eg += v;
// Compute the scale factor for the winning side
-
Color strongSide = eg > VALUE_DRAW ? WHITE : BLACK;
int sf = me->scale_factor(pos, strongSide);
else
sf = 22 + 3 * pos.count<ALL_PIECES>(strongSide);
}
- else if( pos.non_pawn_material(WHITE) == RookValueMg
+ else if ( pos.non_pawn_material(WHITE) == RookValueMg
&& pos.non_pawn_material(BLACK) == RookValueMg
&& !pe->passed_pawns(strongSide)
&& pos.count<PAWN>(strongSide) - pos.count<PAWN>(~strongSide) <= 1
&& bool(KingSide & pos.pieces(strongSide, PAWN)) != bool(QueenSide & pos.pieces(strongSide, PAWN))
&& (attacks_bb<KING>(pos.square<KING>(~strongSide)) & pos.pieces(~strongSide, PAWN)))
sf = 36;
+ else if (pos.count<QUEEN>() == 1)
+ sf = 37 + 3 * (pos.count<QUEEN>(WHITE) == 1 ? pos.count<BISHOP>(BLACK) + pos.count<KNIGHT>(BLACK)
+ : pos.count<BISHOP>(WHITE) + pos.count<KNIGHT>(WHITE));
else
sf = std::min(sf, 36 + 7 * pos.count<PAWN>(strongSide));
}