enum CastlingSide { KING_SIDE, QUEEN_SIDE };
- template<CastlingSide Side>
+ template<CastlingSide Side, bool OnlyChecks>
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
const CastleRight CR[] = { Side ? WHITE_OOO : WHITE_OO,
(*mlist++).move = make_castle(kfrom, rfrom);
+ if (OnlyChecks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
+ mlist--;
+
return mlist;
}
template<PieceType Pt>
- inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
- Bitboard dc, Square ksq) {
+ inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist,
+ Color us, const CheckInfo& ci) {
assert(Pt != KING && Pt != PAWN);
Bitboard checkSqs, b;
if ((from = *pl++) == SQ_NONE)
return mlist;
- checkSqs = pos.attacks_from<Pt>(ksq) & pos.empty_squares();
+ checkSqs = ci.checkSq[Pt] & pos.empty_squares();
do
{
|| (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
continue;
- if (dc && bit_is_set(dc, from))
+ if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
continue;
b = pos.attacks_from<Pt>(from) & checkSqs;
template<>
- FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
+ FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m,
+ Color us, const CheckInfo& ci) {
- return us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(p, m, dc, ksq)
- : generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(p, m, dc, ksq);
+ return us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq)
+ : generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq);
}
if (Type != MV_CAPTURE && pos.can_castle(us))
{
- mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
- mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
+ mlist = generate_castle_moves<KING_SIDE, false>(pos, mlist, us);
+ mlist = generate_castle_moves<QUEEN_SIDE, false>(pos, mlist, us);
}
return mlist;
assert(!pos.in_check());
- Bitboard b, dc;
- Square from;
- PieceType pt;
Color us = pos.side_to_move();
- Square ksq = pos.king_square(flip(us));
-
- assert(pos.piece_on(ksq) == make_piece(flip(us), KING));
+ CheckInfo ci(pos);
+ Bitboard dc = ci.dcCandidates;
- b = dc = pos.discovered_check_candidates();
-
- while (b)
+ while (dc)
{
- from = pop_1st_bit(&b);
- pt = type_of(pos.piece_on(from));
+ Square from = pop_1st_bit(&dc);
+ PieceType pt = type_of(pos.piece_on(from));
if (pt == PAWN)
continue; // Will be generated togheter with direct checks
- b = pos.attacks_from(Piece(pt), from) & pos.empty_squares();
+ Bitboard b = pos.attacks_from(Piece(pt), from) & pos.empty_squares();
if (pt == KING)
- b &= ~QueenPseudoAttacks[ksq];
+ b &= ~QueenPseudoAttacks[ci.ksq];
SERIALIZE(b);
}
- mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
- mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
- mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
- mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
- return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
+ mlist = generate_direct_checks<PAWN>(pos, mlist, us, ci);
+ mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, ci);
+ mlist = generate_direct_checks<BISHOP>(pos, mlist, us, ci);
+ mlist = generate_direct_checks<ROOK>(pos, mlist, us, ci);
+ mlist = generate_direct_checks<QUEEN>(pos, mlist, us, ci);
+
+ if (pos.can_castle(us))
+ {
+ mlist = generate_castle_moves<KING_SIDE, true>(pos, mlist, us);
+ mlist = generate_castle_moves<QUEEN_SIDE, true>(pos, mlist, us);
+ }
+
+ return mlist;
}