]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Rank threats on pinned pawns
[stockfish] / src / evaluate.cpp
index b1e94ab7cf86e38a5765fbd465709e3cbfecdcfd..ac9cf90bdcb314aad1198af283f0ab8d9662eb6c 100644 (file)
@@ -157,7 +157,6 @@ namespace {
   // Assorted bonuses and penalties
   constexpr Score BishopPawns        = S(  3,  7);
   constexpr Score CloseEnemies       = S(  6,  0);
-  constexpr Score Connectivity       = S(  3,  1);
   constexpr Score CorneredBishop     = S( 50, 50);
   constexpr Score Hanging            = S( 52, 30);
   constexpr Score HinderPassedPawn   = S(  4,  0);
@@ -165,7 +164,7 @@ namespace {
   constexpr Score KnightOnQueen      = S( 21, 11);
   constexpr Score LongDiagonalBishop = S( 22,  0);
   constexpr Score MinorBehindPawn    = S( 16,  0);
-  constexpr Score Overload           = S( 10,  5);
+  constexpr Score Overload           = S( 13,  6);
   constexpr Score PawnlessFlank      = S( 20, 80);
   constexpr Score RookOnPawn         = S(  8, 24);
   constexpr Score SliderOnQueen      = S( 42, 21);
@@ -541,27 +540,29 @@ namespace {
             score += ThreatByMinor[type_of(pos.piece_on(s))];
             if (type_of(pos.piece_on(s)) != PAWN)
                 score += ThreatByRank * (int)relative_rank(Them, s);
+
+            else if (pos.blockers_for_king(Them) & s)
+                score += ThreatByRank * (int)relative_rank(Them, s) / 2;
         }
 
-        b = (pos.pieces(Them, QUEEN) | weak) & attackedBy[Us][ROOK];
+        b = weak & attackedBy[Us][ROOK];
         while (b)
         {
             Square s = pop_lsb(&b);
             score += ThreatByRook[type_of(pos.piece_on(s))];
             if (type_of(pos.piece_on(s)) != PAWN)
                 score += ThreatByRank * (int)relative_rank(Them, s);
+
+            else if (pos.blockers_for_king(Them) & s)
+                score += ThreatByRank * (int)relative_rank(Them, s) / 2;
         }
 
-        // Bonus for king attacks on pawns or pieces which are not pawn-defended
         if (weak & attackedBy[Us][KING])
             score += ThreatByKing;
 
         score += Hanging * popcount(weak & ~attackedBy[Them][ALL_PIECES]);
 
-        // Bonus for overload (non-pawn enemies attacked once or more and defended exactly once)
-        b =  nonPawnEnemies
-           & attackedBy[Us][ALL_PIECES]
-           & attackedBy[Them][ALL_PIECES] & ~attackedBy2[Them];
+        b = weak & nonPawnEnemies & attackedBy[Them][ALL_PIECES];
         score += Overload * popcount(b);
     }
 
@@ -580,7 +581,7 @@ namespace {
     b  = shift<Up>(pos.pieces(Us, PAWN)) & ~pos.pieces();
     b |= shift<Up>(b & TRank3BB) & ~pos.pieces();
 
-    // Keep only the squares which are not completely unsafe
+    // Keep only the squares which are relatively safe
     b &= ~attackedBy[Them][PAWN]
         & (attackedBy[Us][ALL_PIECES] | ~attackedBy[Them][ALL_PIECES]);
 
@@ -607,10 +608,6 @@ namespace {
         score += SliderOnQueen * popcount(b & safeThreats & attackedBy2[Us]);
     }
 
-    // Connectivity: ensure that knights, bishops, rooks, and queens are protected
-    b = (pos.pieces(Us) ^ pos.pieces(Us, PAWN, KING)) & attackedBy[Us][ALL_PIECES];
-    score += Connectivity * popcount(b);
-
     if (T)
         Trace::add(THREAT, Us, score);