X-Git-Url: https://git.sesse.net/?p=remoteglot;a=blobdiff_plain;f=Board.pm;h=8565c845c279860abf9e029b2abbc50b5b597398;hp=d2a6e0e425f7b48c8584c47e07e1692fd42ab604;hb=b4059a786029132eb27769a42ca52eca6d8b44cc;hpb=0a124edc28c716548327826127a9145da091a3d0 diff --git a/Board.pm b/Board.pm index d2a6e0e..8565c84 100644 --- a/Board.pm +++ b/Board.pm @@ -42,56 +42,60 @@ sub make_move { die "Invalid move $move"; } - # white short castling - if ($move eq 'e1g1' && $piece eq 'K') { - # king - $nb->[7][4] = '-'; - $nb->[7][6] = $piece; - - # rook - $nb->[7][7] = '-'; - $nb->[7][5] = 'R'; - - return $nb; - } - - # white long castling - if ($move eq 'e1c1' && $piece eq 'K') { - # king - $nb->[7][4] = '-'; - $nb->[7][2] = $piece; + if ($piece eq 'K') { + # Convert to Chess960 king-takes-rook. + $to_col = 7 if ($move eq 'e1g1'); + $to_col = 0 if ($move eq 'e1c1'); + + my $dst_piece = $board->[$to_row][$to_col]; + + # White short castling. + if ($dst_piece eq 'R' && $to_col > $from_col) { + # king + $nb->[7][$from_col] = '-'; + $nb->[7][$to_col] = '-'; + $nb->[7][6] = 'K'; + $nb->[7][5] = 'R'; + + return $nb; + } - # rook - $nb->[7][0] = '-'; - $nb->[7][3] = 'R'; + # Black short castling. + if ($dst_piece eq 'R' && $to_col < $from_col) { + $nb->[7][$from_col] = '-'; + $nb->[7][$to_col] = '-'; + $nb->[7][2] = 'K'; + $nb->[7][3] = 'R'; - return $nb; - } + return $nb; + } + } elsif ($piece eq 'k') { + # Convert to Chess960 king-takes-rook. + $to_col = 7 if ($move eq 'e8g8'); + $to_col = 0 if ($move eq 'e8c8'); - # black short castling - if ($move eq 'e8g8' && $piece eq 'k') { - # king - $nb->[0][4] = '-'; - $nb->[0][6] = $piece; + my $dst_piece = $board->[$to_row][$to_col]; - # rook - $nb->[0][7] = '-'; - $nb->[0][5] = 'r'; + # Black short castling. + if ($dst_piece eq 'r' && $to_col > $from_col) { + $nb->[0][$from_col] = '-'; + $nb->[0][$to_col] = '-'; + $nb->[0][6] = 'k'; + $nb->[0][5] = 'r'; - return $nb; - } - - # black long castling - if ($move eq 'e8c8' && $piece eq 'k') { - # king - $nb->[0][4] = '-'; - $nb->[0][2] = $piece; + return $nb; + } - # rook - $nb->[0][0] = '-'; - $nb->[0][3] = 'r'; + # Black long castling. + if ($dst_piece eq 'r' && $to_col < $from_col) { + # king + $nb->[0][$from_col] = '-'; + $nb->[0][$to_col] = '-'; + $nb->[0][2] = 'k'; + $nb->[0][3] = 'r'; - return $nb; + return $nb; + } } # check if the from-piece is a pawn @@ -136,9 +140,12 @@ sub _row_letter_to_num { return 7 - (ord(shift) - ord('1')); } +use Carp; + sub _square_to_pos { my ($square) = @_; - $square =~ /^([a-h])([1-8])$/ or die "Invalid square $square"; + #$square =~ /^([a-h])([1-8])$/ or die "Invalid square $square"; + $square =~ /^([a-h])([1-8])$/ or Carp::confess("Invalid square $square"); return (_row_letter_to_num($2), _col_letter_to_num($1)); } @@ -148,23 +155,53 @@ sub move_to_uci_notation { return _pos_to_square($from_row, $from_col) . _pos_to_square($to_row, $to_col) . $promo; } +sub _find_piece_col { + my ($row, $piece) = @_; + for my $col (0..7) { + return $col if ($row->[$col] eq $piece); + } + die "Could not find piece $piece"; +} + +# Note: This is in general not a validation that the move is actually allowed +# (e.g. you can castle even though you're in check). sub parse_pretty_move { - my ($board, $move, $toplay) = @_; + my ($board, $move, $toplay, $chess960, $white_castle_k, $white_castle_q, $black_castle_k, $black_castle_q) = @_; # Strip check or mate $move =~ s/[+#]$//; if ($move eq '0-0' or $move eq 'O-O') { if ($toplay eq 'W') { - return (_square_to_pos('e1'), _square_to_pos('g1')); + if ($chess960) { + # King takes rook. + return (7, _find_piece_col($board->[7], 'K'), _square_to_pos($white_castle_k . '1')); + } else { + return (_square_to_pos('e1'), _square_to_pos('g1')); + } } else { - return (_square_to_pos('e8'), _square_to_pos('g8')); + if ($chess960) { + # King takes rook. + return (0, _find_piece_col($board->[0], 'k'), _square_to_pos($black_castle_k . '8')); + } else { + return (_square_to_pos('e8'), _square_to_pos('g8')); + } } } elsif ($move eq '0-0-0' or $move eq 'O-O-O') { if ($toplay eq 'W') { - return (_square_to_pos('e1'), _square_to_pos('c1')); + if ($chess960) { + # King takes rook. + return (7, _find_piece_col($board->[7], 'K'), _square_to_pos($white_castle_q . '1')); + } else { + return (_square_to_pos('e1'), _square_to_pos('c1')); + } } else { - return (_square_to_pos('e8'), _square_to_pos('c8')); + if ($chess960) { + # King takes rook. + return (0, _find_piece_col($board->[0], 'k'), _square_to_pos($black_castle_q . '8')); + } else { + return (_square_to_pos('e8'), _square_to_pos('c8')); + } } } @@ -175,31 +212,38 @@ sub parse_pretty_move { } $move =~ /^([KQRBN])?([a-h])?([1-8])?x?([a-h][1-8])$/ or die "Invalid move $move"; - my $piece = $1 // 'P'; + my $piece = $1; my $from_col = defined($2) ? _col_letter_to_num($2) : undef; my $from_row = defined($3) ? _row_letter_to_num($3) : undef; + if (!defined($piece) && (!defined($from_col) || !defined($from_row))) { + $piece = 'P'; + } my ($to_row, $to_col) = _square_to_pos($4); # Find all possible from-squares that could have been meant. my @squares = (); my $side = 'K'; if ($toplay eq 'B') { - $piece = lc($piece); + $piece = lc($piece) if defined($piece); $side = 'k'; } for my $row (0..7) { next if (defined($from_row) && $from_row != $row); for my $col (0..7) { next if (defined($from_col) && $from_col != $col); - next if ($board->[$row][$col] ne $piece); - next if (!$board->can_reach($piece, $row, $col, $to_row, $to_col)); - - # See if doing this move would put us in check - # (yes, there are clients that expect us to do this). - next if ($board->make_move($row, $col, $to_row, $to_col, $promo)->in_check($side)); + next if (defined($piece) && $board->[$row][$col] ne $piece); push @squares, [ $row, $col ]; } } + if (scalar @squares > 1) { + # Filter out pieces which cannot reach this square. + @squares = grep { $board->can_reach($piece, $_->[0], $_->[1], $to_row, $to_col) } @squares; + } + if (scalar @squares > 1) { + # See if doing this move would put us in check + # (yes, there are clients that expect us to do this). + @squares = grep { !$board->make_move($_->[0], $_->[1], $to_row, $to_col, $promo)->in_check($side) } @squares; + } if (scalar @squares == 0) { die "Impossible move $move"; } @@ -221,49 +265,11 @@ sub fen { return join('/', @rows); } -# Returns a compact bit string describing the same data as fen(). -# This is encoded using a Huffman-like encoding, and should be -# typically about 1/3 the number of bytes. -sub bitpacked_fen { - my ($board) = @_; - my $bits = ""; - - for my $row (0..7) { - for my $col (0..7) { - my $piece = $board->[$row][$col]; - if ($piece eq '-') { - $bits .= "0"; - next; - } - - my $color = (lc($piece) eq $piece) ? 0 : 1; - $bits .= "1" . $color; - - if (lc($piece) eq 'p') { - $bits .= "0"; - } elsif (lc($piece) eq 'n') { - $bits .= "100"; - } elsif (lc($piece) eq 'b') { - $bits .= "101"; - } elsif (lc($piece) eq 'r') { - $bits .= "1110"; - } elsif (lc($piece) eq 'q') { - $bits .= "11110"; - } elsif (lc($piece) eq 'k') { - $bits .= "11111"; - } else { - die "Unknown piece $piece"; - } - } - } - - return pack('b*', $bits); -} - sub can_reach { my ($board, $piece, $from_row, $from_col, $to_row, $to_col) = @_; - # can't eat your own piece + # Can't eat your own piece (Chess960 uses king-takes-rook for castling, + # but castling is irrelevant for reachability) my $dest_piece = $board->[$to_row][$to_col]; if ($dest_piece ne '-') { return 0 if (($piece eq lc($piece)) == ($dest_piece eq lc($dest_piece))); @@ -378,6 +384,20 @@ sub can_reach { return 0; } +# Like can_reach, but also checks the move doesn't put the side in check. +# We use this in prettyprint_move to reduce the disambiguation, because Chess.js +# needs moves to be in minimally disambiguated form. +sub can_legally_reach { + my ($board, $piece, $from_row, $from_col, $to_row, $to_col) = @_; + + return 0 if (!can_reach($board, $piece, $from_row, $from_col, $to_row, $to_col)); + + my $nb = $board->make_move($from_row, $from_col, $to_row, $to_col); + my $side = ($piece eq lc($piece)) ? 'k' : 'K'; + + return !in_check($nb, $side); +} + my %pieces_against_side = ( k => { K => 1, Q => 1, R => 1, N => 1, B => 1, P => 1 }, K => { k => 1, q => 1, r => 1, n => 1, b => 1, p => 1 }, @@ -489,24 +509,26 @@ sub _prettyprint_move_no_check_or_mate { die "Invalid move $move"; } - # white short castling - if ($move eq 'e1g1' && $piece eq 'K') { - return '0-0'; - } - - # white long castling - if ($move eq 'e1c1' && $piece eq 'K') { - return '0-0-0'; - } - - # black short castling - if ($move eq 'e8g8' && $piece eq 'k') { - return '0-0'; - } + if ($piece eq 'K') { + # white short/long castling + return 'O-O' if ($move eq 'e1g1'); + return 'O-O-O' if ($move eq 'e1c1'); - # black long castling - if ($move eq 'e8c8' && $piece eq 'k') { - return '0-0-0'; + # white short/long chess960-style castling (king takes own rook) + my $dst_piece = $board->[$to_row][$to_col]; + if ($dst_piece eq 'R') { + return ($to_col > $from_col) ? 'O-O' : 'O-O-O'; + } + } elsif ($piece eq 'k') { + # black short/long castling + return 'O-O' if ($move eq 'e8g8'); + return 'O-O-O' if ($move eq 'e8c8'); + + # black short/long chess960-style castling (king takes own rook) + my $dst_piece = $board->[$to_row][$to_col]; + if ($dst_piece eq 'r') { + return ($to_col > $from_col) ? 'O-O' : 'O-O-O'; + } } my $pretty; @@ -518,12 +540,12 @@ sub _prettyprint_move_no_check_or_mate { $pretty = substr($move, 0, 1) . 'x' . _pos_to_square($to_row, $to_col); } else { $pretty = _pos_to_square($to_row, $to_col); + } - if (defined($promo) && $promo ne '') { - # promotion - $pretty .= "="; - $pretty .= uc($promo); - } + if (defined($promo) && $promo ne '') { + # promotion + $pretty .= "="; + $pretty .= uc($promo); } return $pretty; } @@ -535,7 +557,7 @@ sub _prettyprint_move_no_check_or_mate { for my $col (0..7) { for my $row (0..7) { next unless ($board->[$row][$col] eq $piece); - ++$num_total if ($board->can_reach($piece, $row, $col, $to_row, $to_col)); + ++$num_total if ($board->can_legally_reach($piece, $row, $col, $to_row, $to_col)); } } @@ -543,14 +565,14 @@ sub _prettyprint_move_no_check_or_mate { my $num_row = 0; for my $col (0..7) { next unless ($board->[$from_row][$col] eq $piece); - ++$num_row if ($board->can_reach($piece, $from_row, $col, $to_row, $to_col)); + ++$num_row if ($board->can_legally_reach($piece, $from_row, $col, $to_row, $to_col)); } # and same for columns my $num_col = 0; for my $row (0..7) { next unless ($board->[$row][$from_col] eq $piece); - ++$num_col if ($board->can_reach($piece, $row, $from_col, $to_row, $to_col)); + ++$num_col if ($board->can_legally_reach($piece, $row, $from_col, $to_row, $to_col)); } # see if we need to disambiguate