// badCaptures[] array, but instead of doing it now we delay until the move
// has been picked up in pick_move_from_list(). This way we save some SEE
// calls in case we get a cutoff.
- for (auto& m : *this)
- m.value = Value(int(pos.piece_on(to_sq(m))));
+ for (auto& m : *this){
+ m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - 200*relative_rank(pos.side_to_move(), to_sq(m));
+ }
}
template<>