killers[1].move = ss->killers[1];
// Consider sligtly negative captures as good if at low depth and far from beta
- if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
- captureThreshold = -PawnValueMidgame;
+ if (ss && ss->eval < beta - PawnValueMg && d < 3 * ONE_PLY)
+ captureThreshold = -PawnValueMg;
// Consider negative captures as good if still enough to reach beta
else if (ss && ss->eval > beta)
phase = PROBCUT;
// In ProbCut we generate only captures better than parent's captured piece
- captureThreshold = PieceValueMidgame[pt];
+ captureThreshold = PieceValue[Mg][pt];
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold))
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
m = cur->move;
- cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
+ cur->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
- type_of(pos.piece_moved(m));
if (type_of(m) == PROMOTION)
- cur->score += PieceValueMidgame[promotion_type(m)];
+ cur->score += PieceValue[Mg][promotion_type(m)];
}
}
if ((seeScore = pos.see_sign(m)) < 0)
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
else if (pos.is_capture(m))
- cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
+ cur->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
- type_of(pos.piece_moved(m)) + History::MaxValue;
else
cur->score = H.value(pos.piece_moved(m), to_sq(m));