From: Steinar H. Gunderson Date: Sun, 15 Jun 2014 14:29:59 +0000 (+0200) Subject: Add some routines that are useful to parse PGNs. X-Git-Url: https://git.sesse.net/?p=remoteglot;a=commitdiff_plain;h=8fcd3d2321344017e376668cb5d1f5ea7cb47c20 Add some routines that are useful to parse PGNs. --- diff --git a/Board.pm b/Board.pm index 6af89f3..b925a38 100644 --- a/Board.pm +++ b/Board.pm @@ -109,7 +109,7 @@ sub make_move { } } } else { - if ($promo ne '') { + if (defined($promo) && $promo ne '') { if ($piece eq 'p') { $piece = $promo; } else { @@ -131,12 +131,78 @@ sub _pos_to_square { return sprintf("%c%d", ord('a') + $col, 8 - $row); } +sub _col_letter_to_num { + return ord(shift) - ord('a'); +} + +sub _row_letter_to_num { + return 7 - (ord(shift) - ord('1')); +} + +sub _square_to_pos { + my ($square) = @_; + $square =~ /^([a-h])([1-8])$/ or die "Invalid square $square"; + return (_row_letter_to_num($2), _col_letter_to_num($1)); +} + sub _move_to_uci_notation { my ($from_row, $from_col, $to_row, $to_col, $promo) = @_; $promo //= ""; return _pos_to_square($from_row, $from_col) . _pos_to_square($to_row, $to_col) . $promo; } +sub parse_pretty_move { + my ($board, $move, $toplay) = @_; + + # Strip check or mate + $move =~ s/[+#]$//; + + if ($move eq '0-0' or $move eq 'O-O') { + if ($toplay eq 'W') { + return (_square_to_pos('e1'), _square_to_pos('g1')); + } else { + return (_square_to_pos('e8'), _square_to_pos('g8')); + } + } elsif ($move eq '0-0-0' or $move eq 'O-O-O') { + if ($toplay eq 'W') { + return (_square_to_pos('e1'), _square_to_pos('c1')); + } else { + return (_square_to_pos('e8'), _square_to_pos('c8')); + } + } + + # Parse promo + my $promo; + if ($move =~ s/=([QRNB])$//) { + $promo = $1; + } + + $move =~ /^([KQRBN])?([a-h])?([1-8])?x?([a-h][1-8])$/ or die "Invalid move $move"; + my $piece = $1 // 'P'; + my $from_col = defined($2) ? _col_letter_to_num($2) : undef; + my $from_row = defined($3) ? _row_letter_to_num($3) : undef; + my ($to_row, $to_col) = _square_to_pos($4); + + # Find all possible from-squares that could have been meant. + my @squares = (); + if ($toplay eq 'B') { + $piece = lc($piece); + } + for my $row (0..7) { + next if (defined($from_row) && $from_row != $row); + for my $col (0..7) { + next if (defined($from_col) && $from_col != $col); + next if ($board->[$row][$col] ne $piece); + next if (!$board->can_reach($piece, $row, $col, $to_row, $to_col)); + push @squares, [ $row, $col ]; + } + } + if (scalar @squares != 1) { + die "Ambigious or impossible move $move"; + } + return (@{$squares[0]}, $to_row, $to_col, $promo); +} + sub fen { my ($board) = @_; my @rows = (); diff --git a/Position.pm b/Position.pm index e2c9801..7834ca0 100644 --- a/Position.pm +++ b/Position.pm @@ -34,6 +34,11 @@ sub new { return $pos; } +sub start_pos { + my ($class, $white, $black) = @_; + return $class->new("<12> rnbqkbnr pppppppp -------- -------- -------- -------- PPPPPPPP RNBQKBNR W -1 1 1 1 1 0 dummygamenum $white $black -2 dummytime dummyincrement 39 39 dummytime dummytime 1 none (0:00) none 0 0 0"); +} + sub fen { my $pos = shift; @@ -101,4 +106,74 @@ sub to_json_hash { return { %$pos, board => undef, fen => $pos->fen() }; } +sub parse_pretty_move { + my ($pos, $move) = @_; + return $pos->{'board'}->parse_pretty_move($move, $pos->{'toplay'}); +} + +# Returns a new Position object. +sub make_move { + my ($pos, $from_row, $from_col, $to_row, $to_col, $promo) = @_; + + my $from_square = _pos_to_square($from_row, $from_col); + my $to_square = _pos_to_square($to_row, $to_col); + + my $np = {}; + $np->{'board'} = $pos->{'board'}->make_move($from_row, $from_col, $to_row, $to_col, $promo); + if ($pos->{'toplay'} eq 'W') { + $np->{'toplay'} = 'B'; + $np->{'move_num'} = $pos->{'move_num'}; + } else { + $np->{'toplay'} = 'W'; + $np->{'move_num'} = $pos->{'move_num'} + 1; + } + + my $piece = $pos->{'board'}[$from_row][$from_col]; + my $dest_piece = $pos->{'board'}[$to_row][$to_col]; + + # Find out if this was a two-step pawn move. + if (lc($piece) eq 'p' && abs($from_row - $to_row) == 2) { + $np->{'ep_file_num'} = $from_col; + } else { + $np->{'ep_file_num'} = -1; + } + + # Castling rights. + $np->{'white_castle_k'} = $pos->{'white_castle_k'}; + $np->{'white_castle_q'} = $pos->{'white_castle_q'}; + $np->{'black_castle_k'} = $pos->{'black_castle_k'}; + $np->{'black_castle_q'} = $pos->{'black_castle_q'}; + if ($piece eq 'K') { + $np->{'white_castle_k'} = 0; + $np->{'white_castle_q'} = 0; + } elsif ($piece eq 'k') { + $np->{'black_castle_k'} = 0; + $np->{'black_castle_q'} = 0; + } elsif ($from_square eq 'a1' || $to_square eq 'a1') { + $np->{'white_castle_q'} = 0; + } elsif ($from_square eq 'h1' || $to_square eq 'h1') { + $np->{'white_castle_k'} = 0; + } elsif ($from_square eq 'a8' || $to_square eq 'a8') { + $np->{'black_castle_q'} = 0; + } elsif ($from_square eq 'h8' || $to_square eq 'h8') { + $np->{'black_castle_k'} = 0; + } + + # 50-move rule. + if (lc($piece) eq 'p' || $dest_piece ne '-') { + $np->{'time_since_100move_rule_reset'} = 0; + } else { + $np->{'time_since_100move_rule_reset'} = $pos->{'time_since_100move_rule_reset'} + 1; + } + $np->{'player_w'} = $pos->{'player_w'}; + $np->{'player_b'} = $pos->{'player_b'}; + $np->{'last_move'} = '(move)'; # FIXME + return bless $np; +} + +sub _pos_to_square { + my ($row, $col) = @_; + return sprintf("%c%d", ord('a') + $col, 8 - $row); +} + 1;