2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
5 Stockfish is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 Stockfish is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef THREAD_H_INCLUDED
20 #define THREAD_H_INCLUDED
23 #include <condition_variable>
33 #include "thread_win32_osx.h"
37 /// Thread class keeps together all the thread-related stuff. We use
38 /// per-thread pawn and material hash tables so that once we get a
39 /// pointer to an entry its life time is unlimited and we don't have
40 /// to care about someone changing the entry under our feet.
45 std::condition_variable cv;
47 bool exit = false, searching = true; // Set before starting std::thread
48 NativeThread stdThread;
51 explicit Thread(size_t);
53 virtual void search();
56 void start_searching();
57 void wait_for_search_finished();
58 size_t id() const { return idx; }
60 Pawns::Table pawnsTable;
61 Material::Table materialTable;
63 RunningAverage doubleExtensionAverage[COLOR_NB];
64 uint64_t nodesLastExplosive;
65 uint64_t nodesLastNormal;
66 std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
67 int selDepth, nmpMinPly;
73 Search::RootMoves rootMoves;
74 Depth rootDepth, completedDepth;
76 CounterMoveHistory counterMoves;
77 ButterflyHistory mainHistory;
78 LowPlyHistory lowPlyHistory;
79 CapturePieceToHistory captureHistory;
80 ContinuationHistory continuationHistory[2][2];
85 /// MainThread is a derived class specific for main thread
87 struct MainThread : public Thread {
91 void search() override;
94 double previousTimeReduction;
95 Value bestPreviousScore;
99 std::atomic_bool ponder;
103 /// ThreadPool struct handles all the threads-related stuff like init, starting,
104 /// parking and, most importantly, launching a thread. All the access to threads
105 /// is done through this class.
107 struct ThreadPool : public std::vector<Thread*> {
109 void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
113 MainThread* main() const { return static_cast<MainThread*>(front()); }
114 uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
115 uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
116 Thread* get_best_thread() const;
117 void start_searching();
118 void wait_for_search_finished() const;
120 std::atomic_bool stop, increaseDepth;
123 StateListPtr setupStates;
125 uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
128 for (Thread* th : *this)
129 sum += (th->*member).load(std::memory_order_relaxed);
134 extern ThreadPool Threads;
136 } // namespace Stockfish
138 #endif // #ifndef THREAD_H_INCLUDED