/// move_to_uci() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
-/// mode. Internally castle moves are always coded as "king captures rook".
+/// mode. Internally castling moves are always encoded as "king captures rook".
const string move_to_uci(Move m, bool chess960) {
if (m == MOVE_NULL)
return "0000";
- if (type_of(m) == CASTLE && !chess960)
+ if (type_of(m) == CASTLING && !chess960)
to = (to > from ? FILE_G : FILE_C) | rank_of(from);
string move = square_to_string(from) + square_to_string(to);
Piece pc = pos.piece_on(from);
PieceType pt = type_of(pc);
- if (type_of(m) == CASTLE)
+ if (type_of(m) == CASTLING)
san = to > from ? "O-O" : "O-O-O";
else
{
while (b)
{
Move move = make_move(pop_lsb(&b), to);
- if (!pos.legal(move, pos.pinned_pieces()))
+ if (!pos.legal(move, pos.pinned_pieces(pos.side_to_move())))
others ^= from_sq(move);
}