int get_king_shelter(const Position& pos, Color c, Square ksq);
private:
- inline void clear();
+ void clear();
int updateShelter(const Position& pos, Color c, Square ksq);
Key key;
int16_t ksStormValue[2], qsStormValue[2];
uint8_t halfOpenFiles[2];
Square kingSquares[2];
- int16_t kingShelters[2];
+ uint8_t kingShelters[2];
};
/// The PawnInfoTable class represents a pawn hash table. It is basically
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq));
}
-inline void PawnInfo::clear() {
-
- passedPawns = EmptyBoardBB;
- mgValue = egValue = 0;
- ksStormValue[WHITE] = ksStormValue[BLACK] = 0;
- qsStormValue[WHITE] = qsStormValue[BLACK] = 0;
- halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF;
- kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
-}
-
-
#endif // !defined(PAWNS_H_INCLUDED)