this equal to the number of CPU cores available.
* #### Hash
- The size of the hash table in MB.
+ The size of the hash table in MB. It is recommended to set Hash after setting Threads.
* #### Clear Hash
Clear the hash table.
If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo.
This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.
+ * #### UCI_ShowWDL
+ If enabled, show approximate WDL statistics as part of the engine output.
+ These WDL numbers model expected game outcomes for a given evaluation and
+ game ply for engine self-play at fishtest LTC conditions (60+0.6s per game).
+
* #### Move Overhead
Assume a time delay of x ms due to network and GUI overheads. This is useful to
avoid losses on time in those cases.
needed for optimal play and in addition being able to take into account
the 50-move rule.
+## Large Pages
+
+Stockfish supports large pages on Linux and Windows. Large pages make
+the hash access more efficient, improving the engine speed, especially
+on large hash sizes. Typical increases are 5..10% in terms of nps, but
+speed increases up to 30% have been measured. The support is
+automatic. Stockfish attempts to use large pages when available and
+will fall back to regular memory allocation when this is not the case.
+
+### Support on Linux
+
+Large page support on Linux is obtained by the Linux kernel
+transparent huge pages functionality. Typically, transparent huge pages
+are already enabled and no configuration is needed.
+
+### Support on Windows
+
+The use of large pages requires "Lock Pages in Memory" privilege. See
+[Enable the Lock Pages in Memory Option (Windows)](https://docs.microsoft.com/en-us/sql/database-engine/configure-windows/enable-the-lock-pages-in-memory-option-windows)
+on how to enable this privilege. Logout/login may be needed
+afterwards. Due to memory fragmentation, it may not always be
+possible to allocate large pages even when enabled. A reboot
+might alleviate this problem. To determine whether large pages
+are in use, see the engine log.
## Compiling Stockfish yourself from the sources
-On Unix-like systems, it should be possible to compile Stockfish
-directly from the source code with the included Makefile.
+Stockfish has support for 32 or 64-bit CPUs, certain hardware
+instructions, big-endian machines such as Power PC, and other platforms.
+
+On Unix-like systems, it should be easy to compile Stockfish
+directly from the source code with the included Makefile in the folder
+`src`. In general it is recommended to run `make help` to see a list of make
+targets with corresponding descriptions.
-Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT
-instruction, big-endian machines such as Power PC, and other platforms.
+```
+ cd src
+ make help
+ make build ARCH=x86-64-modern
+```
-In general it is recommended to run `make help` to see a list of make
-targets with corresponding descriptions. When not using the Makefile to
-compile (for instance with Microsoft MSVC) you need to manually
-set/unset some switches in the compiler command line; see file *types.h*
-for a quick reference.
+When not using the Makefile to compile (for instance with Microsoft MSVC) you
+need to manually set/unset some switches in the compiler command line; see
+file *types.h* for a quick reference.
When reporting an issue or a bug, please tell us which version and
compiler you used to create your executable. These informations can