typedef EndgameBase<T> Base;
- EndgameBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
virtual ~EndgameBase() {}
+ virtual Color color() const = 0;
virtual T apply(const Position&) const = 0;
- Color color() const { return strongerSide; }
-
-protected:
- Color strongerSide, weakerSide;
};
template<typename T, EndgameType>
struct Endgame : public EndgameBase<T> {
- explicit Endgame(Color c): EndgameBase<T>(c) {}
+ explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
+ Color color() const { return strongerSide; }
T apply(const Position&) const;
+
+private:
+ Color strongerSide, weakerSide;
};