template<>
void MovePicker::score<QUIETS>() {
- const FromToStats& fromTo = pos.this_thread()->fromTo;
+ const HistoryStats& history = pos.this_thread()->history;
const CounterMoveStats* cmh = (ss-1)->counterMoves;
const CounterMoveStats* fmh = (ss-2)->counterMoves;
m.value = (cmh ? (*cmh)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
+ (fmh ? (*fmh)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
+ (fmh2 ? (*fmh2)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
- + fromTo.get(c, m);
+ + history.get(c, m);
}
template<>
void MovePicker::score<EVASIONS>() {
// Try captures ordered by MVV/LVA, then non-captures ordered by stats heuristics
- const FromToStats& fromTo = pos.this_thread()->fromTo;
+ const HistoryStats& history = pos.this_thread()->history;
Color c = pos.side_to_move();
for (auto& m : *this)
if (pos.capture(m))
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- - Value(type_of(pos.moved_piece(m))) + FromToStats::Max;
+ - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
else
- m.value = fromTo.get(c, m);
+ m.value = history.get(c, m);
}