X-Git-Url: https://git.sesse.net/?p=remoteglot;a=blobdiff_plain;f=www%2Fjs%2Fremoteglot.js;h=d14571792bff114783834c973a4873ea95d2ebc9;hp=b599ec8f2c50284b16f57b62bc389633920af6b4;hb=aa1babedfa5d21ffdcbb1b105ea87f81b44d406e;hpb=5736a183e629bedf79f56962a57bf90dd493d967 diff --git a/www/js/remoteglot.js b/www/js/remoteglot.js index b599ec8..d145717 100644 --- a/www/js/remoteglot.js +++ b/www/js/remoteglot.js @@ -7,7 +7,7 @@ * @type {Number} * @const * @private */ -var SCRIPT_VERSION = 2016032200; +var SCRIPT_VERSION = 2016032202; /** * The current backend URL. @@ -47,8 +47,10 @@ var displayed_analysis_data = null; * @type {?Array.<{ * name: string, * url: string, + * hashurl: string, * id: string, - * score: Object + * score: Object=, + * result: string=, * }>} * @private */ @@ -156,10 +158,10 @@ var display_fen = null; /** @typedef {{ * start_fen: string, - * pretty_pv: Array., + * pv: Array., * move_num: number, * toplay: string, - * score: string, + * scores: Array<{first_move: number, score: Object}>, * start_display_move_num: number * }} DisplayLine * @@ -550,17 +552,17 @@ var create_arrow = function(from_square, to_square, fg_color, line_width, arrow_ } // Note: invert is ignored. -var compare_by_sort_key = function(refutation_lines, invert, a, b) { - var ska = refutation_lines[a]['sort_key']; - var skb = refutation_lines[b]['sort_key']; +var compare_by_name = function(refutation_lines, invert, a, b) { + var ska = refutation_lines[a]['move']; + var skb = refutation_lines[b]['move']; if (ska < skb) return -1; if (ska > skb) return 1; return 0; }; var compare_by_score = function(refutation_lines, invert, a, b) { - var sa = compute_score_sort_key(refutation_lines[b]['score'], invert); - var sb = compute_score_sort_key(refutation_lines[a]['score'], invert); + var sa = compute_score_sort_key(refutation_lines[b]['score'], refutation_lines[b]['depth'], invert); + var sb = compute_score_sort_key(refutation_lines[a]['score'], refutation_lines[a]['depth'], invert); return sa - sb; } @@ -571,8 +573,8 @@ var compare_by_score = function(refutation_lines, invert, a, b) { * @param {!Object} data * @param {number} margin The maximum number of centipawns worse than the * best move can be and still be included. - * @param {boolean} margin Whether black is to play. - * @return {Array.} The UCI representation (e.g. e1g1) of all + * @param {boolean} invert Whether black is to play. + * @return {Array.} The FEN representation (e.g. Ne4) of all * moves, in score order. */ var find_nonstupid_moves = function(data, margin, invert) { @@ -582,14 +584,15 @@ var find_nonstupid_moves = function(data, margin, invert) { var best_score = undefined; var pv_score = undefined; for (var move in data['refutation_lines']) { - var score = compute_score_sort_key(data['refutation_lines'][move]['score'], invert); - if (move == data['pv_uci'][0]) { + var line = data['refutation_lines'][move]; + var score = compute_score_sort_key(line['score'], line['depth'], invert, false); + if (move == data['pv'][0]) { pv_score = score; } if (best_score === undefined || score > best_score) { best_score = score; } - if (!(data['refutation_lines'][move]['depth'] >= 8)) { + if (line['depth'] < 8) { return []; } } @@ -602,13 +605,14 @@ var find_nonstupid_moves = function(data, margin, invert) { // The PV move will always be first. var moves = []; for (var move in data['refutation_lines']) { - var score = compute_score_sort_key(data['refutation_lines'][move]['score'], invert); - if (move != data['pv_uci'][0] && best_score - score <= margin) { + var line = data['refutation_lines'][move]; + var score = compute_score_sort_key(line['score'], line['depth'], invert); + if (move != data['pv'][0] && best_score - score <= margin) { moves.push(move); } } moves = moves.sort(function(a, b) { return compare_by_score(data['refutation_lines'], data['position']['toplay'] === 'B', a, b) }); - moves.unshift(data['pv_uci'][0]); + moves.unshift(data['pv'][0]); return moves; } @@ -623,21 +627,21 @@ var thousands = function(x) { /** * @param {!string} start_fen - * @param {Array.} pretty_pv + * @param {Array.} pv * @param {number} move_num * @param {!string} toplay - * @param {!string} score + * @param {Array<{ first_move: integer, score: Object }>} scores * @param {number} start_display_move_num * @param {number=} opt_limit * @param {boolean=} opt_showlast */ -var add_pv = function(start_fen, pretty_pv, move_num, toplay, score, start_display_move_num, opt_limit, opt_showlast) { +var add_pv = function(start_fen, pv, move_num, toplay, scores, start_display_move_num, opt_limit, opt_showlast) { display_lines.push({ start_fen: start_fen, - pretty_pv: pretty_pv, + pv: pv, move_num: parseInt(move_num), toplay: toplay, - score: score, + scores: scores, start_display_move_num: start_display_move_num }); return print_pv(display_lines.length - 1, opt_limit, opt_showlast); @@ -645,19 +649,19 @@ var add_pv = function(start_fen, pretty_pv, move_num, toplay, score, start_displ /** * @param {number} line_num - * @param {number=} opt_limit - * @param {boolean=} opt_showlast + * @param {number=} opt_limit If set, show at most this number of moves. + * @param {boolean=} opt_showlast If limit is set, show the last moves instead of the first ones. */ var print_pv = function(line_num, opt_limit, opt_showlast) { var display_line = display_lines[line_num]; - var pretty_pv = display_line.pretty_pv; + var pv = display_line.pv; var move_num = display_line.move_num; var toplay = display_line.toplay; // Truncate PV at the start if needed. var start_display_move_num = display_line.start_display_move_num; if (start_display_move_num > 0) { - pretty_pv = pretty_pv.slice(start_display_move_num); + pv = pv.slice(start_display_move_num); var to_add = start_display_move_num; if (toplay === 'B') { ++move_num; @@ -671,45 +675,45 @@ var print_pv = function(line_num, opt_limit, opt_showlast) { move_num += to_add / 2; } - var pv = ''; + var ret = ''; var i = 0; - if (opt_limit && opt_showlast && pretty_pv.length > opt_limit) { + if (opt_limit && opt_showlast && pv.length > opt_limit) { // Truncate the PV at the beginning (instead of at the end). // We assume here that toplay is 'W'. We also assume that if // opt_showlast is set, then it is the history, and thus, // the UI should be to expand the history. - pv = '(…) '; - i = pretty_pv.length - opt_limit; + ret = '(…) '; + i = pv.length - opt_limit; if (i % 2 == 1) { ++i; } move_num += i / 2; - } else if (toplay == 'B' && pretty_pv.length > 0) { - var move = "" + pretty_pv[0] + ""; - pv = move_num + '. … ' + move; + } else if (toplay == 'B' && pv.length > 0) { + var move = "" + pv[0] + ""; + ret = move_num + '. … ' + move; toplay = 'W'; ++i; ++move_num; } - for ( ; i < pretty_pv.length; ++i) { - var move = "" + pretty_pv[i] + ""; + for ( ; i < pv.length; ++i) { + var move = "" + pv[i] + ""; if (toplay == 'W') { if (i > opt_limit && !opt_showlast) { - return pv + ' (…)'; + return ret + ' (…)'; } - if (pv != '') { - pv += ' '; + if (ret != '') { + ret += ' '; } - pv += move_num + '. ' + move; + ret += move_num + '. ' + move; ++move_num; toplay = 'B'; } else { - pv += ' ' + move; + ret += ' ' + move; toplay = 'W'; } } - return pv; + return ret; } /** Update the highlighted to/from squares on the board. @@ -725,14 +729,14 @@ var update_board_highlight = function() { } var update_history = function() { - if (display_lines[0] === null || display_lines[0].pretty_pv.length == 0) { + if (display_lines[0] === null || display_lines[0].pv.length == 0) { $("#history").html("No history"); } else if (truncate_display_history) { $("#history").html(print_pv(0, 8, true)); } else { $("#history").html( '(collapse) ' + - print_pv(0, 1, 'W')); + print_pv(0)); } } @@ -762,9 +766,11 @@ var update_refutation_lines = function() { // Find out where the lines start from. var base_line = []; + var base_scores = display_lines[1].scores; var start_display_move_num = 0; if (hash_refutation_lines) { - base_line = current_display_line.pretty_pv.slice(0, current_display_move + 1); + base_line = current_display_line.pv.slice(0, current_display_move + 1); + base_scores = current_display_line.scores; start_display_move_num = base_line.length; } @@ -777,7 +783,7 @@ var update_refutation_lines = function() { if (current_display_line && current_display_move % 2 == 0) { invert = !invert; } - var compare = sort_refutation_lines_by_score ? compare_by_score : compare_by_sort_key; + var compare = sort_refutation_lines_by_score ? compare_by_score : compare_by_name; moves = moves.sort(function(a, b) { return compare(refutation_lines, invert, a, b) }); for (var i = 0; i < moves.length; ++i) { var line = refutation_lines[moves[i]]; @@ -788,9 +794,11 @@ var update_refutation_lines = function() { tr.appendChild(move_td); $(move_td).addClass("move"); - if (line['pv_pretty'].length == 0) { + var scores = base_scores.concat([{ first_move: start_display_move_num, score: line['score'] }]); + + if (line['pv'].length == 0) { // Not found, so just make a one-move PV. - var move = "" + line['pretty_move'] + ""; + var move = "" + line['move'] + ""; $(move_td).html(move); var score_td = document.createElement("td"); @@ -806,13 +814,13 @@ var update_refutation_lines = function() { var pv_td = document.createElement("td"); tr.appendChild(pv_td); $(pv_td).addClass("pv"); - $(pv_td).html(add_pv(base_fen, base_line.concat([ line['pretty_move'] ]), move_num, toplay, line['score'], start_display_move_num)); + $(pv_td).html(add_pv(base_fen, base_line.concat([ line['move'] ]), move_num, toplay, scores, start_display_move_num)); tbl.append(tr); continue; } - var move = "" + line['pretty_move'] + ""; + var move = "" + line['move'] + ""; $(move_td).html(move); var score_td = document.createElement("td"); @@ -832,7 +840,7 @@ var update_refutation_lines = function() { var pv_td = document.createElement("td"); tr.appendChild(pv_td); $(pv_td).addClass("pv"); - $(pv_td).html(add_pv(base_fen, base_line.concat(line['pv_pretty']), move_num, toplay, line['score'], start_display_move_num, 10)); + $(pv_td).html(add_pv(base_fen, base_line.concat(line['pv']), move_num, toplay, scores, start_display_move_num, 10)); tbl.append(tr); } @@ -889,16 +897,33 @@ var update_game_list = function(games) { var game_name = document.createTextNode(game['name']); if (game['url'] === backend_url) { + // This game. game_span.appendChild(game_name); + + if (current_analysis_data && current_analysis_data['position']) { + var score; + if (current_analysis_data['position']['result']) { + score = " (" + current_analysis_data['position']['result'] + ")"; + } else { + score = " (" + format_short_score(current_analysis_data['score']) + ")"; + } + game_span.appendChild(document.createTextNode(score)); + } } else { + // Some other game. var game_a = document.createElement("a"); game_a.setAttribute("href", "#" + game['id']); game_a.appendChild(game_name); game_span.appendChild(game_a); - } - var score = " (" + format_short_score(game['score']) + ")"; - game_span.appendChild(document.createTextNode(score)); + var score; + if (game['result']) { + score = " (" + game['result'] + ")"; + } else { + score = " (" + format_short_score(game['score']) + ")"; + } + game_span.appendChild(document.createTextNode(score)); + } games_div.appendChild(game_span); } @@ -917,7 +942,7 @@ var possibly_switch_game_from_hash = function() { for (var i = 0; i < current_games.length; ++i) { if (current_games[i]['id'] === hash) { if (backend_url !== current_games[i]['url']) { - switch_backend(current_games[i]['url'], current_games[i]['hashurl']); + switch_backend(current_games[i]); } return; } @@ -935,8 +960,8 @@ var update_board = function() { // Print the history. This is pretty much the only thing that's // unconditionally taken from current_data (we're not interested in // historic history). - if (current_data['position']['pretty_history']) { - add_pv('start', current_data['position']['pretty_history'], 1, 'W', null, 0, 8, true); + if (current_data['position']['history']) { + add_pv('start', current_data['position']['history'], 1, 'W', null, 0, 8, true); } else { display_lines.push(null); } @@ -946,11 +971,10 @@ var update_board = function() { if (current_data['games']) { current_games = current_data['games']; possibly_switch_game_from_hash(); - update_game_list(current_data['games']); } else { current_games = null; - update_game_list(null); } + update_game_list(current_games); // The headline. Names are always fetched from current_data; // the rest can depend a bit. @@ -1012,7 +1036,7 @@ var update_board = function() { // Displaying some non-current position, pick out the last move // from the history. This will work even if the fetch failed. last_move = format_halfmove_with_number( - current_display_line.pretty_pv[current_display_move], + current_display_line.pv[current_display_move], current_display_move + 1); headline += ' after ' + last_move; } else if (data['position']['last_move'] !== 'none') { @@ -1028,8 +1052,10 @@ var update_board = function() { // The contains a very brief headline. var title_elems = []; - if (data['score']) { - title_elems.push(format_short_score(data['score']).replace(/^ /, "")); + if (data['position'] && data['position']['result']) { + title_elems.push(data['position']['result']); + } else if (data['score']) { + title_elems.push(format_short_score(data['score'])); } if (last_move !== null) { title_elems.push(last_move); @@ -1049,9 +1075,9 @@ var update_board = function() { // We don't have historic analysis for this position, but we // can reconstruct what the last move was by just replaying // from the start. - var hiddenboard = chess_from(null, current_display_line.pretty_pv, current_display_move); + var hiddenboard = chess_from(null, current_display_line.pv, current_display_move); var moves = hiddenboard.history({ verbose: true }); - var last_move = moves.pop(); + last_move = moves.pop(); highlight_from = last_move.from; highlight_to = last_move.to; } else { @@ -1078,11 +1104,20 @@ var update_board = function() { update_clock(); // The score. - if (current_display_line) { - if (current_display_line.score) { - $("#score").text(format_long_score(current_display_line.score)); + if (current_display_line && !current_display_line_is_history) { + var score; + if (current_display_line.scores && current_display_line.scores.length > 0) { + for (var i = 0; i < current_display_line.scores.length; ++i) { + if (current_display_move < current_display_line.scores[i].first_move) { + break; + } + score = current_display_line.scores[i].score; + } + } + if (score) { + $("#score").text(format_long_score(score)); } else { - $("#score").text("No score for this move"); + $("#score").text("No score for this line"); } } else if (data['score']) { $("#score").text(format_long_score(data['score'])); @@ -1117,48 +1152,63 @@ var update_board = function() { // Print the PV. $("#pvtitle").text("PV:"); - $("#pv").html(add_pv(data['position']['fen'], data['pv_pretty'], data['position']['move_num'], data['position']['toplay'], data['score'], 0)); + + var scores = [{ first_move: -1, score: data['score'] }]; + $("#pv").html(add_pv(data['position']['fen'], data['pv'], data['position']['move_num'], data['position']['toplay'], scores, 0)); // Update the PV arrow. clear_arrows(); - if (data['pv_uci'].length >= 1) { + if (data['pv'].length >= 1) { + var hiddenboard = new Chess(base_fen); + // draw a continuation arrow as long as it's the same piece - for (var i = 0; i < data['pv_uci'].length; i += 2) { - var from = data['pv_uci'][i].substr(0, 2); - var to = data['pv_uci'][i].substr(2,4); - if ((i >= 2 && from != data['pv_uci'][i - 2].substr(2, 2)) || - interfering_arrow(from, to)) { + var last_to; + for (var i = 0; i < data['pv'].length; i += 2) { + var move = hiddenboard.move(data['pv'][i]); + if ((i >= 2 && move.from != last_to) || + interfering_arrow(move.from, move.to)) { break; } - create_arrow(from, to, '#f66', 6, 20); + create_arrow(move.from, move.to, '#f66', 6, 20); + last_to = move.from; + hiddenboard.move(data['pv'][i + 1]); // To keep continuity. } var alt_moves = find_nonstupid_moves(data, 30, data['position']['toplay'] === 'B'); for (var i = 1; i < alt_moves.length && i < 3; ++i) { - create_arrow(alt_moves[i].substr(0, 2), - alt_moves[i].substr(2, 2), '#f66', 1, 10); + hiddenboard = new Chess(base_fen); + var move = hiddenboard.move(alt_moves[i]); + create_arrow(move.from, move.to, '#f66', 1, 10); } } // See if all semi-reasonable moves have only one possible response. - if (data['pv_uci'].length >= 2) { + if (data['pv'].length >= 2) { var nonstupid_moves = find_nonstupid_moves(data, 300, data['position']['toplay'] === 'B'); - var response = data['pv_uci'][1]; + var response; + { + var hiddenboard = new Chess(base_fen); + hiddenboard.move(data['pv'][0]); + response = hiddenboard.move(data['pv'][1]); + } for (var i = 0; i < nonstupid_moves.length; ++i) { - if (nonstupid_moves[i] == data['pv_uci'][0]) { + if (nonstupid_moves[i] == data['pv'][0]) { // ignore the PV move for refutation lines. continue; } if (!data['refutation_lines'] || !data['refutation_lines'][nonstupid_moves[i]] || - !data['refutation_lines'][nonstupid_moves[i]]['pv_uci'] || - data['refutation_lines'][nonstupid_moves[i]]['pv_uci'].length < 1) { + !data['refutation_lines'][nonstupid_moves[i]]['pv'] || + data['refutation_lines'][nonstupid_moves[i]]['pv'].length < 1) { // Incomplete PV, abort. response = undefined; break; } - var this_response = data['refutation_lines'][nonstupid_moves[i]]['pv_uci'][1]; - if (response !== this_response) { + var line = data['refutation_lines'][nonstupid_moves[i]]; + hiddenboard = new Chess(base_fen); + hiddenboard.move(line['pv'][0]); + var this_response = hiddenboard.move(line['pv'][1]); + if (response.from !== this_response.from || response.to !== this_response.to) { // Different response depending on lines, abort. response = undefined; break; @@ -1166,8 +1216,7 @@ var update_board = function() { } if (nonstupid_moves.length > 0 && response !== undefined) { - create_arrow(response.substr(0, 2), - response.substr(2, 2), '#66f', 6, 20); + create_arrow(response.from, response.to, '#66f', 6, 20); } } @@ -1259,6 +1308,8 @@ var update_clock = function() { clearTimeout(clock_timer); var data = displayed_analysis_data || current_analysis_data; + if (!data) return; + if (data['position']) { var result = data['position']['result']; if (result === '1-0') { @@ -1286,7 +1337,6 @@ var update_clock = function() { var white_clock_ms = null; var black_clock_ms = null; - var show_seconds = false; // Static clocks. if (data['position'] && @@ -1415,14 +1465,14 @@ var format_halfmove_with_number = function(move, halfmove_num) { */ var format_tooltip = function(data, halfmove_num) { if (data['score_history'][halfmove_num] || - halfmove_num === data['position']['pretty_history'].length) { + halfmove_num === data['position']['history'].length) { var move; var short_score; - if (halfmove_num === data['position']['pretty_history'].length) { + if (halfmove_num === data['position']['history'].length) { move = data['position']['last_move']; short_score = format_short_score(data['score']); } else { - move = data['position']['pretty_history'][halfmove_num]; + move = data['position']['history'][halfmove_num]; short_score = format_short_score(data['score_history'][halfmove_num]); } var move_with_number = format_halfmove_with_number(move, halfmove_num); @@ -1431,7 +1481,7 @@ var format_tooltip = function(data, halfmove_num) { } else { for (var i = halfmove_num; i --> 0; ) { if (data['score_history'][i]) { - var move = data['position']['pretty_history'][i]; + var move = data['position']['history'][i]; return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]"; } } @@ -1502,7 +1552,7 @@ window['prev_move'] = prev_move; var next_move = function() { if (current_display_line && - current_display_move < current_display_line.pretty_pv.length - 1) { + current_display_move < current_display_line.pv.length - 1) { ++current_display_move; } update_historic_analysis(); @@ -1511,17 +1561,35 @@ var next_move = function() { } window['next_move'] = next_move; +var next_game = function() { + if (current_games === null) { + return; + } + + // Try to find the game we are currently looking at. + for (var game_num = 0; game_num < current_games.length; ++game_num) { + var game = current_games[game_num]; + if (game['url'] === backend_url) { + var next_game_num = (game_num + 1) % current_games.length; + switch_backend(current_games[next_game_num]); + return; + } + } + + // Couldn't find it; give up. +} + var update_historic_analysis = function() { if (!current_display_line_is_history) { return; } - if (current_display_move == current_display_line.pretty_pv.length - 1) { + if (current_display_move == current_display_line.pv.length - 1) { displayed_analysis_data = null; update_board(); } // Fetch old analysis for this line if it exists. - var hiddenboard = chess_from(null, current_display_line.pretty_pv, current_display_move); + var hiddenboard = chess_from(null, current_display_line.pv, current_display_move); var filename = "/history/move" + (current_display_move + 1) + "-" + hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json"; @@ -1593,6 +1661,9 @@ var update_move_highlight = function() { display_lines.push(current_display_line); $("#pv").html(print_pv(display_lines.length - 1)); display_line_num = display_lines.length - 1; + + // Clear out the PV, so it's not selected by anything later. + display_lines[1].pv = []; } highlighted_move = $("#automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num)); @@ -1612,10 +1683,10 @@ var find_display_line_matching_num = function() { var line = display_lines[i]; if (line.start_display_move_num > 0) continue; if (current_display_line.start_fen !== line.start_fen) continue; - if (current_display_line.pretty_pv.length !== line.pretty_pv.length) continue; + if (current_display_line.pv.length !== line.pv.length) continue; var ok = true; - for (var j = 0; j < line.pretty_pv.length; ++j) { - if (current_display_line.pretty_pv[j] !== line.pretty_pv[j]) { + for (var j = 0; j < line.pv.length; ++j) { + if (current_display_line.pv[j] !== line.pv[j]) { ok = false; break; } @@ -1627,12 +1698,17 @@ var find_display_line_matching_num = function() { return null; } +/** Update the board based on the currently displayed line. + * + * TODO: This should really be called only whenever something changes, + * instead of all the time. + */ var update_displayed_line = function() { if (current_display_line === null) { $("#linenav").hide(); $("#linemsg").show(); display_fen = base_fen; - board.position(base_fen); + set_board_position(base_fen); update_imbalance(base_fen); return; } @@ -1645,25 +1721,30 @@ var update_displayed_line = function() { } else { $("#prevmove").html("<a href=\"javascript:prev_move();\">Previous</a></span>"); } - if (current_display_move == current_display_line.pretty_pv.length - 1) { + if (current_display_move == current_display_line.pv.length - 1) { $("#nextmove").html("Next"); } else { $("#nextmove").html("<a href=\"javascript:next_move();\">Next</a></span>"); } - var hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pretty_pv, current_display_move); + var hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move); + set_board_position(hiddenboard.fen()); + if (display_fen !== hiddenboard.fen() && !current_display_line_is_history) { + // Fire off a hash request, since we're now off the main position + // and it just changed. + explore_hash(hiddenboard.fen()); + } display_fen = hiddenboard.fen(); + update_imbalance(hiddenboard.fen()); +} + +var set_board_position = function(new_fen) { board_is_animating = true; var old_fen = board.fen(); - board.position(hiddenboard.fen()); + board.position(new_fen); if (board.fen() === old_fen) { board_is_animating = false; - } else if (!current_display_line_is_history) { - // Fire off a hash request, since we're now off the main position - // and it just changed. - explore_hash(display_fen); } - update_imbalance(hiddenboard.fen()); } /** @@ -1806,10 +1887,19 @@ var get_best_move = function(game, source, target, invert) { move_hash[moves[i].san] = moves[i]; } + // See if we're already exploring some line. + if (current_display_line && + current_display_move < current_display_line.pv.length - 1) { + var first_move = current_display_line.pv[current_display_move + 1]; + if (move_hash[first_move]) { + return move_hash[first_move]; + } + } + // History and PV take priority over the display lines. for (var i = 0; i < 2; ++i) { var line = display_lines[i]; - var first_move = line.pretty_pv[line.start_display_move_num]; + var first_move = line.pv[line.start_display_move_num]; if (move_hash[first_move]) { return move_hash[first_move]; } @@ -1823,9 +1913,9 @@ var get_best_move = function(game, source, target, invert) { if (!line['score']) { continue; } - var first_move = line['pv_pretty'][0]; + var first_move = line['pv'][0]; if (move_hash[first_move]) { - var score = compute_score_sort_key(line['score'], invert); + var score = compute_score_sort_key(line['score'], line['depth'], invert); if (best_move_score === null || score > best_move_score) { best_move = move_hash[first_move]; best_move_score = score; @@ -1874,8 +1964,8 @@ var onSnapEnd = function(source, target) { }); if (current_display_line && - current_display_move < current_display_line.pretty_pv.length - 1 && - current_display_line.pretty_pv[current_display_move + 1] === move.san) { + current_display_move < current_display_line.pv.length - 1 && + current_display_line.pv[current_display_move + 1] === move.san) { next_move(); return; } @@ -1884,8 +1974,12 @@ var onSnapEnd = function(source, target) { // this move, then select that. Note that this gives us a good priority // order (history first, then PV, then multi-PV lines). for (var i = 0; i < display_lines.length; ++i) { + if (i == 1 && current_display_line) { + // Do not choose PV if not on it. + continue; + } var line = display_lines[i]; - if (line.pretty_pv[line.start_display_move_num] === move.san) { + if (line.pv[line.start_display_move_num] === move.san) { show_line(i, 0); return; } @@ -1896,14 +1990,6 @@ var onSnapEnd = function(source, target) { } // End of dragging-related code. -var pad = function(val, num_digits) { - var s = val.toString(); - while (s.length < num_digits) { - s = " " + s; - } - return s; -} - var fmt_cp = function(v) { if (v === 0) { return "0.00"; @@ -1921,9 +2007,9 @@ var format_short_score = function(score) { } if (score[0] === 'm') { if (score[2]) { // Is a bound. - return score[2] + "\u00a0M" + pad(score[1], 3); + return score[2] + "\u00a0M " + score[1]; } else { - return "M" + pad(score[1], 3); + return "M " + score[1]; } } else if (score[0] === 'd') { return "TB draw"; @@ -1931,13 +2017,16 @@ var format_short_score = function(score) { if (score[2]) { // Is a bound. return score[2] + "\u00a0" + fmt_cp(score[1]); } else { - return pad(fmt_cp(score[1]), 5); + return fmt_cp(score[1]); } } return null; } var format_long_score = function(score) { + if (!score) { + return "???"; + } if (score[0] === 'm') { if (score[1] > 0) { return "White mates in " + score[1]; @@ -1975,10 +2064,12 @@ var compute_plot_score = function(score) { /** * @param score The score digest tuple. + * @param {?number} depth Depth the move has been computed to, or null. * @param {boolean} invert Whether black is to play. + * @param {boolean=} depth_secondary_key * @return {number} */ -var compute_score_sort_key = function(score, invert) { +var compute_score_sort_key = function(score, depth, invert, depth_secondary_key) { var s; if (!score) { return -10000000; @@ -1991,20 +2082,27 @@ var compute_score_sort_key = function(score, invert) { // Black mates (note the double negative for score[1]). s = -99999 - score[1]; } - if (invert) s = -s; - return s; } else if (score[0] === 'd') { - return 0; + s = 0; } else if (score[0] === 'cp') { - return invert ? -score[1] : score[1]; + s = score[1]; + } + if (s) { + if (invert) s = -s; + if (depth_secondary_key) { + return s * 200 + (depth || 0); + } else { + return s; + } + } else { + return null; } - return null; } /** - * @param {string} new_backend_url + * @param {Object} game */ -var switch_backend = function(new_backend_url, new_backend_hash_url) { +var switch_backend = function(game) { // Stop looking at historic data. current_display_line = null; current_display_move = null; @@ -2033,8 +2131,9 @@ var switch_backend = function(new_backend_url, new_backend_hash_url) { } // Request an immediate fetch with the new backend. - backend_url = new_backend_url; - backend_hash_url = new_backend_hash_url; + backend_url = game['url']; + backend_hash_url = game['hashurl']; + window.location.hash = '#' + game['id']; current_analysis_data = null; ims = 0; request_update(); @@ -2076,10 +2175,17 @@ var init = function() { redraw_arrows(); }); $(window).keyup(function(event) { - if (event.which == 39) { + if (event.which == 39) { // Left arrow. next_move(); - } else if (event.which == 37) { + } else if (event.which == 37) { // Right arrow. prev_move(); + } else if (event.which >= 49 && event.which <= 57) { // 1-9. + var num = event.which - 49; + if (current_games && current_games.length >= num) { + switch_backend(current_games[num]); + } + } else if (event.which == 78) { // N. + next_game(); } }); window.addEventListener('hashchange', possibly_switch_game_from_hash, false);