfmove_num = first_move_num; halfmove_num <= last_move_num; ++halfmove_num) {
1187 if (data['score_history'][halfmove_num]) {
1188 var score = data['score_history'][halfmove_num][0];
1189 if (score < min_score) min_score = score;
1190 if (score > max_score) max_score = score;
1191 last_score = data['score_history'][halfmove_num][0];
1193 scores.push(last_score);
1195 if (data['plot_score']) {
1196 scores.push(data['plot_score']);
1198 // FIXME: at some widths, calling sparkline() seems to push
1199 // #scorecontainer under the board.
1200 $("#scorespark").sparkline(scores, {
1203 chartRangeMin: min_score,
1204 chartRangeMax: max_score,
1205 tooltipFormatter: function(sparkline, options, fields) {
1206 return format_tooltip(data, fields[0].offset + first_move_num);
1210 $("#scorespark").text("");
1213 $("#scorespark").text("");
1218 * @param {number} num_viewers
1220 var update_num_viewers = function(num_viewers) {
1221 if (num_viewers === null) {
1222 $("#numviewers").text("");
1223 } else if (num_viewers == 1) {
1224 $("#numviewers").text("You are the only current viewer");
1226 $("#numviewers").text(num_viewers + " current viewers");
1230 var update_clock = function() {
1231 clearTimeout(clock_timer);
1233 var data = displayed_analysis_data || current_analysis_data;
1234 if (data['position']) {
1235 var result = data['position']['result'];
1236 if (result === '1-0') {
1237 $("#whiteclock").text("1");
1238 $("#blackclock").text("0");
1239 $("#whiteclock").removeClass("running-clock");
1240 $("#blackclock").removeClass("running-clock");
1243 if (result === '1/2-1/2') {
1244 $("#whiteclock").text("1/2");
1245 $("#blackclock").text("1/2");
1246 $("#whiteclock").removeClass("running-clock");
1247 $("#blackclock").removeClass("running-clock");
1250 if (result === '0-1') {
1251 $("#whiteclock").text("0");
1252 $("#blackclock").text("1");
1253 $("#whiteclock").removeClass("running-clock");
1254 $("#blackclock").removeClass("running-clock");
1259 var white_clock_ms = null;
1260 var black_clock_ms = null;
1261 var show_seconds = false;
1264 if (data['position'] &&
1265 data['position']['white_clock'] &&
1266 data['position']['black_clock']) {
1267 white_clock_ms = data['position']['white_clock'] * 1000;
1268 black_clock_ms = data['position']['black_clock'] * 1000;
1271 // Dynamic clock (only one, obviously).
1273 if (data['position']['white_clock_target']) {
1275 $("#whiteclock").addClass("running-clock");
1276 $("#blackclock").removeClass("running-clock");
1277 } else if (data['position']['black_clock_target']) {
1279 $("#whiteclock").removeClass("running-clock");
1280 $("#blackclock").addClass("running-clock");
1282 $("#whiteclock").removeClass("running-clock");
1283 $("#blackclock").removeClass("running-clock");
1287 var now = new Date().getTime() + client_clock_offset_ms;
1288 remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
1289 if (color === "white") {
1290 white_clock_ms = remaining_ms;
1292 black_clock_ms = remaining_ms;
1296 if (white_clock_ms === null || black_clock_ms === null) {
1297 $("#whiteclock").empty();
1298 $("#blackclock").empty();
1302 // If either player has ten minutes or less left, add the second counters.
1303 var show_seconds = (white_clock_ms < 60 * 10 * 1000 || black_clock_ms < 60 * 10 * 1000);
1306 // See when the clock will change next, and update right after that.
1309 next_update_ms = remaining_ms % 1000 + 100;
1311 next_update_ms = remaining_ms % 60000 + 100;
1313 clock_timer = setTimeout(update_clock, next_update_ms);
1316 $("#whiteclock").text(format_clock(white_clock_ms, show_seconds));
1317 $("#blackclock").text(format_clock(black_clock_ms, show_seconds));
1321 * @param {Number} remaining_ms
1322 * @param {boolean} show_seconds
1324 var format_clock = function(remaining_ms, show_seconds) {
1325 if (remaining_ms <= 0) {
1333 var remaining = Math.floor(remaining_ms / 1000);
1334 var seconds = remaining % 60;
1335 remaining = (remaining - seconds) / 60;
1336 var minutes = remaining % 60;
1337 remaining = (remaining - minutes) / 60;
1338 var hours = remaining;
1340 return format_2d(hours) + ":" + format_2d(minutes) + ":" + format_2d(seconds);
1342 return format_2d(hours) + ":" + format_2d(minutes);
1349 var format_2d = function(x) {
1358 * @param {string} move
1359 * @param {Number} move_num
1360 * @param {boolean} white_to_play
1362 var format_move_with_number = function(move, move_num, white_to_play) {
1364 if (white_to_play) {
1365 ret = (move_num - 1) + '… ';
1367 ret = move_num + '. ';
1374 * @param {string} move
1375 * @param {Number} halfmove_num
1377 var format_halfmove_with_number = function(move, halfmove_num) {
1378 return format_move_with_number(
1380 Math.floor(halfmove_num / 2) + 1,
1381 halfmove_num % 2 == 0);
1385 * @param {Object} data
1386 * @param {Number} halfmove_num
1388 var format_tooltip = function(data, halfmove_num) {
1389 if (data['score_history'][halfmove_num] ||
1390 halfmove_num === data['position']['pretty_history'].length) {
1393 if (halfmove_num === data['position']['pretty_history'].length) {
1394 move = data['position']['last_move'];
1395 short_score = data['short_score'];
1397 move = data['position']['pretty_history'][halfmove_num];
1398 short_score = data['score_history'][halfmove_num][1];
1400 var move_with_number = format_halfmove_with_number(move, halfmove_num);
1402 return "After " + move_with_number + ": " + short_score;
1404 for (var i = halfmove_num; i --> 0; ) {
1405 if (data['score_history'][i]) {
1406 var move = data['position']['pretty_history'][i];
1407 return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]";
1414 * @param {boolean} sort_by_score
1416 var resort_refutation_lines = function(sort_by_score) {
1417 sort_refutation_lines_by_score = sort_by_score;
1418 if (supports_html5_storage()) {
1419 localStorage['sort_refutation_lines_by_score'] = sort_by_score ? 1 : 0;
1421 update_refutation_lines();
1423 window['resort_refutation_lines'] = resort_refutation_lines;
1426 * @param {boolean} truncate_history
1428 var set_truncate_history = function(truncate_history) {
1429 truncate_display_history = truncate_history;
1430 update_refutation_lines();
1432 window['set_truncate_history'] = set_truncate_history;
1435 * @param {number} line_num
1436 * @param {number} move_num
1438 var show_line = function(line_num, move_num) {
1439 if (line_num == -1) {
1440 current_display_line = null;
1441 current_display_move = null;
1442 hash_refutation_lines = null;
1443 if (displayed_analysis_data) {
1444 // TODO: Support exiting to history position if we are in an
1445 // analysis line of a history position.
1446 displayed_analysis_data = null;
1451 current_display_line = jQuery.extend({}, display_lines[line_num]); // Shallow clone.
1452 current_display_move = move_num + current_display_line.start_display_move_num;
1454 current_display_line_is_history = (line_num == 0);
1456 update_historic_analysis();
1457 update_displayed_line();
1458 update_board_highlight();
1459 update_move_highlight();
1462 window['show_line'] = show_line;
1464 var prev_move = function() {
1465 if (current_display_line &&
1466 current_display_move >= current_display_line.start_display_move_num) {
1467 --current_display_move;
1469 update_historic_analysis();
1470 update_displayed_line();
1471 update_move_highlight();
1473 window['prev_move'] = prev_move;
1475 var next_move = function() {
1476 if (current_display_line &&
1477 current_display_move < current_display_line.pretty_pv.length - 1) {
1478 ++current_display_move;
1480 update_historic_analysis();
1481 update_displayed_line();
1482 update_move_highlight();
1484 window['next_move'] = next_move;
1486 var update_historic_analysis = function() {
1487 if (!current_display_line_is_history) {
1490 if (current_display_move == current_display_line.pretty_pv.length - 1) {
1491 displayed_analysis_data = null;
1495 // Fetch old analysis for this line if it exists.
1496 var hiddenboard = chess_from(null, current_display_line.pretty_pv, current_display_move);
1497 var filename = "/history/move" + (current_display_move + 1) + "-" +
1498 hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json";
1500 current_historic_xhr = $.ajax({
1502 }).done(function(data, textstatus, xhr) {
1503 displayed_analysis_data = data;
1505 }).fail(function(jqXHR, textStatus, errorThrown) {
1506 if (textStatus === "abort") {
1507 // Aborted because we are switching backends. Don't do anything;
1508 // we will already have been cleared.
1510 displayed_analysis_data = {'failed': true};
1517 * @param {string} fen
1519 var update_imbalance = function(fen) {
1520 var hiddenboard = new Chess(fen);
1521 var imbalance = {'k': 0, 'q': 0, 'r': 0, 'b': 0, 'n': 0, 'p': 0};
1522 for (var row = 0; row < 8; ++row) {
1523 for (var col = 0; col < 8; ++col) {
1524 var col_text = String.fromCharCode('a1'.charCodeAt(0) + col);
1525 var row_text = String.fromCharCode('a1'.charCodeAt(1) + row);
1526 var square = col_text + row_text;
1527 var contents = hiddenboard.get(square);
1528 if (contents !== null) {
1529 if (contents.color === 'w') {
1530 ++imbalance[contents.type];
1532 --imbalance[contents.type];
1537 var white_imbalance = '';
1538 var black_imbalance = '';
1539 for (var piece in imbalance) {
1540 for (var i = 0; i < imbalance[piece]; ++i) {
1541 white_imbalance += '<img src="img/chesspieces/wikipedia/w' + piece.toUpperCase() + '.png" alt="" style="width: 15px;height: 15px;">';
1543 for (var i = 0; i < -imbalance[piece]; ++i) {
1544 black_imbalance += '<img src="img/chesspieces/wikipedia/b' + piece.toUpperCase() + '.png" alt="" style="width: 15px;height: 15px;">';
1547 $('#whiteimbalance').html(white_imbalance);
1548 $('#blackimbalance').html(black_imbalance);
1551 /** Mark the currently selected move in red.
1552 * Also replaces the PV with the current displayed line if it's not shown
1553 * anywhere else on the screen.
1555 var update_move_highlight = function() {
1556 if (highlighted_move !== null) {
1557 highlighted_move.removeClass('highlight');
1559 if (current_display_line) {
1560 // See if the current displayed line is identical to any of the ones
1561 // we have on screen. (It might not be if e.g. the analysis reloaded
1562 // since we started looking.)
1563 var display_line_num = null;
1564 for (var i = 0; i < display_lines.length; ++i) {
1565 var line = display_lines[i];
1566 if (line.start_display_move_num > 0) continue;
1567 if (current_display_line.start_fen !== line.start_fen) continue;
1568 if (current_display_line.pretty_pv.length !== line.pretty_pv.length) continue;
1570 for (var j = 0; j < line.pretty_pv.length; ++j) {
1571 if (current_display_line.pretty_pv[j] !== line.pretty_pv[j]) {
1577 display_line_num = i;
1582 if (display_line_num === null) {
1583 // Replace the PV with the (complete) line.
1584 $("#pvtitle").text("Exploring:");
1585 current_display_line.start_display_move_num = 0;
1586 display_lines.push(current_display_line);
1587 $("#pv").html(print_pv(display_lines.length - 1));
1588 display_line_num = display_lines.length - 1;
1591 highlighted_move = $("#automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num));
1592 highlighted_move.addClass('highlight');
1596 var update_displayed_line = function() {
1597 if (current_display_line === null) {
1598 $("#linenav").hide();
1599 $("#linemsg").show();
1600 display_fen = base_fen;
1601 board.position(base_fen);
1602 update_imbalance(base_fen);
1606 $("#linenav").show();
1607 $("#linemsg").hide();
1609 if (current_display_move <= 0) {
1610 $("#prevmove").html("Previous");
1612 $("#prevmove").html("<a href=\"javascript:prev_move();\">Previous</a></span>");
1614 if (current_display_move == current_display_line.pretty_pv.length - 1) {
1615 $("#nextmove").html("Next");
1617 $("#nextmove").html("<a href=\"javascript:next_move();\">Next</a></span>");
1620 var hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pretty_pv, current_display_move);
1621 display_fen = hiddenboard.fen();
1622 board_is_animating = true;
1623 var old_fen = board.fen();
1624 board.position(hiddenboard.fen());
1625 if (board.fen() === old_fen) {
1626 board_is_animating = false;
1627 } else if (!current_display_line_is_history) {
1628 // Fire off a hash request, since we're now off the main position
1629 // and it just changed.
1630 explore_hash(display_fen);
1632 update_imbalance(hiddenboard.fen());
1636 * @param {boolean} param_enable_sound
1638 var set_sound = function(param_enable_sound) {
1639 enable_sound = param_enable_sound;
1641 $("#soundon").html("<strong>On</strong>");
1642 $("#soundoff").html("<a href=\"javascript:set_sound(false)\">Off</a>");
1644 // Seemingly at least Firefox prefers MP3 over Opus; tell it otherwise,
1645 // and also preload the file since the user has selected audio.
1646 var ding = document.getElementById('ding');
1647 if (ding && ding.canPlayType && ding.canPlayType('audio/ogg; codecs="opus"') === 'probably') {
1648 ding.src = 'ding.opus';
1652 $("#soundon").html("<a href=\"javascript:set_sound(true)\">On</a>");
1653 $("#soundoff").html("<strong>Off</strong>");
1655 if (supports_html5_storage()) {
1656 localStorage['enable_sound'] = enable_sound ? 1 : 0;
1659 window['set_sound'] = set_sound;
1661 /** Send off a hash probe request to the backend.
1662 * @param {string} fen
1664 var explore_hash = function(fen) {
1665 // If we already have a backend response going, abort it.
1666 if (current_hash_xhr) {
1667 current_hash_xhr.abort();
1669 if (current_hash_display_timer) {
1670 clearTimeout(current_hash_display_timer);
1671 current_hash_display_timer = null;
1673 current_hash_xhr = $.ajax({
1674 url: backend_hash_url + "?fen=" + fen
1675 }).done(function(data, textstatus, xhr) {
1676 show_explore_hash_results(data, fen);
1680 /** Process the JSON response from a hash probe request.
1681 * @param {!Object} data
1682 * @param {string} fen
1684 var show_explore_hash_results = function(data, fen) {
1685 if (board_is_animating) {
1686 // Updating while the animation is still going causes
1687 // the animation to jerk. This is pretty crude, but it will do.
1688 current_hash_display_timer = setTimeout(function() { show_explore_hash_results(data, fen); }, 100);
1691 current_hash_display_timer = null;
1692 hash_refutation_lines = data['lines'];
1696 // almost all of this stuff comes from the chessboard.js example page
1697 var onDragStart = function(source, piece, position, orientation) {
1698 var pseudogame = new Chess(display_fen);
1699 if (pseudogame.game_over() === true ||
1700 (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
1701 (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
1705 recommended_move = get_best_move(pseudogame, source, null);
1706 if (recommended_move) {
1707 var squareEl = $('#board .square-' + recommended_move.to);
1708 squareEl.addClass('highlight1-32417');
1713 var mousedownSquare = function(e) {
1714 reverse_dragging_from = null;
1715 var square = $(this).attr('data-square');
1717 var pseudogame = new Chess(display_fen);
1718 if (pseudogame.game_over() === true) {
1722 // If the square is empty, or has a piece of the side not to move,
1723 // we handle it. If not, normal piece dragging will take it.
1724 var position = board.position();
1725 if (!position.hasOwnProperty(square) ||
1726 (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
1727 (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
1728 reverse_dragging_from = square;
1729 recommended_move = get_best_move(pseudogame, null, square);
1730 if (recommended_move) {
1731 var squareEl = $('#board .square-' + recommended_move.from);
1732 squareEl.addClass('highlight1-32417');
1733 squareEl = $('#board .square-' + recommended_move.to);
1734 squareEl.addClass('highlight1-32417');
1739 var mouseupSquare = function(e) {
1740 if (reverse_dragging_from === null) {
1743 var source = $(this).attr('data-square');
1744 var target = reverse_dragging_from;
1745 reverse_dragging_from = null;
1746 if (onDrop(source, target) !== 'snapback') {
1747 onSnapEnd(source, target);
1749 $("#board").find('.square-55d63').removeClass('highlight1-32417');
1752 var get_best_move = function(game, source, target) {
1753 var moves = game.moves({ verbose: true });
1754 if (source !== null) {
1755 moves = moves.filter(function(move) { return move.from == source; });
1757 if (target !== null) {
1758 moves = moves.filter(function(move) { return move.to == target; });
1760 if (moves.length == 0) {
1763 if (moves.length == 1) {
1767 // More than one move. Use the display lines (if we have them)
1768 // to disambiguate; otherwise, we have no information.
1770 for (var i = 0; i < moves.length; ++i) {
1771 move_hash[moves[i].san] = moves[i];
1774 var best_move = null;
1775 var best_move_score = null;
1777 for (var move in refutation_lines) {
1778 var line = refutation_lines[move];
1779 var score = parseInt(line['score_sort_key'], 10);
1780 if (score < -1000000) { // Two zeros less than in the server (just some margin).
1783 var first_move = line['pv_pretty'][0];
1784 if (move_hash[first_move]) {
1785 if (best_move_score === null || line['score_sort_key'] > best_move_score) {
1786 best_move = move_hash[first_move];
1787 best_move_score = line['score_sort_key'];
1794 var onDrop = function(source, target) {
1795 if (source === target) {
1796 if (recommended_move === null) {
1799 // Accept the move. It will be changed in onSnapEnd.
1803 // Suggestion not asked for.
1804 recommended_move = null;
1807 // see if the move is legal
1808 var pseudogame = new Chess(display_fen);
1809 var move = pseudogame.move({
1812 promotion: 'q' // NOTE: always promote to a queen for example simplicity
1816 if (move === null) return 'snapback';
1819 var onSnapEnd = function(source, target) {
1820 if (source === target && recommended_move !== null) {
1821 source = recommended_move.from;
1822 target = recommended_move.to;
1824 recommended_move = null;
1825 var pseudogame = new Chess(display_fen);
1826 var move = pseudogame.move({
1829 promotion: 'q' // NOTE: always promote to a queen for example simplicity
1832 if (current_display_line &&
1833 current_display_move < current_display_line.pretty_pv.length - 1 &&
1834 current_display_line.pretty_pv[current_display_move] === move.san) {
1839 // Walk down the displayed lines until we find one that starts with
1840 // this move, then select that. Note that this gives us a good priority
1841 // order (history first, then PV, then multi-PV lines).
1842 for (var i = 0; i < display_lines.length; ++i) {
1843 var line = display_lines[i];
1844 if (line.pretty_pv[line.start_display_move_num] === move.san) {
1850 // Shouldn't really be here if we have hash probes, but there's really
1851 // nothing we can do.
1853 // End of dragging-related code.
1856 * @param {string} new_backend_url
1858 var switch_backend = function(new_backend_url) {
1859 // Stop looking at historic data.
1860 current_display_line = null;
1861 current_display_move = null;
1862 displayed_analysis_data = null;
1863 if (current_historic_xhr) {
1864 current_historic_xhr.abort();
1867 // If we already have a backend response going, abort it.
1868 if (current_analysis_xhr) {
1869 current_analysis_xhr.abort();
1871 if (current_hash_xhr) {
1872 current_hash_xhr.abort();
1875 // Otherwise, we should have a timer going to start a new one.
1877 if (current_analysis_request_timer) {
1878 clearTimeout(current_analysis_request_timer);
1879 current_analysis_request_timer = null;
1881 if (current_hash_display_timer) {
1882 clearTimeout(current_hash_display_timer);
1883 current_hash_display_timer = null;
1886 // Request an immediate fetch with the new backend.
1887 backend_url = new_backend_url;
1888 current_analysis_data = null;
1892 window['switch_backend'] = switch_backend;
1894 var init = function() {
1895 unique = get_unique();
1897 // Load settings from HTML5 local storage if available.
1898 if (supports_html5_storage() && localStorage['enable_sound']) {
1899 set_sound(parseInt(localStorage['enable_sound']));
1903 if (supports_html5_storage() && localStorage['sort_refutation_lines_by_score']) {
1904 sort_refutation_lines_by_score = parseInt(localStorage['sort_refutation_lines_by_score']);
1906 sort_refutation_lines_by_score = true;
1910 board = new window.ChessBoard('board', {
1911 onMoveEnd: function() { board_is_animating = false; },
1914 onDragStart: onDragStart,
1916 onSnapEnd: onSnapEnd
1918 $("#board").on('mousedown', '.square-55d63', mousedownSquare);
1919 $("#board").on('mouseup', '.square-55d63', mouseupSquare);
1922 $(window).resize(function() {
1924 update_sparkline(displayed_analysis_data || current_analysis_data);
1925 update_board_highlight();
1928 $(window).keyup(function(event) {
1929 if (event.which == 39) {
1931 } else if (event.which == 37) {
1935 window.addEventListener('hashchange', possibly_switch_game_from_hash, false);
1937 $(document).ready(init);