2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #if !defined(PAWNS_H_INCLUDED)
21 #define PAWNS_H_INCLUDED
27 const int PawnTableSize = 16384;
29 /// PawnInfo is a class which contains various information about a pawn
30 /// structure. Currently, it only includes a middle game and an end game
31 /// pawn structure evaluation, and a bitboard of passed pawns. We may want
32 /// to add further information in the future. A lookup to the pawn hash table
33 /// (performed by calling the get_pawn_info method in a PawnInfoTable object)
34 /// returns a pointer to a PawnInfo object.
37 friend class PawnInfoTable;
40 Score pawns_value() const;
41 Bitboard pawn_attacks(Color c) const;
42 Bitboard passed_pawns(Color c) const;
43 int file_is_half_open(Color c, File f) const;
44 int has_open_file_to_left(Color c, File f) const;
45 int has_open_file_to_right(Color c, File f) const;
48 Score king_shelter(const Position& pos, Square ksq);
52 Score updateShelter(const Position& pos, Square ksq);
55 Bitboard passedPawns[2];
56 Bitboard pawnAttacks[2];
57 Square kingSquares[2];
60 Score kingShelters[2];
64 /// The PawnInfoTable class represents a pawn hash table. The most important
65 /// method is get_pawn_info, which returns a pointer to a PawnInfo object.
67 class PawnInfoTable : public SimpleHash<PawnInfo, PawnTableSize> {
69 PawnInfo* get_pawn_info(const Position& pos) const;
73 Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
77 inline Score PawnInfo::pawns_value() const {
81 inline Bitboard PawnInfo::pawn_attacks(Color c) const {
82 return pawnAttacks[c];
85 inline Bitboard PawnInfo::passed_pawns(Color c) const {
86 return passedPawns[c];
89 inline int PawnInfo::file_is_half_open(Color c, File f) const {
90 return halfOpenFiles[c] & (1 << int(f));
93 inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
94 return halfOpenFiles[c] & ((1 << int(f)) - 1);
97 inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
98 return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
102 inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
103 return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
106 #endif // !defined(PAWNS_H_INCLUDED)