b = weakEnemies & pos.pieces(Them, PAWN) & ei.attackedBy[Us][KING];
if (b)
score += more_than_one(b) ? KingOnPawnMany : KingOnPawnOne;
b = weakEnemies & pos.pieces(Them, PAWN) & ei.attackedBy[Us][KING];
if (b)
score += more_than_one(b) ? KingOnPawnMany : KingOnPawnOne;