extern int SquareDistance[SQUARE_NB][SQUARE_NB];
-extern Bitboard RookMasks [SQUARE_NB];
-extern Bitboard RookMagics [SQUARE_NB];
-extern Bitboard* RookAttacks[SQUARE_NB];
-extern unsigned RookShifts [SQUARE_NB];
-
-extern Bitboard BishopMasks [SQUARE_NB];
-extern Bitboard BishopMagics [SQUARE_NB];
-extern Bitboard* BishopAttacks[SQUARE_NB];
-extern unsigned BishopShifts [SQUARE_NB];
-
extern Bitboard SquareBB[SQUARE_NB];
extern Bitboard FileBB[FILE_NB];
extern Bitboard RankBB[RANK_NB];
template<PieceType Pt>
inline unsigned magic_index(Square s, Bitboard occupied) {
+ extern Bitboard RookMasks[SQUARE_NB];
+ extern Bitboard RookMagics[SQUARE_NB];
+ extern unsigned RookShifts[SQUARE_NB];
+ extern Bitboard BishopMasks[SQUARE_NB];
+ extern Bitboard BishopMagics[SQUARE_NB];
+ extern unsigned BishopShifts[SQUARE_NB];
+
Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks;
Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics;
unsigned* const Shifts = Pt == ROOK ? RookShifts : BishopShifts;
template<PieceType Pt>
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
+
+ extern Bitboard* RookAttacks[SQUARE_NB];
+ extern Bitboard* BishopAttacks[SQUARE_NB];
+
return (Pt == ROOK ? RookAttacks : BishopAttacks)[s][magic_index<Pt>(s, occupied)];
}