- // If there aren't any enemy attacks, then assign a huge bonus.
- // The bonus will be a bit smaller if at least the block square
- // isn't attacked, otherwise assign the smallest possible bonus.
- int k = !unsafeSquares ? 15 : !(unsafeSquares & blockSq) ? 9 : 3;
-
- // Assign a big bonus if the path to the queen is fully defended,
- // otherwise assign a bit less of a bonus if at least the block
- // square is defended.
+ // If there aren't any enemy attacks, assign a big bonus. Otherwise
+ // assign a smaller bonus if the block square isn't attacked.
+ int k = !unsafeSquares ? 15 : !(unsafeSquares & blockSq) ? 9 : 0;
+
+ // If the path to queen is fully defended, assign a big bonus.
+ // Otherwise assign a smaller bonus if the block square is defended.