2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
26 #include "ucioption.h"
28 using namespace Search;
30 ThreadsManager Threads; // Global object
32 namespace { extern "C" {
34 // start_routine() is the C function which is called when a new thread
35 // is launched. It is a wrapper to member function pointed by start_fn.
37 long start_routine(Thread* th) {
39 Threads.set_this_thread(th); // Save pointer into thread local storage
40 (th->*(th->start_fn))();
46 // Thread c'tor starts a newly-created thread of execution that will call
47 // the idle loop function pointed by start_fn going immediately to sleep.
49 Thread::Thread(Fn fn) {
51 is_searching = do_exit = false;
52 maxPly = splitPointsCnt = 0;
57 do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching()
62 for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
63 lock_init(splitPoints[j].lock);
65 if (!thread_create(handle, start_routine, this))
67 std::cerr << "Failed to create thread number " << idx << std::endl;
73 // Thread d'tor waits for thread termination before to return.
79 do_exit = true; // Search must be already finished
82 thread_join(handle); // Wait for thread termination
84 lock_destroy(sleepLock);
85 cond_destroy(sleepCond);
87 for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
88 lock_destroy(splitPoints[j].lock);
92 // Thread::timer_loop() is where the timer thread waits maxPly milliseconds and
93 // then calls check_time(). If maxPly is 0 thread sleeps until is woken up.
94 extern void check_time();
96 void Thread::timer_loop() {
100 lock_grab(sleepLock);
101 timed_wait(sleepCond, sleepLock, maxPly ? maxPly : INT_MAX);
102 lock_release(sleepLock);
108 // Thread::main_loop() is where the main thread is parked waiting to be started
109 // when there is a new search. Main thread will launch all the slave threads.
111 void Thread::main_loop() {
115 lock_grab(sleepLock);
117 do_sleep = true; // Always return to sleep after a search
118 is_searching = false;
120 while (do_sleep && !do_exit)
122 cond_signal(Threads.sleepCond); // Wake up UI thread if needed
123 cond_wait(sleepCond, sleepLock);
126 lock_release(sleepLock);
138 // Thread::wake_up() wakes up the thread, normally at the beginning of the search
139 // or, if "sleeping threads" is used at split time.
141 void Thread::wake_up() {
143 lock_grab(sleepLock);
144 cond_signal(sleepCond);
145 lock_release(sleepLock);
149 // Thread::wait_for_stop_or_ponderhit() is called when the maximum depth is
150 // reached while the program is pondering. The point is to work around a wrinkle
151 // in the UCI protocol: When pondering, the engine is not allowed to give a
152 // "bestmove" before the GUI sends it a "stop" or "ponderhit" command. We simply
153 // wait here until one of these commands (that raise StopRequest) is sent and
154 // then return, after which the bestmove and pondermove will be printed.
156 void Thread::wait_for_stop_or_ponderhit() {
158 Signals.stopOnPonderhit = true;
160 lock_grab(sleepLock);
161 while (!Signals.stop) cond_wait(sleepCond, sleepLock);
162 lock_release(sleepLock);
166 // Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
167 // current active split point, or in some ancestor of the split point.
169 bool Thread::cutoff_occurred() const {
171 for (SplitPoint* sp = curSplitPoint; sp; sp = sp->parent)
179 // Thread::is_available_to() checks whether the thread is available to help the
180 // thread 'master' at a split point. An obvious requirement is that thread must
181 // be idle. With more than two threads, this is not sufficient: If the thread is
182 // the master of some active split point, it is only available as a slave to the
183 // slaves which are busy searching the split point at the top of slaves split
184 // point stack (the "helpful master concept" in YBWC terminology).
186 bool Thread::is_available_to(Thread* master) const {
191 // Make a local copy to be sure doesn't become zero under our feet while
192 // testing next condition and so leading to an out of bound access.
193 int spCnt = splitPointsCnt;
195 // No active split points means that the thread is available as a slave for any
196 // other thread otherwise apply the "helpful master" concept if possible.
197 return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master->idx));
201 // init() is called at startup. Initializes lock and condition variable and
202 // launches requested threads sending them immediately to sleep. We cannot use
203 // a c'tor becuase Threads is a static object and we need a fully initialized
204 // engine at this point due to allocation of endgames in Thread c'tor.
206 void ThreadsManager::init() {
209 cond_init(sleepCond);
210 lock_init(splitLock);
211 timer = new Thread(&Thread::timer_loop);
212 threads.push_back(new Thread(&Thread::main_loop));
213 set_this_thread(main_thread()); // Use main thread's resources
218 // d'tor cleanly terminates the threads when the program exits.
220 ThreadsManager::~ThreadsManager() {
222 for (int i = 0; i < size(); i++)
226 lock_destroy(splitLock);
227 cond_destroy(sleepCond);
232 // read_uci_options() updates internal threads parameters from the corresponding
233 // UCI options and creates/destroys threads to match the requested number. Thread
234 // objects are dynamically allocated to avoid creating in advance all possible
235 // threads, with included pawns and material tables, if only few are used.
237 void ThreadsManager::read_uci_options() {
239 maxThreadsPerSplitPoint = Options["Max Threads per Split Point"];
240 minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
241 useSleepingThreads = Options["Use Sleeping Threads"];
242 int requested = Options["Threads"];
244 assert(requested > 0);
246 while (size() < requested)
247 threads.push_back(new Thread(&Thread::idle_loop));
249 while (size() > requested)
251 delete threads.back();
257 // wake_up() is called before a new search to start the threads that are waiting
258 // on the sleep condition and to reset maxPly. When useSleepingThreads is set
259 // threads will be woken up at split time.
261 void ThreadsManager::wake_up() const {
263 for (int i = 0; i < size(); i++)
265 threads[i]->maxPly = 0;
266 threads[i]->do_sleep = false;
268 if (!useSleepingThreads)
269 threads[i]->wake_up();
274 // sleep() is called after the search finishes to ask all the threads but the
275 // main one to go waiting on a sleep condition.
277 void ThreadsManager::sleep() const {
279 for (int i = 1; i < size(); i++) // Main thread will go to sleep by itself
280 threads[i]->do_sleep = true; // to avoid a race with start_searching()
284 // available_slave_exists() tries to find an idle thread which is available as
285 // a slave for the thread 'master'.
287 bool ThreadsManager::available_slave_exists(Thread* master) const {
289 for (int i = 0; i < size(); i++)
290 if (threads[i]->is_available_to(master))
297 // split() does the actual work of distributing the work at a node between
298 // several available threads. If it does not succeed in splitting the node
299 // (because no idle threads are available, or because we have no unused split
300 // point objects), the function immediately returns. If splitting is possible, a
301 // SplitPoint object is initialized with all the data that must be copied to the
302 // helper threads and then helper threads are told that they have been assigned
303 // work. This will cause them to instantly leave their idle loops and call
304 // search(). When all threads have returned from search() then split() returns.
307 Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
308 Value bestValue, Move* bestMove, Depth depth,
309 Move threatMove, int moveCount, MovePicker* mp, int nodeType) {
310 assert(pos.pos_is_ok());
311 assert(bestValue > -VALUE_INFINITE);
312 assert(bestValue <= alpha);
313 assert(alpha < beta);
314 assert(beta <= VALUE_INFINITE);
315 assert(depth > DEPTH_ZERO);
317 Thread* master = this_thread();
319 if (master->splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD)
322 // Pick the next available split point from the split point stack
323 SplitPoint* sp = &master->splitPoints[master->splitPointsCnt++];
325 sp->parent = master->curSplitPoint;
328 sp->slavesMask = 1ULL << master->idx;
330 sp->bestMove = *bestMove;
331 sp->threatMove = threatMove;
334 sp->nodeType = nodeType;
335 sp->bestValue = bestValue;
337 sp->moveCount = moveCount;
342 assert(master->is_searching);
344 master->curSplitPoint = sp;
347 // Try to allocate available threads and ask them to start searching setting
348 // is_searching flag. This must be done under lock protection to avoid concurrent
349 // allocation of the same slave by another master.
351 lock_grab(splitLock);
353 for (int i = 0; i < size() && !Fake; ++i)
354 if (threads[i]->is_available_to(master))
356 sp->slavesMask |= 1ULL << i;
357 threads[i]->curSplitPoint = sp;
358 threads[i]->is_searching = true; // Slave leaves idle_loop()
360 if (useSleepingThreads)
361 threads[i]->wake_up();
363 if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included
367 lock_release(splitLock);
368 lock_release(sp->lock);
370 // Everything is set up. The master thread enters the idle loop, from which
371 // it will instantly launch a search, because its is_searching flag is set.
372 // We pass the split point as a parameter to the idle loop, which means that
373 // the thread will return from the idle loop when all slaves have finished
374 // their work at this split point.
375 if (slavesCnt || Fake)
377 master->idle_loop(sp);
379 // In helpful master concept a master can help only a sub-tree of its split
380 // point, and because here is all finished is not possible master is booked.
381 assert(!master->is_searching);
384 // We have returned from the idle loop, which means that all threads are
385 // finished. Note that setting is_searching and decreasing splitPointsCnt is
386 // done under lock protection to avoid a race with Thread::is_available_to().
387 lock_grab(sp->lock); // To protect sp->nodes
388 lock_grab(splitLock);
390 master->is_searching = true;
391 master->splitPointsCnt--;
392 master->curSplitPoint = sp->parent;
393 pos.set_nodes_searched(pos.nodes_searched() + sp->nodes);
394 *bestMove = sp->bestMove;
396 lock_release(splitLock);
397 lock_release(sp->lock);
399 return sp->bestValue;
402 // Explicit template instantiations
403 template Value ThreadsManager::split<false>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int);
404 template Value ThreadsManager::split<true>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int);
407 // ThreadsManager::set_timer() is used to set the timer to trigger after msec
408 // milliseconds. If msec is 0 then timer is stopped.
410 void ThreadsManager::set_timer(int msec) {
412 lock_grab(timer->sleepLock);
413 timer->maxPly = msec;
414 cond_signal(timer->sleepCond); // Wake up and restart the timer
415 lock_release(timer->sleepLock);
419 // ThreadsManager::wait_for_search_finished() waits for main thread to go to
420 // sleep, this means search is finished. Then returns.
422 void ThreadsManager::wait_for_search_finished() {
424 Thread* t = main_thread();
425 lock_grab(t->sleepLock);
426 cond_signal(t->sleepCond); // In case is waiting for stop or ponderhit
427 while (!t->do_sleep) cond_wait(sleepCond, t->sleepLock);
428 lock_release(t->sleepLock);
432 // ThreadsManager::start_searching() wakes up the main thread sleeping in
433 // main_loop() so to start a new search, then returns immediately.
435 void ThreadsManager::start_searching(const Position& pos, const LimitsType& limits,
436 const std::vector<Move>& searchMoves) {
437 wait_for_search_finished();
439 SearchTime.restart(); // As early as possible
441 Signals.stopOnPonderhit = Signals.firstRootMove = false;
442 Signals.stop = Signals.failedLowAtRoot = false;
448 for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
449 if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move()))
450 RootMoves.push_back(RootMove(ml.move()));
452 main_thread()->do_sleep = false;
453 main_thread()->wake_up();