X-Git-Url: https://git.sesse.net/?p=remoteglot;a=blobdiff_plain;f=remoteglot.pl;h=6a5778a0b96b3c321d0095b21fa92bd67d018904;hp=b546589e5c03bfb56e9fd69caa3b6a13a996b075;hb=c9abc8e62cc7ff5e71b16478d4561102fcc76fc6;hpb=ee7c89056c97c8b999034b5c7f2da0d7570b885f diff --git a/remoteglot.pl b/remoteglot.pl index b546589..6a5778a 100755 --- a/remoteglot.pl +++ b/remoteglot.pl @@ -35,6 +35,7 @@ my $stop_pgn_fetch = 0; my $tb_retry_timer = undef; my %tb_cache = (); my $tb_lookup_running = 0; +my $last_written_json = undef; # TODO: Persist (parts of) this so that we can restart. my %clock_target_for_pos = (); @@ -268,7 +269,7 @@ sub handle_pgn { } my $pgn = Chess::PGN::Parse->new(undef, $body); - if (!defined($pgn) || !$pgn->read_game()) { + if (!defined($pgn) || !$pgn->read_game() || $body !~ /^\[/) { warn "Error in parsing PGN from $url\n"; } else { eval { @@ -760,8 +761,10 @@ sub output_json { $json->{'refutation_lines'} = \%refutation_lines; my $encoded = JSON::XS::encode_json($json); - unless ($historic_json_only) { + unless ($historic_json_only || !defined($remoteglotconf::json_output) || + (defined($last_written_json) && $last_written_json eq $encoded)) { atomic_set_contents($remoteglotconf::json_output, $encoded); + $last_written_json = $encoded; } if (exists($pos_calculating->{'pretty_history'}) && @@ -983,6 +986,9 @@ sub extract_clock { if (exists($tags->{'WhiteClock'}) && exists($tags->{'BlackClock'})) { $pos->{'white_clock'} = $tags->{'WhiteClock'}; $pos->{'black_clock'} = $tags->{'BlackClock'}; + + $pos->{'white_clock'} =~ s/\b(\d)\b/0$1/g; + $pos->{'black_clock'} =~ s/\b(\d)\b/0$1/g; return; } @@ -1011,9 +1017,10 @@ sub find_clock_start { my $pos = shift; # If the game is over, the clock is stopped. - if ($pos->{'result'} eq '1-0' || - $pos->{'result'} eq '1/2-1/2' || - $pos->{'result'} eq '0-1') { + if (exists($pos->{'result'}) && + ($pos->{'result'} eq '1-0' || + $pos->{'result'} eq '1/2-1/2' || + $pos->{'result'} eq '0-1')) { return; } @@ -1022,6 +1029,11 @@ sub find_clock_start { return; } + # TODO(sesse): Maybe we can get the number of moves somehow else for FICS games. + if (!exists($pos->{'pretty_history'})) { + return; + } + my $id = id_for_pos($pos); if (exists($clock_target_for_pos{$id})) { if ($pos->{'toplay'} eq 'W') {