margins[WHITE] = margins[BLACK] = VALUE_ZERO;
// Probe the material hash table
- ei.mi = Threads.this_thread()->materialTable.probe(pos);
+ ei.mi = this_thread->materialTable.probe(pos);
score += ei.mi->material_value();
// If we have a specialized evaluation function for the current material
}
// Probe the pawn hash table
- ei.pi = Threads.this_thread()->pawnTable.probe(pos);
+ ei.pi = this_thread->pawnTable.probe(pos);
score += ei.pi->pawns_value();
// Initialize attack and king safety bitboards