[PolyGlot] EngineDir = . EngineCommand = ./glaurung Book = false BookFile = book.bin Log = true LogFile = glaurung.log Resign = true ResignScore = 600 [Engine] Hash = 128 Threads = 1 OwnBook = false Book File = book.bin Use Search Log = false Mobility (Middle Game) = 100 Mobility (Endgame) = 100 Pawn Structure (Middle Game) = 100 Pawn Structure (Endgame) = 100 Passed Pawns (Middle Game) = 100 Passed Pawns (Endgame) = 100 Aggressiveness = 100 Cowardice = 100 King Safety Curve = Quadratic Quadratic = Linear King Safety Coefficient = 40 King Safety X Intercept = 0 King Safety Max Slope = 30 King Safety Max Value = 500 Queen Contact Check Bonus = 4 Rook Contact Check Bonus = 2 Queen Check Bonus = 2 Rook Check Bonus = 1 Bishop Check Bonus = 1 Knight Check Bonus = 1 Discovered Check Bonus = 3 Mate Threat Bonus = 3 Check Extension (PV nodes) = 2 Check Extension (non-PV nodes) = 1 Single Reply Extension (PV nodes) = 2 Single Reply Extension (non-PV nodes) = 2 Mate Threat Extension (PV nodes) = 0 Mate Threat Extension (non-PV nodes) = 0 Pawn Push to 7th Extension (PV nodes) = 1 Pawn Push to 7th Extension (non-PV nodes) = 1 Passed Pawn Extension (PV nodes) = 1 Passed Pawn Extension (non-PV nodes) = 0 Pawn Endgame Extension (PV nodes) = 2 Pawn Endgame Extension (non-PV nodes) = 2 Full Depth Moves (PV nodes) = 14 Full Depth Moves (non-PV nodes) = 3 Threat Depth = 5 Selective Plies = 7 Futility Pruning (Main Search) = true Futility Pruning (Quiescence Search) = true Futility Margin 0 = 50 Futility Margin 1 = 100 Futility Margin 2 = 300 Maximum Razoring Depth = 3 Razoring Margin = 300 Randomness = 0 Minimum Split Depth = 4 Maximum Number of Threads per Split Point = 5