4 * Version of this script. If the server returns a version larger than
5 * this, it is a sign we should reload to upgrade ourselves.
10 var SCRIPT_VERSION = 2016032201;
13 * The current backend URL.
18 var backend_url = "/analysis.pl";
19 var backend_hash_url = "/hash";
21 /** @type {window.ChessBoard} @private */
24 /** @type {boolean} @private */
25 var board_is_animating = false;
28 * The most recent analysis data we have from the server
29 * (about the most recent position).
33 var current_analysis_data = null;
36 * If we are displaying previous analysis or from hash, this is non-null,
37 * and will override most of current_analysis_data.
42 var displayed_analysis_data = null;
45 * Games currently in progress, if any.
56 var current_games = null;
71 /** @type {Array.<Array.<boolean>>} */
72 var occupied_by_arrows = [];
74 /** Currently displayed refutation lines (on-screen).
75 * Can either come from the current_analysis_data, displayed_analysis_data,
76 * or hash_refutation_lines.
78 var refutation_lines = [];
80 /** Refutation lines from current hash probe.
82 * If non-null, will override refutation lines from the base position.
83 * Note that these are relative to display_fen, not base_fen.
85 var hash_refutation_lines = null;
87 /** @type {!number} @private */
90 /** @type {!string} @private */
93 /** @type {number} @private */
96 /** @type {boolean} @private */
97 var sort_refutation_lines_by_score = true;
99 /** @type {boolean} @private */
100 var truncate_display_history = true;
102 /** @type {!string|undefined} @private */
103 var highlight_from = undefined;
105 /** @type {!string|undefined} @private */
106 var highlight_to = undefined;
108 /** The HTML object of the move currently being highlighted (in red).
111 var highlighted_move = null;
113 /** Currently suggested/recommended move when dragging.
114 * @type {?{from: !string, to: !string}}
117 var recommended_move = null;
119 /** If reverse-dragging (dragging from the destination square to the
120 * source square), the destination square.
124 var reverse_dragging_from = null;
126 /** @type {?number} @private */
129 /** @type {boolean} @private */
130 var enable_sound = false;
133 * Our best estimate of how many milliseconds we need to add to
134 * new Date() to get the true UTC time. Calibrated against the
140 var client_clock_offset_ms = null;
142 var clock_timer = null;
144 /** The current position being analyzed, represented as a FEN string.
145 * Note that this is not necessarily the same as display_fen.
151 /** The current position on the board, represented as a FEN string.
152 * Note that board.fen() does not contain e.g. who is to play.
156 var display_fen = null;
160 * pretty_pv: Array.<string>,
164 * start_display_move_num: number
167 * "start_display_move_num" is the (half-)move number to start displaying the PV at.
168 * "score" is also evaluated at this point.
171 /** All PVs that we currently know of.
173 * Element 0 is history (or null if no history).
174 * Element 1 is current main PV, or explored line if nowhere else on the screen.
175 * All remaining elements are refutation lines (multi-PV).
177 * @type {Array.<DisplayLine>}
180 var display_lines = [];
182 /** @type {?DisplayLine} @private */
183 var current_display_line = null;
185 /** @type {boolean} @private */
186 var current_display_line_is_history = false;
188 /** @type {?number} @private */
189 var current_display_move = null;
192 * The current backend request to get main analysis (not history), if any,
193 * so that we can abort it.
198 var current_analysis_xhr = null;
201 * The current timer to fire off a request to get main analysis (not history),
202 * if any, so that we can abort it.
207 var current_analysis_request_timer = null;
210 * The current backend request to get historic data, if any.
215 var current_historic_xhr = null;
218 * The current backend request to get hash probes, if any, so that we can abort it.
223 var current_hash_xhr = null;
226 * The current timer to display hash probe information (it could be waiting on the
227 * board to stop animating), if any, so that we can abort it.
232 var current_hash_display_timer = null;
234 var supports_html5_storage = function() {
236 return 'localStorage' in window && window['localStorage'] !== null;
242 // Make the unique token persistent so people refreshing the page won't count twice.
243 // Of course, you can never fully protect against people deliberately wanting to spam.
244 var get_unique = function() {
245 var use_local_storage = supports_html5_storage();
246 if (use_local_storage && localStorage['unique']) {
247 return localStorage['unique'];
249 var unique = Math.random();
250 if (use_local_storage) {
251 localStorage['unique'] = unique;
256 var request_update = function() {
257 current_analysis_request_timer = null;
259 current_analysis_xhr = $.ajax({
260 url: backend_url + "?ims=" + ims + "&unique=" + unique
261 }).done(function(data, textstatus, xhr) {
262 sync_server_clock(xhr.getResponseHeader('Date'));
263 ims = xhr.getResponseHeader('X-RGLM');
264 var num_viewers = xhr.getResponseHeader('X-RGNV');
266 if (Array.isArray(data)) {
267 new_data = JSON.parse(JSON.stringify(current_analysis_data));
268 JSON_delta.patch(new_data, data);
273 var minimum_version = xhr.getResponseHeader('X-RGMV');
274 if (minimum_version && minimum_version > SCRIPT_VERSION) {
275 // Upgrade to latest version with a force-reload.
276 location.reload(true);
279 possibly_play_sound(current_analysis_data, new_data);
280 current_analysis_data = new_data;
282 update_num_viewers(num_viewers);
285 current_analysis_request_timer = setTimeout(function() { request_update(); }, 100);
286 }).fail(function(jqXHR, textStatus, errorThrown) {
287 if (textStatus === "abort") {
288 // Aborted because we are switching backends. Abandon and don't retry,
289 // because another one is already started for us.
291 // Backend error or similar. Wait ten seconds, then try again.
292 current_analysis_request_timer = setTimeout(function() { request_update(); }, 10000);
297 var possibly_play_sound = function(old_data, new_data) {
301 if (old_data === null) {
304 var ding = document.getElementById('ding');
305 if (ding && ding.play) {
306 if (old_data['position'] && old_data['position']['fen'] &&
307 new_data['position'] && new_data['position']['fen'] &&
308 (old_data['position']['fen'] !== new_data['position']['fen'] ||
309 old_data['position']['move_num'] !== new_data['position']['move_num'])) {
316 * @type {!string} server_date_string
318 var sync_server_clock = function(server_date_string) {
319 var server_time_ms = new Date(server_date_string).getTime();
320 var client_time_ms = new Date().getTime();
321 var estimated_offset_ms = server_time_ms - client_time_ms;
323 // In order not to let the noise move us too much back and forth
324 // (the server only has one-second resolution anyway), we only
325 // change an existing skew if we are at least five seconds off.
326 if (client_clock_offset_ms === null ||
327 Math.abs(estimated_offset_ms - client_clock_offset_ms) > 5000) {
328 client_clock_offset_ms = estimated_offset_ms;
332 var clear_arrows = function() {
333 for (var i = 0; i < arrows.length; ++i) {
335 if (arrows[i].svg.parentElement) {
336 arrows[i].svg.parentElement.removeChild(arrows[i].svg);
338 delete arrows[i].svg;
343 occupied_by_arrows = [];
344 for (var y = 0; y < 8; ++y) {
345 occupied_by_arrows.push([false, false, false, false, false, false, false, false]);
349 var redraw_arrows = function() {
350 for (var i = 0; i < arrows.length; ++i) {
351 position_arrow(arrows[i]);
355 /** @param {!number} x
358 var sign = function(x) {
368 /** See if drawing this arrow on the board would cause unduly amount of confusion.
369 * @param {!string} from The square the arrow is from (e.g. e4).
370 * @param {!string} to The square the arrow is to (e.g. e4).
373 var interfering_arrow = function(from, to) {
374 var from_col = from.charCodeAt(0) - "a1".charCodeAt(0);
375 var from_row = from.charCodeAt(1) - "a1".charCodeAt(1);
376 var to_col = to.charCodeAt(0) - "a1".charCodeAt(0);
377 var to_row = to.charCodeAt(1) - "a1".charCodeAt(1);
379 occupied_by_arrows[from_row][from_col] = true;
381 // Knight move: Just check that we haven't been at the destination before.
382 if ((Math.abs(to_col - from_col) == 2 && Math.abs(to_row - from_row) == 1) ||
383 (Math.abs(to_col - from_col) == 1 && Math.abs(to_row - from_row) == 2)) {
384 return occupied_by_arrows[to_row][to_col];
387 // Sliding piece: Check if anything except the from-square is seen before.
388 var dx = sign(to_col - from_col);
389 var dy = sign(to_row - from_row);
395 if (occupied_by_arrows[y][x]) {
398 occupied_by_arrows[y][x] = true;
399 } while (x != to_col || y != to_row);
404 /** Find a point along the coordinate system given by the given line,
405 * <t> units forward from the start of the line, <u> units to the right of it.
406 * @param {!number} x1
407 * @param {!number} x2
408 * @param {!number} y1
409 * @param {!number} y2
412 * @return {!string} The point in "x y" form, suitable for SVG paths.
414 var point_from_start = function(x1, y1, x2, y2, t, u) {
418 var norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
422 var x = x1 + dx * t + dy * u;
423 var y = y1 + dy * t - dx * u;
427 /** Find a point along the coordinate system given by the given line,
428 * <t> units forward from the end of the line, <u> units to the right of it.
429 * @param {!number} x1
430 * @param {!number} x2
431 * @param {!number} y1
432 * @param {!number} y2
435 * @return {!string} The point in "x y" form, suitable for SVG paths.
437 var point_from_end = function(x1, y1, x2, y2, t, u) {
441 var norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
445 var x = x2 + dx * t + dy * u;
446 var y = y2 + dy * t - dx * u;
450 var position_arrow = function(arrow) {
452 if (arrow.svg.parentElement) {
453 arrow.svg.parentElement.removeChild(arrow.svg);
457 if (current_display_line !== null && !current_display_line_is_history) {
461 var pos = $(".square-a8").position();
463 var zoom_factor = $("#board").width() / 400.0;
464 var line_width = arrow.line_width * zoom_factor;
465 var arrow_size = arrow.arrow_size * zoom_factor;
467 var square_width = $(".square-a8").width();
468 var from_y = (7 - arrow.from_row + 0.5)*square_width;
469 var to_y = (7 - arrow.to_row + 0.5)*square_width;
470 var from_x = (arrow.from_col + 0.5)*square_width;
471 var to_x = (arrow.to_col + 0.5)*square_width;
473 var SVG_NS = "http://www.w3.org/2000/svg";
474 var XHTML_NS = "http://www.w3.org/1999/xhtml";
475 var svg = document.createElementNS(SVG_NS, "svg");
476 svg.setAttribute("width", /** @type{number} */ ($("#board").width()));
477 svg.setAttribute("height", /** @type{number} */ ($("#board").height()));
478 svg.setAttribute("style", "position: absolute");
479 svg.setAttribute("position", "absolute");
480 svg.setAttribute("version", "1.1");
481 svg.setAttribute("class", "c1");
482 svg.setAttribute("xmlns", XHTML_NS);
490 var outline = document.createElementNS(SVG_NS, "path");
491 outline.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
492 outline.setAttribute("xmlns", XHTML_NS);
493 outline.setAttribute("stroke", "#666");
494 outline.setAttribute("stroke-width", line_width + 2);
495 outline.setAttribute("fill", "none");
496 svg.appendChild(outline);
498 var path = document.createElementNS(SVG_NS, "path");
499 path.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
500 path.setAttribute("xmlns", XHTML_NS);
501 path.setAttribute("stroke", arrow.fg_color);
502 path.setAttribute("stroke-width", line_width);
503 path.setAttribute("fill", "none");
504 svg.appendChild(path);
506 // Then the arrow head.
507 var head = document.createElementNS(SVG_NS, "path");
508 head.setAttribute("d",
509 "M " + point_from_end(x1, y1, x2, y2, 0, 0) +
510 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, -arrow_size / 2) +
511 " L " + point_from_end(x1, y1, x2, y2, -arrow_size * .623, 0.0) +
512 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, arrow_size / 2) +
513 " L " + point_from_end(x1, y1, x2, y2, 0, 0));
514 head.setAttribute("xmlns", XHTML_NS);
515 head.setAttribute("stroke", "#000");
516 head.setAttribute("stroke-width", "1");
517 head.setAttribute("fill", arrow.fg_color);
518 svg.appendChild(head);
520 $(svg).css({ top: pos.top, left: pos.left, 'pointer-events': 'none' });
521 document.body.appendChild(svg);
526 * @param {!string} from_square
527 * @param {!string} to_square
528 * @param {!string} fg_color
529 * @param {number} line_width
530 * @param {number} arrow_size
532 var create_arrow = function(from_square, to_square, fg_color, line_width, arrow_size) {
533 var from_col = from_square.charCodeAt(0) - "a1".charCodeAt(0);
534 var from_row = from_square.charCodeAt(1) - "a1".charCodeAt(1);
535 var to_col = to_square.charCodeAt(0) - "a1".charCodeAt(0);
536 var to_row = to_square.charCodeAt(1) - "a1".charCodeAt(1);
544 line_width: line_width,
545 arrow_size: arrow_size,
549 position_arrow(arrow);
553 // Note: invert is ignored.
554 var compare_by_sort_key = function(refutation_lines, invert, a, b) {
555 var ska = refutation_lines[a]['sort_key'];
556 var skb = refutation_lines[b]['sort_key'];
557 if (ska < skb) return -1;
558 if (ska > skb) return 1;
562 var compare_by_score = function(refutation_lines, invert, a, b) {
563 var sa = compute_score_sort_key(refutation_lines[b]['score'], invert);
564 var sb = compute_score_sort_key(refutation_lines[a]['score'], invert);
569 * Fake multi-PV using the refutation lines. Find all “relevant” moves,
570 * sorted by quality, descending.
572 * @param {!Object} data
573 * @param {number} margin The maximum number of centipawns worse than the
574 * best move can be and still be included.
575 * @param {boolean} margin Whether black is to play.
576 * @return {Array.<string>} The UCI representation (e.g. e1g1) of all
577 * moves, in score order.
579 var find_nonstupid_moves = function(data, margin, invert) {
580 // First of all, if there are any moves that are more than 0.5 ahead of
581 // the primary move, the refutation lines are probably bunk, so just
583 var best_score = undefined;
584 var pv_score = undefined;
585 for (var move in data['refutation_lines']) {
586 var score = compute_score_sort_key(data['refutation_lines'][move]['score'], invert);
587 if (move == data['pv_uci'][0]) {
590 if (best_score === undefined || score > best_score) {
593 if (!(data['refutation_lines'][move]['depth'] >= 8)) {
598 if (best_score - pv_score > 50) {
602 // Now find all moves that are within “margin” of the best score.
603 // The PV move will always be first.
605 for (var move in data['refutation_lines']) {
606 var score = compute_score_sort_key(data['refutation_lines'][move]['score'], invert);
607 if (move != data['pv_uci'][0] && best_score - score <= margin) {
611 moves = moves.sort(function(a, b) { return compare_by_score(data['refutation_lines'], data['position']['toplay'] === 'B', a, b) });
612 moves.unshift(data['pv_uci'][0]);
621 var thousands = function(x) {
622 return String(x).split('').reverse().join('').replace(/(\d{3}\B)/g, '$1,').split('').reverse().join('');
626 * @param {!string} start_fen
627 * @param {Array.<string>} pretty_pv
628 * @param {number} move_num
629 * @param {!string} toplay
630 * @param {!string} score
631 * @param {number} start_display_move_num
632 * @param {number=} opt_limit
633 * @param {boolean=} opt_showlast
635 var add_pv = function(start_fen, pretty_pv, move_num, toplay, score, start_display_move_num, opt_limit, opt_showlast) {
637 start_fen: start_fen,
638 pretty_pv: pretty_pv,
639 move_num: parseInt(move_num),
642 start_display_move_num: start_display_move_num
644 return print_pv(display_lines.length - 1, opt_limit, opt_showlast);
648 * @param {number} line_num
649 * @param {number=} opt_limit If set, show at most this number of moves.
650 * @param {boolean=} opt_showlast If limit is set, show the last moves instead of the first ones.
652 var print_pv = function(line_num, opt_limit, opt_showlast) {
653 var display_line = display_lines[line_num];
654 var pretty_pv = display_line.pretty_pv;
655 var move_num = display_line.move_num;
656 var toplay = display_line.toplay;
658 // Truncate PV at the start if needed.
659 var start_display_move_num = display_line.start_display_move_num;
660 if (start_display_move_num > 0) {
661 pretty_pv = pretty_pv.slice(start_display_move_num);
662 var to_add = start_display_move_num;
663 if (toplay === 'B') {
668 if (to_add % 2 == 1) {
672 move_num += to_add / 2;
677 if (opt_limit && opt_showlast && pretty_pv.length > opt_limit) {
678 // Truncate the PV at the beginning (instead of at the end).
679 // We assume here that toplay is 'W'. We also assume that if
680 // opt_showlast is set, then it is the history, and thus,
681 // the UI should be to expand the history.
682 pv = '(<a class="move" href="javascript:collapse_history(false)">…</a>) ';
683 i = pretty_pv.length - opt_limit;
688 } else if (toplay == 'B' && pretty_pv.length > 0) {
689 var move = "<a class=\"move\" id=\"automove" + line_num + "-0\" href=\"javascript:show_line(" + line_num + ", " + 0 + ");\">" + pretty_pv[0] + "</a>";
690 pv = move_num + '. … ' + move;
695 for ( ; i < pretty_pv.length; ++i) {
696 var move = "<a class=\"move\" id=\"automove" + line_num + "-" + i + "\" href=\"javascript:show_line(" + line_num + ", " + i + ");\">" + pretty_pv[i] + "</a>";
699 if (i > opt_limit && !opt_showlast) {
705 pv += move_num + '. ' + move;
716 /** Update the highlighted to/from squares on the board.
717 * Based on the global "highlight_from" and "highlight_to" variables.
719 var update_board_highlight = function() {
720 $("#board").find('.square-55d63').removeClass('nonuglyhighlight');
721 if ((current_display_line === null || current_display_line_is_history) &&
722 highlight_from !== undefined && highlight_to !== undefined) {
723 $("#board").find('.square-' + highlight_from).addClass('nonuglyhighlight');
724 $("#board").find('.square-' + highlight_to).addClass('nonuglyhighlight');
728 var update_history = function() {
729 if (display_lines[0] === null || display_lines[0].pretty_pv.length == 0) {
730 $("#history").html("No history");
731 } else if (truncate_display_history) {
732 $("#history").html(print_pv(0, 8, true));
735 '(<a class="move" href="javascript:collapse_history(true)">collapse</a>) ' +
741 * @param {!boolean} truncate_history
743 var collapse_history = function(truncate_history) {
744 truncate_display_history = truncate_history;
747 window['collapse_history'] = collapse_history;
749 /** Update the HTML display of multi-PV from the global "refutation_lines".
751 * Also recreates the global "display_lines".
753 var update_refutation_lines = function() {
754 if (base_fen === null) {
757 if (display_lines.length > 2) {
758 // Truncate so that only the history and PV is left.
759 display_lines = [ display_lines[0], display_lines[1] ];
761 var tbl = $("#refutationlines");
764 // Find out where the lines start from.
766 var start_display_move_num = 0;
767 if (hash_refutation_lines) {
768 base_line = current_display_line.pretty_pv.slice(0, current_display_move + 1);
769 start_display_move_num = base_line.length;
773 for (var move in refutation_lines) {
777 var invert = (toplay === 'B');
778 if (current_display_line && current_display_move % 2 == 0) {
781 var compare = sort_refutation_lines_by_score ? compare_by_score : compare_by_sort_key;
782 moves = moves.sort(function(a, b) { return compare(refutation_lines, invert, a, b) });
783 for (var i = 0; i < moves.length; ++i) {
784 var line = refutation_lines[moves[i]];
786 var tr = document.createElement("tr");
788 var move_td = document.createElement("td");
789 tr.appendChild(move_td);
790 $(move_td).addClass("move");
792 if (line['pv_pretty'].length == 0) {
793 // Not found, so just make a one-move PV.
794 var move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['pretty_move'] + "</a>";
795 $(move_td).html(move);
796 var score_td = document.createElement("td");
798 $(score_td).addClass("score");
799 $(score_td).text("—");
800 tr.appendChild(score_td);
802 var depth_td = document.createElement("td");
803 tr.appendChild(depth_td);
804 $(depth_td).addClass("depth");
805 $(depth_td).text("—");
807 var pv_td = document.createElement("td");
808 tr.appendChild(pv_td);
809 $(pv_td).addClass("pv");
810 $(pv_td).html(add_pv(base_fen, base_line.concat([ line['pretty_move'] ]), move_num, toplay, line['score'], start_display_move_num));
816 var move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['pretty_move'] + "</a>";
817 $(move_td).html(move);
819 var score_td = document.createElement("td");
820 tr.appendChild(score_td);
821 $(score_td).addClass("score");
822 $(score_td).text(format_short_score(line['score']));
824 var depth_td = document.createElement("td");
825 tr.appendChild(depth_td);
826 $(depth_td).addClass("depth");
827 if (line['depth'] && line['depth'] >= 0) {
828 $(depth_td).text("d" + line['depth']);
830 $(depth_td).text("—");
833 var pv_td = document.createElement("td");
834 tr.appendChild(pv_td);
835 $(pv_td).addClass("pv");
836 $(pv_td).html(add_pv(base_fen, base_line.concat(line['pv_pretty']), move_num, toplay, line['score'], start_display_move_num, 10));
841 // Make one of the links clickable and the other nonclickable.
842 if (sort_refutation_lines_by_score) {
843 $("#sortbyscore0").html("<a href=\"javascript:resort_refutation_lines(false)\">Move</a>");
844 $("#sortbyscore1").html("<strong>Score</strong>");
846 $("#sortbyscore0").html("<strong>Move</strong>");
847 $("#sortbyscore1").html("<a href=\"javascript:resort_refutation_lines(true)\">Score</a>");
850 // Update the move highlight, as we've rewritten all the HTML.
851 update_move_highlight();
855 * Create a Chess.js board object, containing the given position plus the given moves,
856 * up to the given limit.
858 * @param {?string} fen
859 * @param {Array.<string>} moves
860 * @param {number} last_move
862 var chess_from = function(fen, moves, last_move) {
863 var hiddenboard = new Chess();
865 hiddenboard.load(fen);
867 for (var i = 0; i <= last_move; ++i) {
868 if (moves[i] === '0-0') {
869 hiddenboard.move('O-O');
870 } else if (moves[i] === '0-0-0') {
871 hiddenboard.move('O-O-O');
873 hiddenboard.move(moves[i]);
879 var update_game_list = function(games) {
880 $("#games").text("");
881 if (games === null) {
885 var games_div = document.getElementById('games');
886 for (var game_num = 0; game_num < games.length; ++game_num) {
887 var game = games[game_num];
888 var game_span = document.createElement("span");
889 game_span.setAttribute("class", "game");
891 var game_name = document.createTextNode(game['name']);
892 if (game['url'] === backend_url) {
893 game_span.appendChild(game_name);
895 var game_a = document.createElement("a");
896 game_a.setAttribute("href", "#" + game['id']);
897 game_a.appendChild(game_name);
898 game_span.appendChild(game_a);
902 if (game['result']) {
903 score = " (" + game['result'] + ")";
905 score = " (" + format_short_score(game['score']) + ")";
907 game_span.appendChild(document.createTextNode(score));
909 games_div.appendChild(game_span);
914 * Try to find a running game that matches with the current hash,
915 * and switch to it if we're not already displaying it.
917 var possibly_switch_game_from_hash = function() {
918 if (current_games === null) {
922 var hash = window.location.hash.replace(/^#/,'');
923 for (var i = 0; i < current_games.length; ++i) {
924 if (current_games[i]['id'] === hash) {
925 if (backend_url !== current_games[i]['url']) {
926 switch_backend(current_games[i]['url'], current_games[i]['hashurl']);
933 /** Update all the HTML on the page, based on current global state.
935 var update_board = function() {
936 var data = displayed_analysis_data || current_analysis_data;
937 var current_data = current_analysis_data; // Convenience alias.
941 // Print the history. This is pretty much the only thing that's
942 // unconditionally taken from current_data (we're not interested in
943 // historic history).
944 if (current_data['position']['pretty_history']) {
945 add_pv('start', current_data['position']['pretty_history'], 1, 'W', null, 0, 8, true);
947 display_lines.push(null);
951 // Games currently in progress, if any.
952 if (current_data['games']) {
953 current_games = current_data['games'];
954 possibly_switch_game_from_hash();
956 current_games = null;
958 update_game_list(current_games);
960 // The headline. Names are always fetched from current_data;
961 // the rest can depend a bit.
964 current_data['position']['player_w'] && current_data['position']['player_b']) {
965 headline = current_data['position']['player_w'] + '–' +
966 current_data['position']['player_b'] + ', analysis';
968 headline = 'Analysis';
971 // Credits, where applicable. Note that we don't want the footer to change a lot
972 // when e.g. viewing history, so if any of these changed during the game,
973 // use the current one still.
974 if (current_data['using_lomonosov']) {
975 $("#lomonosov").show();
977 $("#lomonosov").hide();
980 // Credits: The engine name/version.
981 if (current_data['engine'] && current_data['engine']['name'] !== null) {
982 $("#engineid").text(current_data['engine']['name']);
985 // Credits: The engine URL.
986 if (current_data['engine'] && current_data['engine']['url']) {
987 $("#engineid").attr("href", current_data['engine']['url']);
989 $("#engineid").removeAttr("href");
992 // Credits: Engine details.
993 if (current_data['engine'] && current_data['engine']['details']) {
994 $("#enginedetails").text(" (" + current_data['engine']['details'] + ")");
996 $("#enginedetails").text("");
999 // Credits: Move source, possibly with URL.
1000 if (current_data['move_source'] && current_data['move_source_url']) {
1001 $("#movesource").text("Moves provided by ");
1002 var movesource_a = document.createElement("a");
1003 movesource_a.setAttribute("href", current_data['move_source_url']);
1004 var movesource_text = document.createTextNode(current_data['move_source']);
1005 movesource_a.appendChild(movesource_text);
1006 var movesource_period = document.createTextNode(".");
1007 document.getElementById("movesource").appendChild(movesource_a);
1008 document.getElementById("movesource").appendChild(movesource_period);
1009 } else if (current_data['move_source']) {
1010 $("#movesource").text("Moves provided by " + current_data['move_source'] + ".");
1012 $("#movesource").text("");
1016 if (displayed_analysis_data) {
1017 // Displaying some non-current position, pick out the last move
1018 // from the history. This will work even if the fetch failed.
1019 last_move = format_halfmove_with_number(
1020 current_display_line.pretty_pv[current_display_move],
1021 current_display_move + 1);
1022 headline += ' after ' + last_move;
1023 } else if (data['position']['last_move'] !== 'none') {
1024 last_move = format_move_with_number(
1025 data['position']['last_move'],
1026 data['position']['move_num'],
1027 data['position']['toplay'] == 'W');
1028 headline += ' after ' + last_move;
1032 $("#headline").text(headline);
1034 // The <title> contains a very brief headline.
1035 var title_elems = [];
1036 if (data['position'] && data['position']['result']) {
1037 title_elems.push(data['position']['result']);
1038 } else if (data['score']) {
1039 title_elems.push(format_short_score(data['score']));
1041 if (last_move !== null) {
1042 title_elems.push(last_move);
1045 if (title_elems.length != 0) {
1046 document.title = '(' + title_elems.join(', ') + ') analysis.sesse.net';
1048 document.title = 'analysis.sesse.net';
1051 // The last move (shown by highlighting the from and to squares).
1052 if (data['position'] && data['position']['last_move_uci']) {
1053 highlight_from = data['position']['last_move_uci'].substr(0, 2);
1054 highlight_to = data['position']['last_move_uci'].substr(2, 2);
1055 } else if (current_display_line_is_history && current_display_move >= 0) {
1056 // We don't have historic analysis for this position, but we
1057 // can reconstruct what the last move was by just replaying
1059 var hiddenboard = chess_from(null, current_display_line.pretty_pv, current_display_move);
1060 var moves = hiddenboard.history({ verbose: true });
1061 var last_move = moves.pop();
1062 highlight_from = last_move.from;
1063 highlight_to = last_move.to;
1065 highlight_from = highlight_to = undefined;
1067 update_board_highlight();
1069 if (data['failed']) {
1070 $("#score").text("No analysis for this move");
1071 $("#pvtitle").text("PV:");
1073 $("#searchstats").html(" ");
1074 $("#refutationlines").empty();
1075 $("#whiteclock").empty();
1076 $("#blackclock").empty();
1077 refutation_lines = [];
1078 update_refutation_lines();
1080 update_displayed_line();
1081 update_move_highlight();
1088 if (current_display_line && !current_display_line_is_history) {
1089 if (current_display_line.score) {
1090 $("#score").text(format_long_score(current_display_line.score));
1092 $("#score").text("No score for this move");
1094 } else if (data['score']) {
1095 $("#score").text(format_long_score(data['score']));
1098 // The search stats.
1099 if (data['searchstats']) {
1100 $("#searchstats").html(data['searchstats']);
1101 } else if (data['tablebase'] == 1) {
1102 $("#searchstats").text("Tablebase result");
1103 } else if (data['nodes'] && data['nps'] && data['depth']) {
1104 var stats = thousands(data['nodes']) + ' nodes, ' + thousands(data['nps']) + ' nodes/sec, depth ' + data['depth'] + ' ply';
1105 if (data['seldepth']) {
1106 stats += ' (' + data['seldepth'] + ' selective)';
1108 if (data['tbhits'] && data['tbhits'] > 0) {
1109 if (data['tbhits'] == 1) {
1110 stats += ', one Syzygy hit';
1112 stats += ', ' + thousands(data['tbhits']) + ' Syzygy hits';
1116 $("#searchstats").text(stats);
1118 $("#searchstats").text("");
1121 // Update the board itself.
1122 base_fen = data['position']['fen'];
1123 update_displayed_line();
1126 $("#pvtitle").text("PV:");
1127 $("#pv").html(add_pv(data['position']['fen'], data['pv_pretty'], data['position']['move_num'], data['position']['toplay'], data['score'], 0));
1129 // Update the PV arrow.
1131 if (data['pv_uci'].length >= 1) {
1132 // draw a continuation arrow as long as it's the same piece
1133 for (var i = 0; i < data['pv_uci'].length; i += 2) {
1134 var from = data['pv_uci'][i].substr(0, 2);
1135 var to = data['pv_uci'][i].substr(2,4);
1136 if ((i >= 2 && from != data['pv_uci'][i - 2].substr(2, 2)) ||
1137 interfering_arrow(from, to)) {
1140 create_arrow(from, to, '#f66', 6, 20);
1143 var alt_moves = find_nonstupid_moves(data, 30, data['position']['toplay'] === 'B');
1144 for (var i = 1; i < alt_moves.length && i < 3; ++i) {
1145 create_arrow(alt_moves[i].substr(0, 2),
1146 alt_moves[i].substr(2, 2), '#f66', 1, 10);
1150 // See if all semi-reasonable moves have only one possible response.
1151 if (data['pv_uci'].length >= 2) {
1152 var nonstupid_moves = find_nonstupid_moves(data, 300, data['position']['toplay'] === 'B');
1153 var response = data['pv_uci'][1];
1154 for (var i = 0; i < nonstupid_moves.length; ++i) {
1155 if (nonstupid_moves[i] == data['pv_uci'][0]) {
1156 // ignore the PV move for refutation lines.
1159 if (!data['refutation_lines'] ||
1160 !data['refutation_lines'][nonstupid_moves[i]] ||
1161 !data['refutation_lines'][nonstupid_moves[i]]['pv_uci'] ||
1162 data['refutation_lines'][nonstupid_moves[i]]['pv_uci'].length < 1) {
1163 // Incomplete PV, abort.
1164 response = undefined;
1167 var this_response = data['refutation_lines'][nonstupid_moves[i]]['pv_uci'][1];
1168 if (response !== this_response) {
1169 // Different response depending on lines, abort.
1170 response = undefined;
1175 if (nonstupid_moves.length > 0 && response !== undefined) {
1176 create_arrow(response.substr(0, 2),
1177 response.substr(2, 2), '#66f', 6, 20);
1181 // Update the refutation lines.
1182 base_fen = data['position']['fen'];
1183 move_num = parseInt(data['position']['move_num']);
1184 toplay = data['position']['toplay'];
1185 refutation_lines = hash_refutation_lines || data['refutation_lines'];
1186 update_refutation_lines();
1188 // Update the sparkline last, since its size depends on how everything else reflowed.
1189 update_sparkline(data);
1192 var update_sparkline = function(data) {
1193 if (data && data['score_history']) {
1194 var first_move_num = undefined;
1195 for (var halfmove_num in data['score_history']) {
1196 halfmove_num = parseInt(halfmove_num);
1197 if (first_move_num === undefined || halfmove_num < first_move_num) {
1198 first_move_num = halfmove_num;
1201 if (first_move_num !== undefined) {
1202 var last_move_num = data['position']['move_num'] * 2 - 3;
1203 if (data['position']['toplay'] === 'B') {
1207 // Possibly truncate some moves if we don't have enough width.
1208 // FIXME: Sometimes width() for #scorecontainer (and by extent,
1209 // #scoresparkcontainer) on Chrome for mobile seems to start off
1210 // at something very small, and then suddenly snap back into place.
1212 var max_moves = Math.floor($("#scoresparkcontainer").width() / 5) - 5;
1213 if (last_move_num - first_move_num > max_moves) {
1214 first_move_num = last_move_num - max_moves;
1217 var min_score = -100;
1218 var max_score = 100;
1219 var last_score = null;
1221 for (var halfmove_num = first_move_num; halfmove_num <= last_move_num; ++halfmove_num) {
1222 if (data['score_history'][halfmove_num]) {
1223 var score = compute_plot_score(data['score_history'][halfmove_num]);
1225 if (score < min_score) min_score = score;
1226 if (score > max_score) max_score = score;
1228 scores.push(last_score);
1230 if (data['score']) {
1231 scores.push(compute_plot_score(data['score']));
1233 // FIXME: at some widths, calling sparkline() seems to push
1234 // #scorecontainer under the board.
1235 $("#scorespark").sparkline(scores, {
1238 chartRangeMin: min_score,
1239 chartRangeMax: max_score,
1240 tooltipFormatter: function(sparkline, options, fields) {
1241 return format_tooltip(data, fields[0].offset + first_move_num);
1245 $("#scorespark").text("");
1248 $("#scorespark").text("");
1253 * @param {number} num_viewers
1255 var update_num_viewers = function(num_viewers) {
1256 if (num_viewers === null) {
1257 $("#numviewers").text("");
1258 } else if (num_viewers == 1) {
1259 $("#numviewers").text("You are the only current viewer");
1261 $("#numviewers").text(num_viewers + " current viewers");
1265 var update_clock = function() {
1266 clearTimeout(clock_timer);
1268 var data = displayed_analysis_data || current_analysis_data;
1269 if (data['position']) {
1270 var result = data['position']['result'];
1271 if (result === '1-0') {
1272 $("#whiteclock").text("1");
1273 $("#blackclock").text("0");
1274 $("#whiteclock").removeClass("running-clock");
1275 $("#blackclock").removeClass("running-clock");
1278 if (result === '1/2-1/2') {
1279 $("#whiteclock").text("1/2");
1280 $("#blackclock").text("1/2");
1281 $("#whiteclock").removeClass("running-clock");
1282 $("#blackclock").removeClass("running-clock");
1285 if (result === '0-1') {
1286 $("#whiteclock").text("0");
1287 $("#blackclock").text("1");
1288 $("#whiteclock").removeClass("running-clock");
1289 $("#blackclock").removeClass("running-clock");
1294 var white_clock_ms = null;
1295 var black_clock_ms = null;
1296 var show_seconds = false;
1299 if (data['position'] &&
1300 data['position']['white_clock'] &&
1301 data['position']['black_clock']) {
1302 white_clock_ms = data['position']['white_clock'] * 1000;
1303 black_clock_ms = data['position']['black_clock'] * 1000;
1306 // Dynamic clock (only one, obviously).
1308 if (data['position']['white_clock_target']) {
1310 $("#whiteclock").addClass("running-clock");
1311 $("#blackclock").removeClass("running-clock");
1312 } else if (data['position']['black_clock_target']) {
1314 $("#whiteclock").removeClass("running-clock");
1315 $("#blackclock").addClass("running-clock");
1317 $("#whiteclock").removeClass("running-clock");
1318 $("#blackclock").removeClass("running-clock");
1322 var now = new Date().getTime() + client_clock_offset_ms;
1323 remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
1324 if (color === "white") {
1325 white_clock_ms = remaining_ms;
1327 black_clock_ms = remaining_ms;
1331 if (white_clock_ms === null || black_clock_ms === null) {
1332 $("#whiteclock").empty();
1333 $("#blackclock").empty();
1337 // If either player has ten minutes or less left, add the second counters.
1338 var show_seconds = (white_clock_ms < 60 * 10 * 1000 || black_clock_ms < 60 * 10 * 1000);
1341 // See when the clock will change next, and update right after that.
1344 next_update_ms = remaining_ms % 1000 + 100;
1346 next_update_ms = remaining_ms % 60000 + 100;
1348 clock_timer = setTimeout(update_clock, next_update_ms);
1351 $("#whiteclock").text(format_clock(white_clock_ms, show_seconds));
1352 $("#blackclock").text(format_clock(black_clock_ms, show_seconds));
1356 * @param {Number} remaining_ms
1357 * @param {boolean} show_seconds
1359 var format_clock = function(remaining_ms, show_seconds) {
1360 if (remaining_ms <= 0) {
1368 var remaining = Math.floor(remaining_ms / 1000);
1369 var seconds = remaining % 60;
1370 remaining = (remaining - seconds) / 60;
1371 var minutes = remaining % 60;
1372 remaining = (remaining - minutes) / 60;
1373 var hours = remaining;
1375 return format_2d(hours) + ":" + format_2d(minutes) + ":" + format_2d(seconds);
1377 return format_2d(hours) + ":" + format_2d(minutes);
1384 var format_2d = function(x) {
1393 * @param {string} move
1394 * @param {Number} move_num
1395 * @param {boolean} white_to_play
1397 var format_move_with_number = function(move, move_num, white_to_play) {
1399 if (white_to_play) {
1400 ret = (move_num - 1) + '… ';
1402 ret = move_num + '. ';
1409 * @param {string} move
1410 * @param {Number} halfmove_num
1412 var format_halfmove_with_number = function(move, halfmove_num) {
1413 return format_move_with_number(
1415 Math.floor(halfmove_num / 2) + 1,
1416 halfmove_num % 2 == 0);
1420 * @param {Object} data
1421 * @param {Number} halfmove_num
1423 var format_tooltip = function(data, halfmove_num) {
1424 if (data['score_history'][halfmove_num] ||
1425 halfmove_num === data['position']['pretty_history'].length) {
1428 if (halfmove_num === data['position']['pretty_history'].length) {
1429 move = data['position']['last_move'];
1430 short_score = format_short_score(data['score']);
1432 move = data['position']['pretty_history'][halfmove_num];
1433 short_score = format_short_score(data['score_history'][halfmove_num]);
1435 var move_with_number = format_halfmove_with_number(move, halfmove_num);
1437 return "After " + move_with_number + ": " + short_score;
1439 for (var i = halfmove_num; i --> 0; ) {
1440 if (data['score_history'][i]) {
1441 var move = data['position']['pretty_history'][i];
1442 return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]";
1449 * @param {boolean} sort_by_score
1451 var resort_refutation_lines = function(sort_by_score) {
1452 sort_refutation_lines_by_score = sort_by_score;
1453 if (supports_html5_storage()) {
1454 localStorage['sort_refutation_lines_by_score'] = sort_by_score ? 1 : 0;
1456 update_refutation_lines();
1458 window['resort_refutation_lines'] = resort_refutation_lines;
1461 * @param {boolean} truncate_history
1463 var set_truncate_history = function(truncate_history) {
1464 truncate_display_history = truncate_history;
1465 update_refutation_lines();
1467 window['set_truncate_history'] = set_truncate_history;
1470 * @param {number} line_num
1471 * @param {number} move_num
1473 var show_line = function(line_num, move_num) {
1474 if (line_num == -1) {
1475 current_display_line = null;
1476 current_display_move = null;
1477 hash_refutation_lines = null;
1478 if (displayed_analysis_data) {
1479 // TODO: Support exiting to history position if we are in an
1480 // analysis line of a history position.
1481 displayed_analysis_data = null;
1486 current_display_line = jQuery.extend({}, display_lines[line_num]); // Shallow clone.
1487 current_display_move = move_num + current_display_line.start_display_move_num;
1489 current_display_line_is_history = (line_num == 0);
1491 update_historic_analysis();
1492 update_displayed_line();
1493 update_board_highlight();
1494 update_move_highlight();
1497 window['show_line'] = show_line;
1499 var prev_move = function() {
1500 if (current_display_line &&
1501 current_display_move >= current_display_line.start_display_move_num) {
1502 --current_display_move;
1504 update_historic_analysis();
1505 update_displayed_line();
1506 update_move_highlight();
1508 window['prev_move'] = prev_move;
1510 var next_move = function() {
1511 if (current_display_line &&
1512 current_display_move < current_display_line.pretty_pv.length - 1) {
1513 ++current_display_move;
1515 update_historic_analysis();
1516 update_displayed_line();
1517 update_move_highlight();
1519 window['next_move'] = next_move;
1521 var next_game = function() {
1522 if (current_games === null) {
1526 // Try to find the game we are currently looking at.
1527 for (var game_num = 0; game_num < current_games.length; ++game_num) {
1528 var game = current_games[game_num];
1529 if (game['url'] === backend_url) {
1530 var next_game_num = (game_num + 1) % current_games.length;
1531 switch_backend(current_games[next_game_num]['url'], current_games[next_game_num]['hashurl']);
1536 // Couldn't find it; give up.
1539 var update_historic_analysis = function() {
1540 if (!current_display_line_is_history) {
1543 if (current_display_move == current_display_line.pretty_pv.length - 1) {
1544 displayed_analysis_data = null;
1548 // Fetch old analysis for this line if it exists.
1549 var hiddenboard = chess_from(null, current_display_line.pretty_pv, current_display_move);
1550 var filename = "/history/move" + (current_display_move + 1) + "-" +
1551 hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json";
1553 current_historic_xhr = $.ajax({
1555 }).done(function(data, textstatus, xhr) {
1556 displayed_analysis_data = data;
1558 }).fail(function(jqXHR, textStatus, errorThrown) {
1559 if (textStatus === "abort") {
1560 // Aborted because we are switching backends. Don't do anything;
1561 // we will already have been cleared.
1563 displayed_analysis_data = {'failed': true};
1570 * @param {string} fen
1572 var update_imbalance = function(fen) {
1573 var hiddenboard = new Chess(fen);
1574 var imbalance = {'k': 0, 'q': 0, 'r': 0, 'b': 0, 'n': 0, 'p': 0};
1575 for (var row = 0; row < 8; ++row) {
1576 for (var col = 0; col < 8; ++col) {
1577 var col_text = String.fromCharCode('a1'.charCodeAt(0) + col);
1578 var row_text = String.fromCharCode('a1'.charCodeAt(1) + row);
1579 var square = col_text + row_text;
1580 var contents = hiddenboard.get(square);
1581 if (contents !== null) {
1582 if (contents.color === 'w') {
1583 ++imbalance[contents.type];
1585 --imbalance[contents.type];
1590 var white_imbalance = '';
1591 var black_imbalance = '';
1592 for (var piece in imbalance) {
1593 for (var i = 0; i < imbalance[piece]; ++i) {
1594 white_imbalance += '<img src="img/chesspieces/wikipedia/w' + piece.toUpperCase() + '.png" alt="" style="width: 15px;height: 15px;">';
1596 for (var i = 0; i < -imbalance[piece]; ++i) {
1597 black_imbalance += '<img src="img/chesspieces/wikipedia/b' + piece.toUpperCase() + '.png" alt="" style="width: 15px;height: 15px;">';
1600 $('#whiteimbalance').html(white_imbalance);
1601 $('#blackimbalance').html(black_imbalance);
1604 /** Mark the currently selected move in red.
1605 * Also replaces the PV with the current displayed line if it's not shown
1606 * anywhere else on the screen.
1608 var update_move_highlight = function() {
1609 if (highlighted_move !== null) {
1610 highlighted_move.removeClass('highlight');
1612 if (current_display_line) {
1613 var display_line_num = find_display_line_matching_num();
1614 if (display_line_num === null) {
1615 // Replace the PV with the (complete) line.
1616 $("#pvtitle").text("Exploring:");
1617 current_display_line.start_display_move_num = 0;
1618 display_lines.push(current_display_line);
1619 $("#pv").html(print_pv(display_lines.length - 1));
1620 display_line_num = display_lines.length - 1;
1623 highlighted_move = $("#automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num));
1624 highlighted_move.addClass('highlight');
1629 * See if the current displayed line is identical to any of the ones
1630 * we have on screen. (It might not be if e.g. the analysis reloaded
1631 * since we started looking.)
1635 var find_display_line_matching_num = function() {
1636 for (var i = 0; i < display_lines.length; ++i) {
1637 var line = display_lines[i];
1638 if (line.start_display_move_num > 0) continue;
1639 if (current_display_line.start_fen !== line.start_fen) continue;
1640 if (current_display_line.pretty_pv.length !== line.pretty_pv.length) continue;
1642 for (var j = 0; j < line.pretty_pv.length; ++j) {
1643 if (current_display_line.pretty_pv[j] !== line.pretty_pv[j]) {
1655 var update_displayed_line = function() {
1656 if (current_display_line === null) {
1657 $("#linenav").hide();
1658 $("#linemsg").show();
1659 display_fen = base_fen;
1660 board.position(base_fen);
1661 update_imbalance(base_fen);
1665 $("#linenav").show();
1666 $("#linemsg").hide();
1668 if (current_display_move <= 0) {
1669 $("#prevmove").html("Previous");
1671 $("#prevmove").html("<a href=\"javascript:prev_move();\">Previous</a></span>");
1673 if (current_display_move == current_display_line.pretty_pv.length - 1) {
1674 $("#nextmove").html("Next");
1676 $("#nextmove").html("<a href=\"javascript:next_move();\">Next</a></span>");
1679 var hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pretty_pv, current_display_move);
1680 display_fen = hiddenboard.fen();
1681 board_is_animating = true;
1682 var old_fen = board.fen();
1683 board.position(hiddenboard.fen());
1684 if (board.fen() === old_fen) {
1685 board_is_animating = false;
1686 } else if (!current_display_line_is_history) {
1687 // Fire off a hash request, since we're now off the main position
1688 // and it just changed.
1689 explore_hash(display_fen);
1691 update_imbalance(hiddenboard.fen());
1695 * @param {boolean} param_enable_sound
1697 var set_sound = function(param_enable_sound) {
1698 enable_sound = param_enable_sound;
1700 $("#soundon").html("<strong>On</strong>");
1701 $("#soundoff").html("<a href=\"javascript:set_sound(false)\">Off</a>");
1703 // Seemingly at least Firefox prefers MP3 over Opus; tell it otherwise,
1704 // and also preload the file since the user has selected audio.
1705 var ding = document.getElementById('ding');
1706 if (ding && ding.canPlayType && ding.canPlayType('audio/ogg; codecs="opus"') === 'probably') {
1707 ding.src = 'ding.opus';
1711 $("#soundon").html("<a href=\"javascript:set_sound(true)\">On</a>");
1712 $("#soundoff").html("<strong>Off</strong>");
1714 if (supports_html5_storage()) {
1715 localStorage['enable_sound'] = enable_sound ? 1 : 0;
1718 window['set_sound'] = set_sound;
1720 /** Send off a hash probe request to the backend.
1721 * @param {string} fen
1723 var explore_hash = function(fen) {
1724 // If we already have a backend response going, abort it.
1725 if (current_hash_xhr) {
1726 current_hash_xhr.abort();
1728 if (current_hash_display_timer) {
1729 clearTimeout(current_hash_display_timer);
1730 current_hash_display_timer = null;
1732 $("#refutationlines").empty();
1733 current_hash_xhr = $.ajax({
1734 url: backend_hash_url + "?fen=" + fen
1735 }).done(function(data, textstatus, xhr) {
1736 show_explore_hash_results(data, fen);
1740 /** Process the JSON response from a hash probe request.
1741 * @param {!Object} data
1742 * @param {string} fen
1744 var show_explore_hash_results = function(data, fen) {
1745 if (board_is_animating) {
1746 // Updating while the animation is still going causes
1747 // the animation to jerk. This is pretty crude, but it will do.
1748 current_hash_display_timer = setTimeout(function() { show_explore_hash_results(data, fen); }, 100);
1751 current_hash_display_timer = null;
1752 hash_refutation_lines = data['lines'];
1756 // almost all of this stuff comes from the chessboard.js example page
1757 var onDragStart = function(source, piece, position, orientation) {
1758 var pseudogame = new Chess(display_fen);
1759 if (pseudogame.game_over() === true ||
1760 (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
1761 (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
1765 recommended_move = get_best_move(pseudogame, source, null, pseudogame.turn() === 'b');
1766 if (recommended_move) {
1767 var squareEl = $('#board .square-' + recommended_move.to);
1768 squareEl.addClass('highlight1-32417');
1773 var mousedownSquare = function(e) {
1774 reverse_dragging_from = null;
1775 var square = $(this).attr('data-square');
1777 var pseudogame = new Chess(display_fen);
1778 if (pseudogame.game_over() === true) {
1782 // If the square is empty, or has a piece of the side not to move,
1783 // we handle it. If not, normal piece dragging will take it.
1784 var position = board.position();
1785 if (!position.hasOwnProperty(square) ||
1786 (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
1787 (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
1788 reverse_dragging_from = square;
1789 recommended_move = get_best_move(pseudogame, null, square, pseudogame.turn() === 'b');
1790 if (recommended_move) {
1791 var squareEl = $('#board .square-' + recommended_move.from);
1792 squareEl.addClass('highlight1-32417');
1793 squareEl = $('#board .square-' + recommended_move.to);
1794 squareEl.addClass('highlight1-32417');
1799 var mouseupSquare = function(e) {
1800 if (reverse_dragging_from === null) {
1803 var source = $(this).attr('data-square');
1804 var target = reverse_dragging_from;
1805 reverse_dragging_from = null;
1806 if (onDrop(source, target) !== 'snapback') {
1807 onSnapEnd(source, target);
1809 $("#board").find('.square-55d63').removeClass('highlight1-32417');
1812 var get_best_move = function(game, source, target, invert) {
1813 var moves = game.moves({ verbose: true });
1814 if (source !== null) {
1815 moves = moves.filter(function(move) { return move.from == source; });
1817 if (target !== null) {
1818 moves = moves.filter(function(move) { return move.to == target; });
1820 if (moves.length == 0) {
1823 if (moves.length == 1) {
1827 // More than one move. Use the display lines (if we have them)
1828 // to disambiguate; otherwise, we have no information.
1830 for (var i = 0; i < moves.length; ++i) {
1831 move_hash[moves[i].san] = moves[i];
1834 // See if we're already exploring some line.
1835 if (current_display_line &&
1836 current_display_move < current_display_line.pretty_pv.length - 1) {
1837 var first_move = current_display_line.pretty_pv[current_display_move + 1];
1838 if (move_hash[first_move]) {
1839 return move_hash[first_move];
1843 // History and PV take priority over the display lines.
1844 for (var i = 0; i < 2; ++i) {
1845 var line = display_lines[i];
1846 var first_move = line.pretty_pv[line.start_display_move_num];
1847 if (move_hash[first_move]) {
1848 return move_hash[first_move];
1852 var best_move = null;
1853 var best_move_score = null;
1855 for (var move in refutation_lines) {
1856 var line = refutation_lines[move];
1857 if (!line['score']) {
1860 var first_move = line['pv_pretty'][0];
1861 if (move_hash[first_move]) {
1862 var score = compute_score_sort_key(line['score'], invert);
1863 if (best_move_score === null || score > best_move_score) {
1864 best_move = move_hash[first_move];
1865 best_move_score = score;
1872 var onDrop = function(source, target) {
1873 if (source === target) {
1874 if (recommended_move === null) {
1877 // Accept the move. It will be changed in onSnapEnd.
1881 // Suggestion not asked for.
1882 recommended_move = null;
1885 // see if the move is legal
1886 var pseudogame = new Chess(display_fen);
1887 var move = pseudogame.move({
1890 promotion: 'q' // NOTE: always promote to a queen for example simplicity
1894 if (move === null) return 'snapback';
1897 var onSnapEnd = function(source, target) {
1898 if (source === target && recommended_move !== null) {
1899 source = recommended_move.from;
1900 target = recommended_move.to;
1902 recommended_move = null;
1903 var pseudogame = new Chess(display_fen);
1904 var move = pseudogame.move({
1907 promotion: 'q' // NOTE: always promote to a queen for example simplicity
1910 if (current_display_line &&
1911 current_display_move < current_display_line.pretty_pv.length - 1 &&
1912 current_display_line.pretty_pv[current_display_move + 1] === move.san) {
1917 // Walk down the displayed lines until we find one that starts with
1918 // this move, then select that. Note that this gives us a good priority
1919 // order (history first, then PV, then multi-PV lines).
1920 for (var i = 0; i < display_lines.length; ++i) {
1921 var line = display_lines[i];
1922 if (line.pretty_pv[line.start_display_move_num] === move.san) {
1928 // Shouldn't really be here if we have hash probes, but there's really
1929 // nothing we can do.
1931 // End of dragging-related code.
1933 var fmt_cp = function(v) {
1937 return "+" + (v / 100).toFixed(2);
1940 return "-" + (v / 100).toFixed(2);
1944 var format_short_score = function(score) {
1948 if (score[0] === 'm') {
1949 if (score[2]) { // Is a bound.
1950 return score[2] + "\u00a0M " + score[1];
1952 return "M " + score[1];
1954 } else if (score[0] === 'd') {
1956 } else if (score[0] === 'cp') {
1957 if (score[2]) { // Is a bound.
1958 return score[2] + "\u00a0" + fmt_cp(score[1]);
1960 return fmt_cp(score[1]);
1966 var format_long_score = function(score) {
1967 if (score[0] === 'm') {
1969 return "White mates in " + score[1];
1971 return "Black mates in " + (-score[1]);
1973 } else if (score[0] === 'd') {
1974 return "Theoretical draw";
1975 } else if (score[0] === 'cp') {
1976 return "Score: " + format_short_score(score);
1981 var compute_plot_score = function(score) {
1982 if (score[0] === 'm') {
1988 } else if (score[0] === 'd') {
1990 } else if (score[0] === 'cp') {
1991 if (score[1] > 500) {
1993 } else if (score[1] < -500) {
2003 * @param score The score digest tuple.
2004 * @param {boolean} invert Whether black is to play.
2007 var compute_score_sort_key = function(score, invert) {
2012 if (score[0] === 'm') {
2015 s = 99999 - score[1];
2017 // Black mates (note the double negative for score[1]).
2018 s = -99999 - score[1];
2022 } else if (score[0] === 'd') {
2024 } else if (score[0] === 'cp') {
2025 return invert ? -score[1] : score[1];
2031 * @param {string} new_backend_url
2033 var switch_backend = function(new_backend_url, new_backend_hash_url) {
2034 // Stop looking at historic data.
2035 current_display_line = null;
2036 current_display_move = null;
2037 displayed_analysis_data = null;
2038 if (current_historic_xhr) {
2039 current_historic_xhr.abort();
2042 // If we already have a backend response going, abort it.
2043 if (current_analysis_xhr) {
2044 current_analysis_xhr.abort();
2046 if (current_hash_xhr) {
2047 current_hash_xhr.abort();
2050 // Otherwise, we should have a timer going to start a new one.
2052 if (current_analysis_request_timer) {
2053 clearTimeout(current_analysis_request_timer);
2054 current_analysis_request_timer = null;
2056 if (current_hash_display_timer) {
2057 clearTimeout(current_hash_display_timer);
2058 current_hash_display_timer = null;
2061 // Request an immediate fetch with the new backend.
2062 backend_url = new_backend_url;
2063 backend_hash_url = new_backend_hash_url;
2064 current_analysis_data = null;
2068 window['switch_backend'] = switch_backend;
2070 var init = function() {
2071 unique = get_unique();
2073 // Load settings from HTML5 local storage if available.
2074 if (supports_html5_storage() && localStorage['enable_sound']) {
2075 set_sound(parseInt(localStorage['enable_sound']));
2079 if (supports_html5_storage() && localStorage['sort_refutation_lines_by_score']) {
2080 sort_refutation_lines_by_score = parseInt(localStorage['sort_refutation_lines_by_score']);
2082 sort_refutation_lines_by_score = true;
2086 board = new window.ChessBoard('board', {
2087 onMoveEnd: function() { board_is_animating = false; },
2090 onDragStart: onDragStart,
2092 onSnapEnd: onSnapEnd
2094 $("#board").on('mousedown', '.square-55d63', mousedownSquare);
2095 $("#board").on('mouseup', '.square-55d63', mouseupSquare);
2098 $(window).resize(function() {
2100 update_sparkline(displayed_analysis_data || current_analysis_data);
2101 update_board_highlight();
2104 $(window).keyup(function(event) {
2105 if (event.which == 39) { // Left arrow.
2107 } else if (event.which == 37) { // Right arrow.
2109 } else if (event.which >= 49 && event.which <= 57) { // 1-9.
2110 var num = event.which - 49;
2111 if (current_games && current_games.length >= num) {
2112 switch_backend(current_games[num]['url'], current_games[num]['hashurl']);
2114 } else if (event.which == 78) { // N.
2118 window.addEventListener('hashchange', possibly_switch_game_from_hash, false);
2120 $(document).ready(init);