void init_between_bitboards() {
- const SquareDelta directionToDelta[] = {
- DELTA_E, DELTA_N, DELTA_NE, DELTA_NW, DELTA_W, DELTA_S, DELTA_SW, DELTA_SE
- };
-
Square s1, s2, s3;
- Direction d;
+ SquareDelta d;
for (s1 = SQ_A1; s1 <= SQ_H8; s1++)
for (s2 = SQ_A1; s2 <= SQ_H8; s2++)
{
BetweenBB[s1][s2] = EmptyBoardBB;
- d = direction_between_squares(s1, s2);
+ d = SquareDelta(DirectionTable[s1][s2]);
- if (d == DIR_NONE)
+ if (d == DELTA_NONE)
continue;
- SquareDelta sd = directionToDelta[s2 > s1 ? d : d + 4];
-
- for (s3 = s1 + sd; s3 != s2; s3 += sd)
+ for (s3 = s1 + d; s3 != s2; s3 += d)
set_bit(&(BetweenBB[s1][s2]), s3);
}
}