Score Connected[2][2][2][RANK_NB];
// Doubled pawn penalty
- const Score Doubled = S(18,38);
+ const Score Doubled = S(18, 38);
// Lever bonus by rank
const Score Lever[RANK_NB] = {
};
// Weakness of our pawn shelter in front of the king by [distance from edge][rank].
- // RANK_1 = 0 is used for files where we have no pawns, or where our pawn is behind our king.
+ // RANK_1 = 0 is used for files where we have no pawns or our pawn is behind our king.
const Value ShelterWeakness[][RANK_NB] = {
{ V(100), V(20), V(10), V(46), V(82), V( 86), V( 98) },
{ V(116), V( 4), V(28), V(87), V(94), V(108), V(104) },
// Danger of enemy pawns moving toward our king by [type][distance from edge][rank].
// For the unopposed and unblocked cases, RANK_1 = 0 is used when opponent has no pawn
- // on the given file, or his pawn his behind our king.
+ // on the given file, or their pawn is behind our king.
const Value StormDanger[][4][RANK_NB] = {
{ { V( 0), V(-290), V(-274), V(57), V(41) }, //BlockedByKing
{ V( 0), V( 60), V( 144), V(39), V(13) },