]> git.sesse.net Git - stockfish/blobdiff - src/movegen.cpp
Big trailing whitespace cleanup part 1
[stockfish] / src / movegen.cpp
index 397732b522b8ed96e5bce3a1eb1d578acfb2bc49..7273ca9ad6ebbf50a1aca42734381446a8e948e5 100644 (file)
@@ -122,15 +122,16 @@ int generate_captures(const Position& pos, MoveStack* mlist) {
   Bitboard target = pos.pieces_of_color(opposite_color(us));
   MoveStack* mlist_start = mlist;
 
+  mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
+  mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
+  mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
+  mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
+
   if (us == WHITE)
       mlist = generate_pawn_captures<WHITE>(pos, mlist);
   else
       mlist = generate_pawn_captures<BLACK>(pos, mlist);
 
-  mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
-  mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
-  mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
-  mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
   mlist = generate_piece_moves<KING>(pos, mlist, us, target);
   return int(mlist - mlist_start);
 }
@@ -306,26 +307,26 @@ int generate_evasions(const Position& pos, MoveStack* mlist) {
           // Pawn moves. Because a blocking evasion can never be a capture, we
           // only generate pawn pushes.
           if (us == WHITE)
-              generate_pawn_blocking_evasions<WHITE>(pos, not_pinned, blockSquares, mlist);
+              mlist = generate_pawn_blocking_evasions<WHITE>(pos, not_pinned, blockSquares, mlist);
           else
-              generate_pawn_blocking_evasions<BLACK>(pos, not_pinned, blockSquares, mlist);
+              mlist = generate_pawn_blocking_evasions<BLACK>(pos, not_pinned, blockSquares, mlist);
 
           // Pieces moves
           b1 = pos.knights(us) & not_pinned;
           if (b1)
-              generate_piece_blocking_evasions<KNIGHT>(pos, b1, blockSquares, mlist);
+              mlist = generate_piece_blocking_evasions<KNIGHT>(pos, b1, blockSquares, mlist);
 
           b1 = pos.bishops(us) & not_pinned;
           if (b1)
-              generate_piece_blocking_evasions<BISHOP>(pos, b1, blockSquares, mlist);
+              mlist = generate_piece_blocking_evasions<BISHOP>(pos, b1, blockSquares, mlist);
 
           b1 = pos.rooks(us) & not_pinned;
           if (b1)
-              generate_piece_blocking_evasions<ROOK>(pos, b1, blockSquares, mlist);
+              mlist = generate_piece_blocking_evasions<ROOK>(pos, b1, blockSquares, mlist);
 
           b1 = pos.queens(us) & not_pinned;
           if (b1)
-              generate_piece_blocking_evasions<QUEEN>(pos, b1, blockSquares, mlist);
+              mlist = generate_piece_blocking_evasions<QUEEN>(pos, b1, blockSquares, mlist);
     }
 
     // Finally, the ugly special case of en passant captures. An en passant