// badCaptures[] array, but instead of doing it now we delay until the move
// has been picked up in pick_move_from_list(). This way we save some SEE
// calls in case we get a cutoff.
- for (auto& m : *this){
- m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - 200*relative_rank(pos.side_to_move(), to_sq(m));
- }
+ for (auto& m : *this)
+ m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
+ - 200 * relative_rank(pos.side_to_move(), to_sq(m));
}
template<>