////
#include "bitboard.h"
+#include "scale.h"
#include "value.h"
////
Value queenside_storm_value(Color c) const;
Bitboard pawn_attacks(Color c) const;
Bitboard passed_pawns() const;
+ ScaleFactor scale_factor(Color c) const;
int file_is_half_open(Color c, File f) const;
int has_open_file_to_left(Color c, File f) const;
int has_open_file_to_right(Color c, File f) const;
Key key;
Bitboard passedPawns;
Bitboard pawnAttacks[2];
+ Square kingSquares[2];
Score value;
int16_t ksStormValue[2], qsStormValue[2];
- uint8_t halfOpenFiles[2];
- Square kingSquares[2];
- uint8_t kingShelters[2];
+ uint8_t halfOpenFiles[2], kingShelters[2], factor[2];
};
/// The PawnInfoTable class represents a pawn hash table. It is basically
return Value(qsStormValue[c]);
}
+inline ScaleFactor PawnInfo::scale_factor(Color c) const {
+ return ScaleFactor(factor[c]);
+}
+
inline int PawnInfo::file_is_half_open(Color c, File f) const {
return (halfOpenFiles[c] & (1 << int(f)));
}