Bitboard FileBB[8];
Bitboard RankBB[8];
-Bitboard NeighboringFilesBB[8];
-Bitboard ThisAndNeighboringFilesBB[8];
+Bitboard AdjacentFilesBB[8];
+Bitboard ThisAndAdjacentFilesBB[8];
Bitboard InFrontBB[2][8];
Bitboard StepAttacksBB[16][64];
Bitboard BetweenBB[64][64];
for (int f = FILE_A; f <= FILE_H; f++)
{
- NeighboringFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
- ThisAndNeighboringFilesBB[f] = FileBB[f] | NeighboringFilesBB[f];
+ AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
+ ThisAndAdjacentFilesBB[f] = FileBB[f] | AdjacentFilesBB[f];
}
for (int rw = RANK_7, rb = RANK_2; rw >= RANK_1; rw--, rb++)
for (Square s = SQ_A1; s <= SQ_H8; s++)
{
SquaresInFrontMask[c][s] = in_front_bb(c, s) & file_bb(s);
- PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(file_of(s));
- AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(file_of(s));
+ PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_adjacent_files_bb(file_of(s));
+ AttackSpanMask[c][s] = in_front_bb(c, s) & adjacent_files_bb(file_of(s));
}
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)