};
var compare_by_score = function(refutation_lines, invert, a, b) {
- var sa = compute_score_sort_key(refutation_lines[b]['score'], invert);
- var sb = compute_score_sort_key(refutation_lines[a]['score'], invert);
+ var sa = compute_score_sort_key(refutation_lines[b]['score'], refutation_lines[b]['depth'], invert);
+ var sb = compute_score_sort_key(refutation_lines[a]['score'], refutation_lines[a]['depth'], invert);
return sa - sb;
}
var best_score = undefined;
var pv_score = undefined;
for (var move in data['refutation_lines']) {
- var score = compute_score_sort_key(data['refutation_lines'][move]['score'], invert);
+ var line = data['refutation_lines'][move];
+ var score = compute_score_sort_key(line['score'], line['depth'], invert);
if (move == data['pv_uci'][0]) {
pv_score = score;
}
if (best_score === undefined || score > best_score) {
best_score = score;
}
- if (!(data['refutation_lines'][move]['depth'] >= 8)) {
+ if (line['depth'] < 8) {
return [];
}
}
// The PV move will always be first.
var moves = [];
for (var move in data['refutation_lines']) {
- var score = compute_score_sort_key(data['refutation_lines'][move]['score'], invert);
+ var line = data['refutation_lines'][move];
+ var score = compute_score_sort_key(line['score'], line['depth'], invert);
if (move != data['pv_uci'][0] && best_score - score <= margin) {
moves.push(move);
}
// Find out where the lines start from.
var base_line = [];
- var base_scores = [];
+ var base_scores = display_lines[1].scores;
var start_display_move_num = 0;
if (hash_refutation_lines) {
base_line = current_display_line.pretty_pv.slice(0, current_display_move + 1);
// This game.
game_span.appendChild(game_name);
- var score;
- if (current_analysis_data['position']['result']) {
- score = " (" + current_analysis_data['position']['result'] + ")";
- } else {
- score = " (" + format_short_score(current_analysis_data['score']) + ")";
+ if (current_analysis_data && current_analysis_data['position']) {
+ var score;
+ if (current_analysis_data['position']['result']) {
+ score = " (" + current_analysis_data['position']['result'] + ")";
+ } else {
+ score = " (" + format_short_score(current_analysis_data['score']) + ")";
+ }
+ game_span.appendChild(document.createTextNode(score));
}
- game_span.appendChild(document.createTextNode(score));
} else {
// Some other game.
var game_a = document.createElement("a");
// Print the PV.
$("#pvtitle").text("PV:");
- var scores = [{ first_move: 0, score: data['score'] }];
+ var scores = [{ first_move: -1, score: data['score'] }];
$("#pv").html(add_pv(data['position']['fen'], data['pv_pretty'], data['position']['move_num'], data['position']['toplay'], scores, 0));
// Update the PV arrow.
clearTimeout(clock_timer);
var data = displayed_analysis_data || current_analysis_data;
+ if (!data) return;
+
if (data['position']) {
var result = data['position']['result'];
if (result === '1-0') {
display_lines.push(current_display_line);
$("#pv").html(print_pv(display_lines.length - 1));
display_line_num = display_lines.length - 1;
+
+ // Clear out the PV, so it's not selected by anything later.
+ display_lines[1].pretty_pv = [];
}
highlighted_move = $("#automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num));
return null;
}
+/** Update the board based on the currently displayed line.
+ *
+ * TODO: This should really be called only whenever something changes,
+ * instead of all the time.
+ */
var update_displayed_line = function() {
if (current_display_line === null) {
$("#linenav").hide();
$("#linemsg").show();
display_fen = base_fen;
- board.position(base_fen);
+ set_board_position(base_fen);
update_imbalance(base_fen);
return;
}
}
var hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pretty_pv, current_display_move);
+ set_board_position(hiddenboard.fen());
+ if (display_fen !== hiddenboard.fen() && !current_display_line_is_history) {
+ // Fire off a hash request, since we're now off the main position
+ // and it just changed.
+ explore_hash(hiddenboard.fen());
+ }
display_fen = hiddenboard.fen();
+ update_imbalance(hiddenboard.fen());
+}
+
+var set_board_position = function(new_fen) {
board_is_animating = true;
var old_fen = board.fen();
- board.position(hiddenboard.fen());
+ board.position(new_fen);
if (board.fen() === old_fen) {
board_is_animating = false;
- } else if (!current_display_line_is_history) {
- // Fire off a hash request, since we're now off the main position
- // and it just changed.
- explore_hash(display_fen);
}
- update_imbalance(hiddenboard.fen());
}
/**
}
var first_move = line['pv_pretty'][0];
if (move_hash[first_move]) {
- var score = compute_score_sort_key(line['score'], invert);
+ var score = compute_score_sort_key(line['score'], line['depth'], invert);
if (best_move_score === null || score > best_move_score) {
best_move = move_hash[first_move];
best_move_score = score;
}
var format_long_score = function(score) {
+ if (!score) {
+ return "???";
+ }
if (score[0] === 'm') {
if (score[1] > 0) {
return "White mates in " + score[1];
/**
* @param score The score digest tuple.
+ * @param {?number} depth Depth the move has been computed to, or null.
* @param {boolean} invert Whether black is to play.
* @return {number}
*/
-var compute_score_sort_key = function(score, invert) {
+var compute_score_sort_key = function(score, depth, invert) {
var s;
if (!score) {
return -10000000;
// Black mates (note the double negative for score[1]).
s = -99999 - score[1];
}
- if (invert) s = -s;
- return s;
} else if (score[0] === 'd') {
- return 0;
+ s = 0;
} else if (score[0] === 'cp') {
- return invert ? -score[1] : score[1];
+ s = score[1];
+ }
+ if (s) {
+ if (invert) s = -s;
+ return s * 200 + (depth || 0);
+ } else {
+ return null;
}
- return null;
}
/**