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Always scale using pawn contribution
[stockfish]
/
src
/
material.cpp
diff --git
a/src/material.cpp
b/src/material.cpp
index 921e3007d0733788de389a676da524919ab06016..b18d29d06b28715fec73884130ed2cd11260921f 100644
(file)
--- a/
src/material.cpp
+++ b/
src/material.cpp
@@
-206,12
+206,6
@@
Entry* probe(const Position& pos) {
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
npm_w <= BishopValueMg ? 4 : 14);
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
npm_w <= BishopValueMg ? 4 : 14);
- if (pos.count<PAWN>(WHITE) == 1 && npm_w - npm_b <= BishopValueMg)
- e->factor[WHITE] = (uint8_t) SCALE_FACTOR_ONEPAWN;
-
- if (pos.count<PAWN>(BLACK) == 1 && npm_b - npm_w <= BishopValueMg)
- e->factor[BLACK] = (uint8_t) SCALE_FACTOR_ONEPAWN;
-
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
// for the bishop pair "extended piece", which allows us to be more flexible
// in defining bishop pair bonuses.
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
// for the bishop pair "extended piece", which allows us to be more flexible
// in defining bishop pair bonuses.