// Endgame with opposite-colored bishops, but also other pieces. Still
// a bit drawish, but not as drawish as with only the two bishops.
else
- sf = ScaleFactor(46 * sf / SCALE_FACTOR_NORMAL);
+ sf = ScaleFactor(46);
}
// Endings where weaker side can place his king in front of the opponent's
// pawns are drawish.