S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
S(20, 20), S(40, 40), S(0, 0), S(0, 0) };
- // Center bind bonus, when two pawns controls the same central square
- const Score CenterBind = S(16, 0);
-
// Weakness of our pawn shelter in front of the king by [distance from edge][rank]
const Value ShelterWeakness[][RANK_NB] = {
{ V( 97), V(21), V(26), V(51), V(87), V( 89), V( 99) },
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
- const Bitboard CenterBindMask =
- Us == WHITE ? (FileDBB | FileEBB) & (Rank5BB | Rank6BB | Rank7BB)
- : (FileDBB | FileEBB) & (Rank4BB | Rank3BB | Rank2BB);
-
Bitboard b, neighbours, doubled, supported, phalanx;
Square s;
bool passed, isolated, opposed, backward, lever, connected;
b = e->semiopenFiles[Us] ^ 0xFF;
e->pawnSpan[Us] = b ? int(msb(b) - lsb(b)) : 0;
- b = shift_bb<Right>(ourPawns) & shift_bb<Left>(ourPawns) & CenterBindMask;
- score += CenterBind * popcount<Max15>(b);
-
return score;
}