#include "endgame.h"
#include "evaluate.h"
#include "material.h"
-#include "mersenne.h"
#include "misc.h"
#include "movepick.h"
#include "position.h"
Application::Application() {
- init_mersenne();
init_direction_table();
init_bitboards();
init_uci_options();
init_bitbases();
init_search();
init_threads();
-
- // Make random number generation less deterministic, for book moves
- for (int i = abs(get_system_time() % 10000); i > 0; i--)
- genrand_int32();
}
void Application::initialize() {