#include "types.h"
-/// The Stats struct stores moves statistics. According to the template parameter
-/// the class can store History and Countermoves. History records how often
-/// different moves have been successful or unsuccessful during the current search
-/// and is used for reduction and move ordering decisions.
-/// Countermoves store the move that refute a previous one. Entries are stored
-/// using only the moving piece and destination square, hence two moves with
-/// different origin but same destination and piece will be considered identical.
+/// HistoryStats records how often quiet moves have been successful or unsuccessful
+/// during the current search, and is used for reduction and move ordering decisions.
+struct HistoryStats {
+
+ static const Value Max = Value(1 << 28);
+
+ Value get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; }
+ void clear() { std::memset(table, 0, sizeof(table)); }
+ void update(Color c, Move m, Value v) {
+
+ if (abs(int(v)) >= 324)
+ return;
+
+ Square from = from_sq(m);
+ Square to = to_sq(m);
+
+ table[c][from][to] -= table[c][from][to] * abs(int(v)) / 324;
+ table[c][from][to] += int(v) * 32;
+ }
+
+private:
+ Value table[COLOR_NB][SQUARE_NB][SQUARE_NB];
+};
+
+
+/// A template struct, used to generate MoveStats and CounterMoveHistoryStats:
+/// MoveStats store the move that refute a previous one.
+/// CounterMoveHistoryStats is like HistoryStats, but with two consecutive moves.
+/// Entries are stored using only the moving piece and destination square, hence
+/// two moves with different origin but same destination and piece will be
+/// considered identical.
template<typename T, bool CM = false>
struct Stats {
const T* operator[](Piece pc) const { return table[pc]; }
typedef Stats<Value, true> CounterMoveStats;
typedef Stats<CounterMoveStats> CounterMoveHistoryStats;
-struct FromToStats {
-
- static const Value Max = Value(1 << 28);
-
- Value get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; }
- void clear() { std::memset(table, 0, sizeof(table)); }
- void update(Color c, Move m, Value v) {
-
- if (abs(int(v)) >= 324)
- return;
-
- Square from = from_sq(m);
- Square to = to_sq(m);
-
- table[c][from][to] -= table[c][from][to] * abs(int(v)) / 324;
- table[c][from][to] += int(v) * 32;
- }
-
-private:
- Value table[COLOR_NB][SQUARE_NB][SQUARE_NB];
-};
-
/// MovePicker class is used to pick one pseudo legal move at a time from the
/// current position. The most important method is next_move(), which returns a