MaterialInfoTable::~MaterialInfoTable() { delete funcs; }
-/// MaterialInfoTable::get_material_info() takes a position object as input,
+/// MaterialInfoTable::material_info() takes a position object as input,
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
/// If the material configuration is not already present in the table, it
/// is stored there, so we don't have to recompute everything when the
/// same material configuration occurs again.
-MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
+MaterialInfo* MaterialInfoTable::material_info(const Position& pos) const {
- Key key = pos.get_material_key();
+ Key key = pos.material_key();
MaterialInfo* mi = probe(key);
// If mi->key matches the position's material hash key, it means that we
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
{
- mi->evaluationFunction = &EvaluateKmmKm[WHITE];
+ mi->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
return mi;
}
}