X-Git-Url: https://git.sesse.net/?p=remoteglot;a=blobdiff_plain;f=www%2Fjs%2Fremoteglot.js;h=cd2ffa5ccb04c548aa706cf05be73f6ad2c7c4d9;hp=cdf8a5670e4b48971270d3d31da125564e5d1735;hb=1856a6b8a4c1facbb3ff1df0f240acc9d378b315;hpb=77b62690312c008e5dc2c76bac2f5ac85ecd393d diff --git a/www/js/remoteglot.js b/www/js/remoteglot.js index cdf8a56..cd2ffa5 100644 --- a/www/js/remoteglot.js +++ b/www/js/remoteglot.js @@ -65,6 +65,9 @@ var highlighted_move = null; /** @type {?number} @private */ var unique = null; +/** @type {boolean} @private */ +var enable_sound = false; + /** The current position on the board, represented as a FEN string. * @type {?string} * @private @@ -121,6 +124,7 @@ var request_update = function() { }).done(function(data, textstatus, xhr) { ims = xhr.getResponseHeader('X-Remoteglot-Last-Modified'); var num_viewers = xhr.getResponseHeader('X-Remoteglot-Num-Viewers'); + possibly_play_sound(current_analysis_data, data); current_analysis_data = data; update_board(current_analysis_data, displayed_analysis_data); update_num_viewers(num_viewers); @@ -133,6 +137,24 @@ var request_update = function() { }); } +var possibly_play_sound = function(old_data, new_data) { + if (!enable_sound) { + return; + } + if (old_data === null) { + return; + } + var ding = document.getElementById('ding'); + if (ding && ding.play !== undefined) { + if (old_data['position'] && old_data['position']['fen'] && + new_data['position'] && new_data['position']['fen'] && + (old_data['position']['fen'] !== new_data['position']['fen'] || + old_data['position']['move_num'] !== new_data['position']['move_num'])) { + ding.play(); + } + } +} + var clear_arrows = function() { for (var i = 0; i < arrows.length; ++i) { if (arrows[i].svg) { @@ -671,6 +693,7 @@ var update_board = function(current_data, display_data) { refutation_lines = []; update_refutation_lines(); clear_arrows(); + update_displayed_line(); return; } @@ -929,8 +952,24 @@ var update_displayed_line = function() { board.position(hiddenboard.fen()); } +/** + * @param {boolean} param_enable_sound + */ +var set_sound = function(param_enable_sound) { + enable_sound = param_enable_sound; + if (enable_sound) { + $("#soundon").html("On"); + $("#soundoff").html("Off"); + } else { + $("#soundon").html("On"); + $("#soundoff").html("Off"); + } +} +window['set_sound'] = set_sound; + var init = function() { unique = get_unique(); + set_sound(false); // Create board. board = new window.ChessBoard('board', 'start');