]> git.sesse.net Git - remoteglot/blobdiff - Position.pm
Remove now obsolete Postgres support.
[remoteglot] / Position.pm
index a627d83dcf3e726af469267f1b65d98aac3eff5f..6840e7fdd6dd342ff883bbbd45aa2e6ff7546716 100644 (file)
@@ -4,6 +4,7 @@
 #
 use strict;
 use warnings;
+use MIME::Base64;
 
 require 'Board.pm';
 
@@ -22,11 +23,13 @@ sub new {
        $pos->{'white_castle_q'} = $x[12];
        $pos->{'black_castle_k'} = $x[13];
        $pos->{'black_castle_q'} = $x[14];
-       $pos->{'time_to_100move_rule'} = $x[15];
+       $pos->{'time_since_100move_rule_reset'} = $x[15];
        $pos->{'player_w'} = $x[17];
        $pos->{'player_b'} = $x[18];
-       $pos->{'player_w'} =~ s/^[IG]M//;
-       $pos->{'player_b'} =~ s/^[IG]M//;
+       $pos->{'player_w'} =~ s/^W?[FCIG]M//;
+       $pos->{'player_b'} =~ s/^W?[FCIG]M//;
+       $pos->{'white_clock'} = $x[24];
+       $pos->{'black_clock'} = $x[25];
        $pos->{'move_num'} = $x[26];
        if ($x[27] =~ /([a-h][1-8])-([a-h][1-8])/) {
                $pos->{'last_move_uci'} = $1 . $2;
@@ -34,11 +37,52 @@ sub new {
                $pos->{'last_move_uci'} = undef;
        }
        $pos->{'last_move'} = $x[29];
+       $pos->{'prettyprint_cache'} = {};
 
        bless $pos, $class;
        return $pos;
 }
 
+sub start_pos {
+       my ($class, $white, $black) = @_;
+       $white = "base64:" . MIME::Base64::encode_base64($white);
+       $black = "base64:" . MIME::Base64::encode_base64($black);
+       return $class->new("<12> rnbqkbnr pppppppp -------- -------- -------- -------- PPPPPPPP RNBQKBNR W -1 1 1 1 1 0 dummygamenum $white $black -2 dummytime dummyincrement 39 39 dummytime dummytime 1 none (0:00) none 0 0 0");
+}
+
+sub from_fen {
+       my ($class, $fen) = @_;
+       my ($board, $toplay, $castling, $ep_square, $halfmove_clock, $fullmove_clock) = split / /, $fen;
+
+       my $pos = {};
+       $board =~ s/(\d)/"-"x$1/ge;
+       $pos->{'board'} = Board->new(split /\//, $board);
+       $pos->{'toplay'} = uc($toplay);
+
+       if ($ep_square =~ /^([a-h])/) {
+               $pos->{'ep_file_num'} = ord($1) - ord('a');
+       } else {
+               $pos->{'ep_file_num'} = -1;
+       }
+
+       $pos->{'white_castle_k'} = ($castling =~ /K/) ? 1 : 0;
+       $pos->{'white_castle_q'} = ($castling =~ /Q/) ? 1 : 0;
+       $pos->{'black_castle_k'} = ($castling =~ /k/) ? 1 : 0;
+       $pos->{'black_castle_q'} = ($castling =~ /q/) ? 1 : 0;
+       $pos->{'time_since_100move_rule_reset'} = $halfmove_clock // 0;
+       $pos->{'player_w'} = 'white';
+       $pos->{'player_b'} = 'black';
+       $pos->{'white_clock'} = 0;
+       $pos->{'black_clock'} = 0;
+       $pos->{'move_num'} = $fullmove_clock // 0;
+       $pos->{'last_move_uci'} = undef;
+       $pos->{'last_move'} = undef;
+       $pos->{'prettyprint_cache'} = {};
+       
+       bless $pos, $class;
+       return $pos;
+}
+
 sub fen {
        my $pos = shift;
 
@@ -64,27 +108,12 @@ sub fen {
        my $ep = "-";
        if ($pos->{'ep_file_num'} != -1) {
                my $col = $pos->{'ep_file_num'};
-               my $nep = (qw(a b c d e f g h))[$col];
-
-               if ($pos->{'toplay'} eq 'B') {
-                       $nep .= "3";
-               } else {
-                       $nep .= "6";
-               }
+               $ep = (qw(a b c d e f g h))[$col];
 
-               #
-               # Showing the en passant square when actually no capture can be made
-               # seems to confuse at least Rybka. Thus, check if there's actually
-               # a pawn of the opposite side that can do the en passant move, and if
-               # not, just lie -- it doesn't matter anyway. I'm unsure what's the
-               # "right" thing as per the standard, though.
-               #
                if ($pos->{'toplay'} eq 'B') {
-                       $ep = $nep if ($col > 0 && $pos->{'board'}[4][$col-1] eq 'p');
-                       $ep = $nep if ($col < 7 && $pos->{'board'}[4][$col+1] eq 'p');
+                       $ep .= "3";
                } else {
-                       $ep = $nep if ($col > 0 && $pos->{'board'}[3][$col-1] eq 'P');
-                       $ep = $nep if ($col < 7 && $pos->{'board'}[3][$col+1] eq 'P');
+                       $ep .= "6";
                }
        }
        $fen .= " ";
@@ -92,7 +121,7 @@ sub fen {
 
        # half-move clock
        $fen .= " ";
-       $fen .= $pos->{'time_to_100move_rule'};
+       $fen .= $pos->{'time_since_100move_rule_reset'};
 
        # full-move clock
        $fen .= " ";
@@ -101,9 +130,174 @@ sub fen {
        return $fen;
 }
 
+# Returns a compact bit string describing the same data as fen(),
+# except for the half-move and full-move clock.
+sub bitpacked_fen {
+       my $pos = shift;
+       my $board = $pos->{'board'}->bitpacked_fen();
+
+       my $bits = "";
+       if ($pos->{'toplay'} eq 'W') {
+               $bits .= "0";
+       } else {
+               $bits .= "1";
+       }
+
+       $bits .= $pos->{'white_castle_k'};
+       $bits .= $pos->{'white_castle_q'};
+       $bits .= $pos->{'black_castle_k'};
+       $bits .= $pos->{'black_castle_q'};
+
+       my $col = $pos->{'ep_file_num'};
+       if ($col == -1) {
+               $bits .= "0";
+       } else {
+               $bits .= "1";
+               $bits .= (qw(000 001 010 011 100 101 110 111))[$col];
+       }
+
+       return $board . pack('b*', $bits);
+}
+
 sub to_json_hash {
        my $pos = shift;
-       return { %$pos, board => undef, fen => $pos->fen() };
+       my $json = { %$pos, fen => $pos->fen() };
+       delete $json->{'board'};
+       delete $json->{'prettyprint_cache'};
+       delete $json->{'black_castle_k'};
+       delete $json->{'black_castle_q'};
+       delete $json->{'white_castle_k'};
+       delete $json->{'white_castle_q'};
+       delete $json->{'time_since_100move_rule_reset'};
+       if ($json->{'player_w'} =~ /^base64:(.*)$/) {
+               $json->{'player_w'} = MIME::Base64::decode_base64($1);
+       }
+       if ($json->{'player_b'} =~ /^base64:(.*)$/) {
+               $json->{'player_b'} = MIME::Base64::decode_base64($1);
+       }
+       return $json;
+}
+
+sub parse_pretty_move {
+        my ($pos, $move) = @_;
+       return $pos->{'board'}->parse_pretty_move($move, $pos->{'toplay'});
+}
+
+sub num_pieces {
+       my ($pos) = @_;
+       return $pos->{'board'}->num_pieces();
+}
+
+# Returns a new Position object.
+sub make_move {
+        my ($pos, $from_row, $from_col, $to_row, $to_col, $promo, $pretty_move) = @_;
+
+       my $from_square = _pos_to_square($from_row, $from_col);
+       my $to_square = _pos_to_square($to_row, $to_col);
+
+       my $np = {};
+       $np->{'board'} = $pos->{'board'}->make_move($from_row, $from_col, $to_row, $to_col, $promo);
+       if ($pos->{'toplay'} eq 'W') {
+               $np->{'toplay'} = 'B';
+               $np->{'move_num'} = $pos->{'move_num'};
+       } else {
+               $np->{'toplay'} = 'W';
+               $np->{'move_num'} = $pos->{'move_num'} + 1;
+       }
+
+       my $piece = $pos->{'board'}[$from_row][$from_col];
+       my $dest_piece = $pos->{'board'}[$to_row][$to_col];
+
+       # Find out if this was a two-step pawn move.
+       if (lc($piece) eq 'p' && abs($from_row - $to_row) == 2) {
+               $np->{'ep_file_num'} = $from_col;
+       } else {
+               $np->{'ep_file_num'} = -1;
+       }
+
+       # Castling rights.
+       $np->{'white_castle_k'} = $pos->{'white_castle_k'};
+       $np->{'white_castle_q'} = $pos->{'white_castle_q'};
+       $np->{'black_castle_k'} = $pos->{'black_castle_k'};
+       $np->{'black_castle_q'} = $pos->{'black_castle_q'};
+       if ($piece eq 'K') {
+               $np->{'white_castle_k'} = 0;
+               $np->{'white_castle_q'} = 0;
+       } elsif ($piece eq 'k') {
+               $np->{'black_castle_k'} = 0;
+               $np->{'black_castle_q'} = 0;
+       } elsif ($from_square eq 'a1' || $to_square eq 'a1') {
+               $np->{'white_castle_q'} = 0;
+       } elsif ($from_square eq 'h1' || $to_square eq 'h1') {
+               $np->{'white_castle_k'} = 0;
+       } elsif ($from_square eq 'a8' || $to_square eq 'a8') {
+               $np->{'black_castle_q'} = 0;
+       } elsif ($from_square eq 'h8' || $to_square eq 'h8') {
+               $np->{'black_castle_k'} = 0;
+       }
+
+       # 50-move rule.
+       if (lc($piece) eq 'p' || $dest_piece ne '-') {
+               $np->{'time_since_100move_rule_reset'} = 0;
+       } else {
+               $np->{'time_since_100move_rule_reset'} = $pos->{'time_since_100move_rule_reset'} + 1;
+       }
+       $np->{'player_w'} = $pos->{'player_w'};
+       $np->{'player_b'} = $pos->{'player_b'};
+       if (defined($pretty_move)) {
+               $np->{'last_move'} = $pretty_move;
+       } else {
+               my ($move, $nb) = $pos->{'board'}->prettyprint_move($from_row, $from_col, $to_row, $to_col, $promo);
+               $np->{'last_move'} = $move;
+       }
+       $np->{'last_move_uci'} = Board::move_to_uci_notation($from_row, $from_col, $to_row, $to_col, $promo);
+
+       return bless $np;
+}
+
+# Returns a new Position object, and the parsed UCI move.
+sub make_pretty_move {
+       my ($pos, $move) = @_;
+
+       my ($from_row, $from_col, $to_row, $to_col, $promo) = $pos->parse_pretty_move($move);
+       my $uci_move = Board::move_to_uci_notation($from_row, $from_col, $to_row, $to_col, $promo);
+       $pos = $pos->make_move($from_row, $from_col, $to_row, $to_col, $promo);
+       return ($pos, $uci_move);
+}
+
+sub _pos_to_square {
+        my ($row, $col) = @_;
+        return sprintf("%c%d", ord('a') + $col, 8 - $row);
+}
+
+sub apply_uci_pv {
+       my ($pos, @pv) = @_;
+
+       my $pvpos = $pos;
+       for my $pv_move (@pv) {
+               my ($from_row, $from_col, $to_row, $to_col, $promo) = _parse_uci_move($pv_move);
+               $pvpos = $pvpos->make_move($from_row, $from_col, $to_row, $to_col, $promo);
+       }
+
+       return $pvpos;
+}
+
+sub _col_letter_to_num {
+       return ord(shift) - ord('a');
+}
+
+sub _row_letter_to_num {
+       return 7 - (ord(shift) - ord('1'));
+}
+
+sub _parse_uci_move {
+        my $move = shift;
+        my $from_col = _col_letter_to_num(substr($move, 0, 1));
+        my $from_row = _row_letter_to_num(substr($move, 1, 1));
+        my $to_col   = _col_letter_to_num(substr($move, 2, 1));
+        my $to_row   = _row_letter_to_num(substr($move, 3, 1));
+        my $promo    = substr($move, 4, 1);
+        return ($from_row, $from_col, $to_row, $to_col, $promo);
 }
 
 1;