]> git.sesse.net Git - remoteglot/blobdiff - www/js/remoteglot.js
Make all clock data be in seconds internally, moving the clock formatting to the...
[remoteglot] / www / js / remoteglot.js
index 8dbeccbbd9e6ad329e6b754477d379fe162e0061..5d12c43709dcda3da8f56d5de9774fd40054bf5c 100644 (file)
@@ -894,15 +894,16 @@ var update_clock = function() {
                }
        }
 
-       var white_clock = "";
-       var black_clock = "";
+       var white_clock_ms = null;
+       var black_clock_ms = null;
+       var show_seconds = false;
 
        // Static clocks.
        if (data['position'] &&
            data['position']['white_clock'] &&
            data['position']['black_clock']) {
-               white_clock = data['position']['white_clock'].replace(/:[0-5][0-9]$/, "");
-               black_clock = data['position']['black_clock'].replace(/:[0-5][0-9]$/, "");
+               white_clock_ms = data['position']['white_clock'] * 1000;
+               black_clock_ms = data['position']['black_clock'] * 1000;
        }
 
        // Dynamic clock (only one, obviously).
@@ -919,30 +920,52 @@ var update_clock = function() {
                $("#whiteclock").removeClass("running-clock");
                $("#blackclock").removeClass("running-clock");
        }
+       var remaining_ms;
        if (color) {
                var now = new Date().getTime() + client_clock_offset_ms;
-               var remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
+               remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
                if (color === "white") {
-                       white_clock = format_clock(remaining_ms);
+                       white_clock_ms = remaining_ms;
                } else {
-                       black_clock = format_clock(remaining_ms);
+                       black_clock_ms = remaining_ms;
                }
+       }
+
+       if (white_clock_ms === null || black_clock_ms === null) {
+               $("#whiteclock").empty();
+               $("#blackclock").empty();
+               return;
+       }
+
+       // If either player has ten minutes or less left, add the second counters.
+       var show_seconds = (white_clock_ms < 60 * 10 * 1000 || black_clock_ms < 60 * 10 * 1000);
 
+       if (color) {
                // See when the clock will change next, and update right after that.
-               var next_update_ms = remaining_ms % 60000 + 100;
+               var next_update_ms;
+               if (show_seconds) {
+                       next_update_ms = remaining_ms % 1000 + 100;
+               } else {
+                       next_update_ms = remaining_ms % 60000 + 100;
+               }
                clock_timer = setTimeout(update_clock, next_update_ms);
        }
 
-       $("#whiteclock").text(white_clock);
-       $("#blackclock").text(black_clock);
+       $("#whiteclock").text(format_clock(white_clock_ms, show_seconds));
+       $("#blackclock").text(format_clock(black_clock_ms, show_seconds));
 }
 
 /**
  * @param {Number} remaining_ms
+ * @param {boolean} show_seconds
  */
-var format_clock = function(remaining_ms) {
+var format_clock = function(remaining_ms, show_seconds) {
        if (remaining_ms <= 0) {
-               return "00:00";
+               if (show_seconds) {
+                       return "00:00:00";
+               } else {
+                       return "00:00";
+               }
        }
 
        var remaining = Math.floor(remaining_ms / 1000);
@@ -951,7 +974,11 @@ var format_clock = function(remaining_ms) {
        var minutes = remaining % 60;
        remaining = (remaining - minutes) / 60;
        var hours = remaining;
-       return format_2d(hours) + ":" + format_2d(minutes);
+       if (show_seconds) {
+               return format_2d(hours) + ":" + format_2d(minutes) + ":" + format_2d(seconds);
+       } else {
+               return format_2d(hours) + ":" + format_2d(minutes);
+       }
 }
 
 /**