X-Git-Url: https://git.sesse.net/?p=remoteglot;a=blobdiff_plain;f=Board.pm;h=3e0fd33a52b4fa72a4264a4eff58962dc93cc197;hp=3d832781bc2b1d4dc84b89daa3b933b2d57dcdd0;hb=960b6ea34239ae508e3ab9841665fd7ba390fba3;hpb=71b759f677572c77367ec2ba12c5c67fc0e941b7 diff --git a/Board.pm b/Board.pm index 3d83278..3e0fd33 100644 --- a/Board.pm +++ b/Board.pm @@ -148,6 +148,8 @@ sub move_to_uci_notation { return _pos_to_square($from_row, $from_col) . _pos_to_square($to_row, $to_col) . $promo; } +# Note: This is in general not a validation that the move is actually allowed +# (e.g. you can castle even though you're in check). sub parse_pretty_move { my ($board, $move, $toplay) = @_; @@ -170,40 +172,48 @@ sub parse_pretty_move { # Parse promo my $promo; - if ($move =~ s/=([QRNB])$//) { + if ($move =~ s/=?([QRNB])$//) { $promo = $1; } $move =~ /^([KQRBN])?([a-h])?([1-8])?x?([a-h][1-8])$/ or die "Invalid move $move"; - my $piece = $1 // 'P'; + my $piece = $1; my $from_col = defined($2) ? _col_letter_to_num($2) : undef; my $from_row = defined($3) ? _row_letter_to_num($3) : undef; + if (!defined($piece) && (!defined($from_col) || !defined($from_row))) { + $piece = 'P'; + } my ($to_row, $to_col) = _square_to_pos($4); # Find all possible from-squares that could have been meant. my @squares = (); + my $side = 'K'; if ($toplay eq 'B') { - $piece = lc($piece); + $piece = lc($piece) if defined($piece); + $side = 'k'; } for my $row (0..7) { next if (defined($from_row) && $from_row != $row); for my $col (0..7) { next if (defined($from_col) && $from_col != $col); - next if ($board->[$row][$col] ne $piece); - next if (!$board->can_reach($piece, $row, $col, $to_row, $to_col)); - - # See if doing this move would put us in check - # (yes, there are clients that expect us to do this). - my $check = $board->make_move($row, $col, $to_row, $to_col, $promo)->in_check(); - next if ($check eq 'both' || - ($toplay eq 'W' && $check eq 'white') || - ($toplay eq 'B' && $check eq 'black')); - + next if (defined($piece) && $board->[$row][$col] ne $piece); push @squares, [ $row, $col ]; } } + if (scalar @squares > 1) { + # Filter out pieces which cannot reach this square. + @squares = grep { $board->can_reach($piece, $_->[0], $_->[1], $to_row, $to_col) } @squares; + } + if (scalar @squares > 1) { + # See if doing this move would put us in check + # (yes, there are clients that expect us to do this). + @squares = grep { !$board->make_move($_->[0], $_->[1], $to_row, $to_col, $promo)->in_check($side) } @squares; + } + if (scalar @squares == 0) { + die "Impossible move $move"; + } if (scalar @squares != 1) { - die "Ambigious or impossible move $move"; + die "Ambigious move $move"; } return (@{$squares[0]}, $to_row, $to_col, $promo); } @@ -220,6 +230,45 @@ sub fen { return join('/', @rows); } +# Returns a compact bit string describing the same data as fen(). +# This is encoded using a Huffman-like encoding, and should be +# typically about 1/3 the number of bytes. +sub bitpacked_fen { + my ($board) = @_; + my $bits = ""; + + for my $row (0..7) { + for my $col (0..7) { + my $piece = $board->[$row][$col]; + if ($piece eq '-') { + $bits .= "0"; + next; + } + + my $color = (lc($piece) eq $piece) ? 0 : 1; + $bits .= "1" . $color; + + if (lc($piece) eq 'p') { + $bits .= "0"; + } elsif (lc($piece) eq 'n') { + $bits .= "100"; + } elsif (lc($piece) eq 'b') { + $bits .= "101"; + } elsif (lc($piece) eq 'r') { + $bits .= "1110"; + } elsif (lc($piece) eq 'q') { + $bits .= "11110"; + } elsif (lc($piece) eq 'k') { + $bits .= "11111"; + } else { + die "Unknown piece $piece"; + } + } + } + + return pack('b*', $bits); +} + sub can_reach { my ($board, $piece, $from_row, $from_col, $to_row, $to_col) = @_; @@ -228,10 +277,46 @@ sub can_reach { if ($dest_piece ne '-') { return 0 if (($piece eq lc($piece)) == ($dest_piece eq lc($dest_piece))); } - - if (lc($piece) eq 'k') { - return (abs($from_row - $to_row) <= 1 && abs($from_col - $to_col) <= 1); + + if ($piece eq 'p') { + # black pawn + if ($to_col == $from_col && $to_row == $from_row + 1) { + return ($dest_piece eq '-'); + } + if ($to_col == $from_col && $from_row == 1 && $to_row == 3) { + my $middle_piece = $board->[2][$to_col]; + return ($dest_piece eq '-' && $middle_piece eq '-'); + } + if (abs($to_col - $from_col) == 1 && $to_row == $from_row + 1) { + if ($dest_piece eq '-') { + # En passant. TODO: check that the last move was indeed an EP move + return ($to_row == 5 && $board->[4][$to_col] eq 'P'); + } else { + return 1; + } + } + return 0; } + if ($piece eq 'P') { + # white pawn + if ($to_col == $from_col && $to_row == $from_row - 1) { + return ($dest_piece eq '-'); + } + if ($to_col == $from_col && $from_row == 6 && $to_row == 4) { + my $middle_piece = $board->[5][$to_col]; + return ($dest_piece eq '-' && $middle_piece eq '-'); + } + if (abs($to_col - $from_col) == 1 && $to_row == $from_row - 1) { + if ($dest_piece eq '-') { + # En passant. TODO: check that the last move was indeed an EP move + return ($to_row == 2 && $board->[3][$to_col] eq 'p'); + } else { + return 1; + } + } + return 0; + } + if (lc($piece) eq 'r') { return 0 unless ($from_row == $to_row || $from_col == $to_col); @@ -294,108 +379,70 @@ sub can_reach { return (can_reach($board, 'R', $from_row, $from_col, $to_row, $to_col) || can_reach($board, 'B', $from_row, $from_col, $to_row, $to_col)); } - - if ($piece eq 'p') { - # black pawn - if ($to_col == $from_col && $to_row == $from_row + 1) { - return ($dest_piece eq '-'); - } - if ($to_col == $from_col && $from_row == 1 && $to_row == 3) { - my $middle_piece = $board->[2][$to_col]; - return ($dest_piece eq '-' && $middle_piece eq '-'); - } - if (abs($to_col - $from_col) == 1 && $to_row == $from_row + 1) { - if ($dest_piece eq '-') { - # En passant. TODO: check that the last move was indeed an EP move - return ($to_row == 5 && $board->[4][$to_col] eq 'P'); - } else { - return 1; - } - } - return 0; - } - if ($piece eq 'P') { - # white pawn - if ($to_col == $from_col && $to_row == $from_row - 1) { - return ($dest_piece eq '-'); - } - if ($to_col == $from_col && $from_row == 6 && $to_row == 4) { - my $middle_piece = $board->[5][$to_col]; - return ($dest_piece eq '-' && $middle_piece eq '-'); - } - if (abs($to_col - $from_col) == 1 && $to_row == $from_row - 1) { - if ($dest_piece eq '-') { - # En passant. TODO: check that the last move was indeed an EP move - return ($to_row == 2 && $board->[3][$to_col] eq 'p'); - } else { - return 1; - } - } - return 0; + if (lc($piece) eq 'k') { + return (abs($from_row - $to_row) <= 1 && abs($from_col - $to_col) <= 1); } - + # unknown piece return 0; } -# Returns 'none', 'white', 'black' or 'both', depending on which sides are in check. -# The latter naturally indicates an invalid position. -sub in_check { - my $board = shift; - my ($black_check, $white_check) = (0, 0); +# Like can_reach, but also checks the move doesn't put the side in check. +# We use this in prettyprint_move to reduce the disambiguation, because Chess.js +# needs moves to be in minimally disambiguated form. +sub can_legally_reach { + my ($board, $piece, $from_row, $from_col, $to_row, $to_col) = @_; + + return 0 if (!can_reach($board, $piece, $from_row, $from_col, $to_row, $to_col)); - my ($wkr, $wkc, $bkr, $bkc) = _find_kings($board); + my $nb = $board->make_move($from_row, $from_col, $to_row, $to_col); + my $side = ($piece eq lc($piece)) ? 'k' : 'K'; - # check all pieces for the possibility of threatening the two kings + return !in_check($nb, $side); +} + +my %pieces_against_side = ( + k => { K => 1, Q => 1, R => 1, N => 1, B => 1, P => 1 }, + K => { k => 1, q => 1, r => 1, n => 1, b => 1, p => 1 }, +); + +# Returns whether the given side (given as k or K for black and white) is in check. +sub in_check { + my ($board, $side) = @_; + my ($kr, $kc) = _find_piece($board, $side); + + # check all pieces for the possibility of threatening this king for my $row (0..7) { + next unless grep { exists($pieces_against_side{$side}{$_}) } @{$board->[$row]}; for my $col (0..7) { my $piece = $board->[$row][$col]; next if ($piece eq '-'); - - if (uc($piece) eq $piece) { - # white piece - $black_check = 1 if ($board->can_reach($piece, $row, $col, $bkr, $bkc)); - } else { - # black piece - $white_check = 1 if ($board->can_reach($piece, $row, $col, $wkr, $wkc)); - } + return 1 if ($board->can_reach($piece, $row, $col, $kr, $kc)); } } - if ($black_check && $white_check) { - return 'both'; - } elsif ($black_check) { - return 'black'; - } elsif ($white_check) { - return 'white'; - } else { - return 'none'; - } + return 0; } -sub _find_kings { - my $board = shift; - my ($wkr, $wkc, $bkr, $bkc); +sub _find_piece { + my ($board, $piece) = @_; for my $row (0..7) { + next unless grep { $_ eq $piece } @{$board->[$row]}; for my $col (0..7) { - my $piece = $board->[$row][$col]; - if ($piece eq 'K') { - ($wkr, $wkc) = ($row, $col); - } elsif ($piece eq 'k') { - ($bkr, $bkc) = ($row, $col); + if ($board->[$row][$col] eq $piece) { + return ($row, $col); } } } - return ($wkr, $wkc, $bkr, $bkc); + return (undef, undef); } -# Returns if any side is in mate. +# Returns if the given side (given as k or K) is in mate. sub in_mate { - my $board = shift; - my $check = $board->in_check(); - return 0 if ($check eq 'none'); + my ($board, $side, $in_check) = @_; + return 0 if (!$in_check); # try all possible moves for the side in check for my $row (0..7) { @@ -403,7 +450,7 @@ sub in_mate { my $piece = $board->[$row][$col]; next if ($piece eq '-'); - if ($check eq 'white') { + if ($side eq 'K') { next if ($piece eq lc($piece)); } else { next if ($piece eq uc($piece)); @@ -414,11 +461,8 @@ sub in_mate { next if ($row == $dest_row && $col == $dest_col); next unless ($board->can_reach($piece, $row, $col, $dest_row, $dest_col)); - my $nb = $board->clone(); - $nb->[$row][$col] = '-'; - $nb->[$dest_row][$dest_col] = $piece; - my $new_check = $nb->in_check(); - return 0 if ($new_check ne $check && $new_check ne 'both'); + my $nb = $board->make_move($row, $col, $dest_row, $dest_col); + return 0 if (!$nb->in_check($side)); } } } @@ -434,14 +478,31 @@ sub prettyprint_move { my $pretty = $board->_prettyprint_move_no_check_or_mate($from_row, $from_col, $to_row, $to_col, $promo); my $nb = $board->make_move($from_row, $from_col, $to_row, $to_col, $promo); - if ($nb->in_mate()) { + + my $piece = $board->[$from_row][$from_col]; + my $other_side = (uc($piece) eq $piece) ? 'k' : 'K'; + my $in_check = $nb->in_check($other_side); + if ($nb->in_mate($other_side, $in_check)) { $pretty .= '#'; - } elsif ($nb->in_check() ne 'none') { + } elsif ($in_check) { $pretty .= '+'; } return ($pretty, $nb); } +sub num_pieces { + my ($board) = @_; + + my $num = 0; + for my $row (0..7) { + for my $col (0..7) { + my $piece = $board->[$row][$col]; + ++$num if ($piece ne '-'); + } + } + return $num; +} + sub _prettyprint_move_no_check_or_mate { my ($board, $from_row, $from_col, $to_row, $to_col, $promo) = @_; my $piece = $board->[$from_row][$from_col]; @@ -453,22 +514,22 @@ sub _prettyprint_move_no_check_or_mate { # white short castling if ($move eq 'e1g1' && $piece eq 'K') { - return '0-0'; + return 'O-O'; } # white long castling if ($move eq 'e1c1' && $piece eq 'K') { - return '0-0-0'; + return 'O-O-O'; } # black short castling if ($move eq 'e8g8' && $piece eq 'k') { - return '0-0'; + return 'O-O'; } # black long castling if ($move eq 'e8c8' && $piece eq 'k') { - return '0-0-0'; + return 'O-O-O'; } my $pretty; @@ -480,12 +541,12 @@ sub _prettyprint_move_no_check_or_mate { $pretty = substr($move, 0, 1) . 'x' . _pos_to_square($to_row, $to_col); } else { $pretty = _pos_to_square($to_row, $to_col); + } - if (defined($promo) && $promo ne '') { - # promotion - $pretty .= "="; - $pretty .= $promo; - } + if (defined($promo) && $promo ne '') { + # promotion + $pretty .= "="; + $pretty .= uc($promo); } return $pretty; } @@ -497,7 +558,7 @@ sub _prettyprint_move_no_check_or_mate { for my $col (0..7) { for my $row (0..7) { next unless ($board->[$row][$col] eq $piece); - ++$num_total if ($board->can_reach($piece, $row, $col, $to_row, $to_col)); + ++$num_total if ($board->can_legally_reach($piece, $row, $col, $to_row, $to_col)); } } @@ -505,14 +566,14 @@ sub _prettyprint_move_no_check_or_mate { my $num_row = 0; for my $col (0..7) { next unless ($board->[$from_row][$col] eq $piece); - ++$num_row if ($board->can_reach($piece, $from_row, $col, $to_row, $to_col)); + ++$num_row if ($board->can_legally_reach($piece, $from_row, $col, $to_row, $to_col)); } # and same for columns my $num_col = 0; for my $row (0..7) { next unless ($board->[$row][$from_col] eq $piece); - ++$num_col if ($board->can_reach($piece, $row, $from_col, $to_row, $to_col)); + ++$num_col if ($board->can_legally_reach($piece, $row, $from_col, $to_row, $to_col)); } # see if we need to disambiguate