Bitboard QueenPseudoAttacks[64];
uint8_t BitCount8Bit[256];
+int8_t DirectionTable[64][64];
////
namespace {
+ SquareDelta get_direction(Square orig, Square dest);
+ void init_direction_table();
void init_masks();
void init_attacks();
void init_between_bitboards();
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
+ init_direction_table();
init_masks();
init_attacks();
init_between_bitboards();
// understand, but they all seem to work correctly, and it should never
// be necessary to touch any of them.
+ SquareDelta get_direction(Square orig, Square dest) {
+
+ const SquareDelta directions[] = {
+ DELTA_E, DELTA_N, DELTA_NE, DELTA_NW, DELTA_W, DELTA_S, DELTA_SW, DELTA_SE
+ };
+
+ for (int idx = 0; idx < 8; idx++)
+ {
+ Square from = orig;
+ Square to = from + directions[idx];
+
+ while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
+ {
+ from = to;
+ to += directions[idx];
+ }
+
+ if (to == dest && square_distance(from, to) == 1)
+ return directions[idx];
+ }
+ return DELTA_NONE;
+ }
+
+ void init_direction_table() {
+
+ for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
+ for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
+ DirectionTable[s1][s2] = uint8_t(get_direction(s1, s2));
+ }
+
void init_masks() {
SetMaskBB[SQ_NONE] = 0ULL;