assert(b);
if (single_bit(b) && (b & pos.pieces(Them)))
- score += ThreatBonus[Piece][type_of(pos.piece_on(first_1(b)))] / 2;
+ score += ThreatBonus[Piece][type_of(pos.piece_on(first_1(b)))];
}
// Decrease score if we are attacked by an enemy pawn. Remaining part