]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Exclude queen from Rook Contact Check computation
[stockfish] / src / evaluate.cpp
index fb11b262fd7877bc453bed1976a15d5d8aac804a..563e707ffe48df1c01d0e65dd5b4cbb7fb03e2f9 100644 (file)
@@ -158,6 +158,8 @@ namespace {
     S(0, 0), S(0, 0), S(107, 138), S(84, 122), S(114, 203), S(121, 217)
   };
 
+  const Score ThreatenedByHangingPawn = S(40, 60);
+
   // Assorted bonuses and penalties used by evaluation
   const Score KingOnOne          = S( 2, 58);
   const Score KingOnMany         = S( 6,125);
@@ -305,11 +307,6 @@ namespace {
 
         mobility[Us] += MobilityBonus[Pt][mob];
 
-        // Decrease score if we are attacked by an enemy pawn. The remaining part
-        // of threat evaluation must be done later when we have full attack info.
-        if (ei.attackedBy[Them][PAWN] & s)
-            score -= ThreatenedByPawn[Pt];
-
         if (Pt == BISHOP || Pt == KNIGHT)
         {
             // Bonus for outpost square
@@ -441,7 +438,7 @@ namespace {
         {
             // ...and then remove squares not supported by another enemy piece
             b &= (  ei.attackedBy[Them][PAWN]   | ei.attackedBy[Them][KNIGHT]
-                  | ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]);
+                  | ei.attackedBy[Them][BISHOP]);
 
             if (b)
                 attackUnits += RookContactCheck * popcount<Max15>(b);
@@ -501,9 +498,26 @@ namespace {
     enum { Defended, Weak };
     enum { Minor, Major };
 
-    Bitboard b, weak, defended;
+    Bitboard b, weak, defended, safeThreats;
     Score score = SCORE_ZERO;
 
+    // Non-pawn enemies attacked by a pawn
+    weak = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Us][PAWN];
+
+    if (weak)
+    {
+        b = pos.pieces(Us, PAWN) & ( ~ei.attackedBy[Them][ALL_PIECES]
+                                    | ei.attackedBy[Us][ALL_PIECES]);
+
+        safeThreats = (shift_bb<Right>(b) | shift_bb<Left>(b)) & weak;
+
+        if (weak ^ safeThreats)
+            score += ThreatenedByHangingPawn;
+
+        while (safeThreats)
+            score += ThreatenedByPawn[type_of(pos.piece_on(pop_lsb(&safeThreats)))];
+    }
+
     // Non-pawn enemies defended by a pawn
     defended = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Them][PAWN];