Score score = pe->king_safety<Us>(pos);
// Find the squares that opponent attacks in our king flank, and the squares
- // which are attacked twice in that flank but not defended by our pawns.
+ // which are attacked twice in that flank.
kingFlank = KingFlank[file_of(ksq)];
b1 = attackedBy[Them][ALL_PIECES] & kingFlank & Camp;
b2 = b1 & attackedBy2[Them];